opencv lib path fix, ub18 fixes
[goodguy/history.git] / cinelerra-5.1 / cinelerra / vrender.C
index c59c3fec0be0c4d185f71f6bb4b64c2e0c78c350..42f83ef87e7d86e57a2c84a8bf7b4781fad41984 100644 (file)
@@ -133,10 +133,10 @@ int VRender::process_buffer(int64_t input_position,
        int use_brender = 0;
        int result = 0;
        int use_cache = renderengine->command->single_frame();
-       int use_asynchronous =
-               renderengine->command->realtime &&
-               renderengine->get_edl()->session->video_every_frame &&
-               renderengine->get_edl()->session->video_asynchronous;
+//     int use_asynchronous = 
+//             renderengine->command->realtime && 
+//             renderengine->get_edl()->session->video_every_frame &&
+//             renderengine->get_edl()->session->video_asynchronous;
        const int debug = 0;
 
 // Determine the rendering strategy for this frame.
@@ -151,7 +151,9 @@ int VRender::process_buffer(int64_t input_position,
 // Get output buffer from device
        if(renderengine->command->realtime && !renderengine->is_nested)
        {
-               renderengine->video->new_output_buffer(&video_out, colormodel);
+               renderengine->video->new_output_buffer(&video_out, 
+                       colormodel, 
+                       renderengine->get_edl());
        }
 
        if(debug) printf("VRender::process_buffer %d video_out=%p\n", __LINE__, video_out);
@@ -177,9 +179,9 @@ int VRender::process_buffer(int64_t input_position,
                                        corrected_position--;
 
 // Cache single frames only
-                               if(use_asynchronous)
-                                       file->start_video_decode_thread();
-                               else
+//                             if(use_asynchronous)
+//                                     file->start_video_decode_thread();
+//                             else
                                        file->stop_video_thread();
                                if(use_cache) file->set_cache_frames(1);
                                int64_t normalized_position = (int64_t)(corrected_position *
@@ -206,7 +208,8 @@ int VRender::process_buffer(int64_t input_position,
                                renderengine->get_vcache(),
                                1,
                                use_cache,
-                               use_asynchronous);
+                               0);
+//                             use_asynchronous);
                        if(debug) printf("VRender::process_buffer %d\n", __LINE__);
                }
 
@@ -244,38 +247,35 @@ int VRender::get_use_vconsole(VEdit **playable_edit,
 }
 
 
-int VRender::get_colormodel(VEdit *playable_edit,
-       int use_vconsole, int use_brender)
+int VRender::get_colormodel(VEdit *playable_edit, int use_vconsole, int use_brender)
 {
+       EDL *edl = renderengine->get_edl();
        int colormodel = renderengine->get_edl()->session->color_model;
-
-       if(!use_vconsole && !renderengine->command->single_frame())
-       {
+       VideoOutConfig *vconfig = renderengine->config->vconfig;
+// check for playback: no plugins, not single frame
+       if( !use_vconsole && !renderengine->command->single_frame() ) {
 // Get best colormodel supported by the file
-               int driver = renderengine->config->vconfig->driver;
-               File *file;
-               Asset *asset;
-
-               if(use_brender)
-               {
-                       asset = renderengine->preferences->brender_asset;
-               }
-               else
-               {
-                       int64_t source_position = 0;
-                       asset = playable_edit->get_nested_asset(&source_position,
-                               current_position,
+// colormodel yuv/rgb affects mpeg/jpeg color range,
+// dont mix them or loose color acccuracy
+               int64_t source_position = 0;
+               Asset *asset = use_brender ?
+                       renderengine->preferences->brender_asset :
+                       playable_edit->get_nested_asset(&source_position, current_position,
                                renderengine->command->get_direction());
-               }
-// ffmpeg files are side effected by color_model, affects colorspace,color_range
-               if( asset && asset->format != FILE_FFMPEG )
-               {
-                       file = renderengine->get_vcache()->check_out(asset,
-                               renderengine->get_edl());
-
-                       if(file)
-                       {
-                               colormodel = file->get_best_colormodel(driver);
+               if( asset ) {
+                       File *file = renderengine->get_vcache()->check_out(asset, edl);
+                       if( file ) {
+// damn the color range, full speed ahead
+                               if( vconfig->driver == PLAYBACK_X11 && vconfig->use_direct_x11 &&
+                                   file->colormodel_supported(BC_BGR8888) == BC_BGR8888 )
+                                       colormodel = BC_BGR8888;
+                               else {
+// file favorite colormodel may mismatch rgb/yuv
+                                       int vstream = playable_edit ? playable_edit->channel : -1;
+                                       int best_colormodel = file->get_best_colormodel(vconfig->driver, vstream);
+                                       if( BC_CModels::is_yuv(best_colormodel) == BC_CModels::is_yuv(colormodel) )
+                                               colormodel = best_colormodel;
+                               }
                                renderengine->get_vcache()->check_in(asset);
                        }
                }
@@ -285,11 +285,6 @@ int VRender::get_colormodel(VEdit *playable_edit,
 }
 
 
-
-
-
-
-
 void VRender::run()
 {
        int reconfigure;
@@ -467,9 +462,9 @@ void VRender::run()
                        __LINE__, current_position, done);
 
 // Update tracking.
-               if(renderengine->command->realtime &&
-                       renderengine->playback_engine &&
-                       renderengine->command->command != CURRENT_FRAME)
+               if(renderengine->command->realtime && renderengine->playback_engine &&
+                       renderengine->command->command != CURRENT_FRAME &&
+                       renderengine->command->command != LAST_FRAME)
                {
                        renderengine->playback_engine->update_tracking(fromunits(current_position));
                }