#define BC_YUV410P 28
#define BC_RGB_FLOATP 32
#define BC_RGBA_FLOATP 33
+#define BC_YUV420PI 34
// Colormodels purely used by Quicktime are done in Quicktime.
static void init_yuv();
static int bc_to_x(int color_model);
+ static void bcxfer_stop_slicers();
};