Merge CV, ver=5.1; ops/methods from HV, and interface from CV where possible
[goodguy/history.git] / cinelerra-5.1 / cinelerra / vattachmentpoint.C
diff --git a/cinelerra-5.1/cinelerra/vattachmentpoint.C b/cinelerra-5.1/cinelerra/vattachmentpoint.C
new file mode 100644 (file)
index 0000000..062db5b
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@@ -0,0 +1,162 @@
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ * 
+ */
+
+#include "bcsignals.h"
+#include "clip.h"
+#include "datatype.h"
+#include "edl.h"
+#include "edlsession.h"
+#include "plugin.h"
+#include "pluginserver.h"
+#include "renderengine.h"
+#include "transportque.h"
+#include "vattachmentpoint.h"
+#include "vdevicex11.h"
+#include "videodevice.h"
+#include "vframe.h"
+
+VAttachmentPoint::VAttachmentPoint(RenderEngine *renderengine, Plugin *plugin)
+: AttachmentPoint(renderengine, plugin, TRACK_VIDEO)
+{
+       buffer_vector = 0;
+}
+
+VAttachmentPoint::~VAttachmentPoint()
+{
+       delete_buffer_vector();
+}
+
+void VAttachmentPoint::delete_buffer_vector()
+{
+       if(!this) printf("VAttachmentPoint::delete_buffer_vector NULL\n");
+       if(buffer_vector)
+       {
+               for(int i = 0; i < virtual_plugins.total; i++)
+                       delete buffer_vector[i];
+               delete [] buffer_vector;
+       }
+       buffer_vector = 0;
+}
+
+void VAttachmentPoint::new_buffer_vector(int width, int height, int colormodel)
+{
+       if(!this) printf("VAttachmentPoint::new_buffer_vector NULL\n");
+       if(buffer_vector &&
+               (width != buffer_vector[0]->get_w() ||
+               height != buffer_vector[0]->get_h() ||
+               colormodel != buffer_vector[0]->get_color_model()))
+       {
+               delete_buffer_vector();
+       }
+
+       if(!buffer_vector)
+       {
+               buffer_vector = new VFrame*[virtual_plugins.total];
+               for(int i = 0; i < virtual_plugins.total; i++)
+               {
+                       buffer_vector[i] = new VFrame(0,
+                               -1,
+                               width,
+                               height,
+                               colormodel,
+                               -1);
+               }
+       }
+}
+
+int VAttachmentPoint::get_buffer_size()
+{
+       return 1;
+}
+
+void VAttachmentPoint::render(VFrame *output, 
+       int buffer_number,
+       int64_t start_position,
+       double frame_rate,
+       int debug_render,
+       int use_opengl)
+{
+       if(!this) printf("VAttachmentPoint::render NULL\n");
+       if(!plugin_server || !plugin->on) return;
+
+       if(debug_render)
+               printf("    VAttachmentPoint::render \"%s\" multi=%d opengl=%d\n", 
+                       plugin_server->title,
+                       plugin_server->multichannel,
+                       use_opengl);
+
+       if(plugin_server->multichannel)
+       {
+// Test against previous parameters for reuse of previous data
+               if( !is_processed || this->start_position != start_position ||
+                   !EQUIV(this->frame_rate, frame_rate)) {
+                       is_processed = 1;
+                       this->start_position = start_position;
+                       this->frame_rate = frame_rate;
+
+// Allocate buffer vector for subsequent render calls
+                       new_buffer_vector(output->get_w(), output->get_h(), 
+                               output->get_color_model());
+// Process plugin
+//printf("VAttachmentPoint::render 1 %d\n", buffer_number);
+                       if(renderengine)
+                               plugin_servers.values[0]->set_use_opengl(use_opengl,
+                                       renderengine->video);
+                       plugin_servers.values[0]->process_buffer(buffer_vector,
+                               start_position, frame_rate,
+                               (int64_t)Units::round(plugin->length * frame_rate / 
+                                       renderengine->get_edl()->session->frame_rate),
+                               renderengine->command->get_direction());
+               }
+//printf("VAttachmentPoint::render 3\n");
+// Need to copy PBuffer if OpenGL, regardless of use_opengl
+               if( buffer_vector[buffer_number]->get_opengl_state() == VFrame::RAM ) {
+                       output->copy_from(buffer_vector[buffer_number]);
+                       output->set_opengl_state(VFrame::RAM);
+               }
+               else if(renderengine && renderengine->video) {
+// Need to copy PBuffer to texture
+// printf("VAttachmentPoint::render temp=%p output=%p\n", 
+// buffer_vector[buffer_number],
+// output);
+                       VDeviceX11 *x11_device = (VDeviceX11*)renderengine->video->get_output_base();
+                       x11_device->copy_frame(output, buffer_vector[buffer_number]);
+               }
+       }
+       else
+// process single track
+       {
+               VFrame *output_temp[1];
+               output_temp[0] = output;
+               if(renderengine)
+                       plugin_servers.values[buffer_number]->set_use_opengl(use_opengl,
+                               renderengine->video);
+               plugin_servers.values[buffer_number]->process_buffer(output_temp,
+                       start_position,
+                       frame_rate,
+                       (int64_t)Units::round(plugin->length * 
+                               frame_rate / 
+                               renderengine->get_edl()->session->frame_rate),
+                       renderengine->command->get_direction());
+       }
+}
+
+