void VAttachmentPoint::delete_buffer_vector()
{
- if(!this) printf("VAttachmentPoint::delete_buffer_vector NULL\n");
+ if(!(void *)this) printf("VAttachmentPoint::delete_buffer_vector NULL\n");
if(buffer_vector)
{
for(int i = 0; i < virtual_plugins.total; i++)
void VAttachmentPoint::new_buffer_vector(int width, int height, int colormodel)
{
- if(!this) printf("VAttachmentPoint::new_buffer_vector NULL\n");
+ if(!(void *)this) printf("VAttachmentPoint::new_buffer_vector NULL\n");
if(buffer_vector &&
(width != buffer_vector[0]->get_w() ||
height != buffer_vector[0]->get_h() ||
int debug_render,
int use_opengl)
{
- if(!this) printf("VAttachmentPoint::render NULL\n");
+ if(!(void *)this) printf("VAttachmentPoint::render NULL\n");
if(!plugin_server || !plugin->on) return;
if(debug_render)