rework undo compression, add shift viewer overwr/copy/clip/splice, fix paste edl...
[goodguy/history.git] / cinelerra-5.1 / cinelerra / renderengine.C
index f5c0754a589da98204943629fd62bb2aa470b6b3..6bba1270831170ccf60a0ec3e21a46c42d7f96f3 100644 (file)
@@ -27,6 +27,7 @@
 #include "condition.h"
 #include "edl.h"
 #include "edlsession.h"
+#include "meterhistory.h"
 #include "mutex.h"
 #include "mwindow.h"
 #include "playbackengine.h"
@@ -468,36 +469,31 @@ int RenderEngine::close_output()
 
 void RenderEngine::get_output_levels(double *levels, int64_t position)
 {
-       if(do_audio)
-       {
-               int history_entry = arender->get_history_number(arender->level_samples,
-                       position);
-               for(int i = 0; i < MAXCHANNELS; i++)
-               {
-                       if(arender->audio_out[i])
-                               levels[i] = arender->level_history[i][history_entry];
+       if( do_audio ) {
+               MeterHistory *meter_history = arender->meter_history;
+               int64_t tolerance = 4*arender->meter_render_fragment;
+               int pos = meter_history->get_nearest(position, tolerance);
+               for( int i=0; i<MAXCHANNELS; ++i ) {
+                       if( !arender->audio_out[i] ) continue;
+                       levels[i] = meter_history->get_peak(i, pos);
                }
        }
 }
 
 void RenderEngine::get_module_levels(ArrayList<double> *module_levels, int64_t position)
 {
-       if(do_audio)
-       {
-               for(int i = 0; i < arender->total_modules; i++)
-               {
-//printf("RenderEngine::get_module_levels %p %p\n", ((AModule*)arender->modules[i]), ((AModule*)arender->modules[i])->level_samples);
-                       int history_entry = arender->get_history_number(((AModule*)arender->modules[i])->level_samples, position);
-
-                       module_levels->append(((AModule*)arender->modules[i])->level_history[history_entry]);
+       if( do_audio ) {
+               int64_t tolerance = 4*arender->meter_render_fragment;
+               for( int i=0; i<arender->total_modules; ++i ) {
+                       AModule *amodule = (AModule *)arender->modules[i];
+                       MeterHistory *meter_history = amodule->meter_history;
+                       int pos = meter_history->get_nearest(position, tolerance);
+                       module_levels->append(meter_history->get_peak(0, pos));
                }
        }
 }
 
 
-
-
-
 void RenderEngine::run()
 {
        render_active->lock("RenderEngine::run");