if(debug) printf("Render::render %d\n", __LINE__);
mwindow->load_assets(assets, -1, render->load_mode, 0, 0,
mwindow->edl->session->labels_follow_edits,
if(debug) printf("Render::render %d\n", __LINE__);
mwindow->load_assets(assets, -1, render->load_mode, 0, 0,
mwindow->edl->session->labels_follow_edits,