--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef VDEVICEBUZ_H
+#define VDEVICEBUZ_H
+
+#include "buz.h"
+#include "channel.inc"
+#include "condition.inc"
+#include "guicast.h"
+#include "libmjpeg.h"
+#include "mutex.inc"
+#include "thread.h"
+#include "vdevicebase.h"
+#include "vdevicebuz.inc"
+#include "vframe.inc"
+
+
+#define INPUT_BUFFER_SIZE 0x40000
+
+// Let's get real. The Buz driver doesn't work. If the buffers overflow
+// for enough time it locks up and can't be recovered except by a
+// SIGINT and restart. We need to cascade the buffer reading in another
+// ring buffer thread, have it read continuously, and cancel it if it
+// dies. How about if we do this in SCHED_RR and wait for it to die before
+// implementing cancellation?
+
+
+class VDeviceBUZInput : public Thread
+{
+public:
+ VDeviceBUZInput(VDeviceBUZ *device);
+ ~VDeviceBUZInput();
+ void start();
+ void run();
+ void get_buffer(char **ptr, int *size);
+ void put_buffer();
+ void increment_counter(int *counter);
+ void decrement_counter(int *counter);
+ VDeviceBUZ *device;
+
+ char **buffer;
+ int *buffer_size;
+ int total_buffers;
+ int current_inbuffer;
+ int current_outbuffer;
+ Condition *output_lock;
+ Mutex *buffer_lock;
+ int done;
+};
+
+
+class VDeviceBUZ : public VDeviceBase
+{
+public:
+ VDeviceBUZ(VideoDevice *device);
+ ~VDeviceBUZ();
+
+ friend class VDeviceBUZInput;
+
+ int open_input();
+ int open_output();
+ int close_all();
+ int read_buffer(VFrame *frame);
+ int write_buffer(VFrame *frames, EDL *edl);
+ void reset_parameters();
+ ArrayList<int>* get_render_strategies();
+ int set_channel(Channel *channel);
+ int get_norm(int norm);
+ static void get_inputs(ArrayList<Channel*> *input_sources);
+ int set_picture(PictureConfig *picture);
+ int get_best_colormodel(int colormodel);
+ int create_channeldb(ArrayList<Channel*> *channeldb);
+ void new_output_buffer(VFrame *output, int colormodel);
+
+
+private:
+ int open_input_core(Channel *channel);
+ void close_input_core();
+ int open_output_core(Channel *channel);
+ int close_output_core();
+
+ int jvideo_fd;
+ char *input_buffer, *frame_buffer, *output_buffer;
+ long frame_size, frame_allocated;
+ int input_error;
+ long last_frame_no;
+ ArrayList<int> render_strategies;
+// Temporary frame for compressing output data
+ VFrame *temp_frame;
+// Frame given to user to acquire data
+ VFrame *user_frame;
+ mjpeg_t *mjpeg;
+ Mutex *tuner_lock;
+ VDeviceBUZInput *input_thread;
+
+ struct buz_params bparm;
+ struct buz_requestbuffers breq;
+// Can't CSYNC the first loop
+ int total_loops;
+// Number of output frame to load
+ int output_number;
+
+ int brightness;
+ int hue;
+ int color;
+ int contrast;
+ int whiteness;
+};
+
+#endif