ArrayList<Indexable*> *assets = render->packages->get_asset_list();
if(debug) printf("Render::render %d\n", __LINE__);
if(render->load_mode == LOADMODE_PASTE)
- mwindow->clear(0);
+ mwindow->clear(0, 1);
if(debug) printf("Render::render %d\n", __LINE__);
mwindow->load_assets(assets, -1, render->load_mode, 0, 0,
mwindow->edl->session->labels_follow_edits,