--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef BCTEXTURE_H
+#define BCTEXTURE_H
+
+
+#include "vframe.inc"
+
+
+// Container for texture objects
+
+class BC_Texture
+{
+public:
+ BC_Texture(int w, int h, int colormodel);
+ ~BC_Texture();
+
+ friend class VFrame;
+
+// Create a new texture if *texture if 0
+// or update the existing texture if *texture is
+// nonzero. The created texture object is stored in *texture.
+// The texture parameters are stored in the texture manager.
+// The user must delete *texture when finished with it.
+// The texture is bound to the current texture unit and enabled.
+// Must be called from a synchronous opengl thread after enable_opengl.
+ static void new_texture(BC_Texture **texture,
+ int w,
+ int h,
+ int colormodel);
+
+// Bind the frame's texture to GL_TEXTURE_2D and enable it.
+// If a texture_unit is supplied, the texture unit is made active
+// and the commands are run in the right sequence to
+// initialize it to our preferred specifications.
+// The texture unit initialization requires the texture to be bound.
+ void bind(int texture_unit = -1);
+
+// Calculate the power of 2 size for allocating textures
+ static int calculate_texture_size(int w, int *max = 0);
+ int get_texture_id();
+ int get_texture_w();
+ int get_texture_h();
+ int get_texture_components();
+ int get_window_id();
+
+private:
+ void clear_objects();
+
+// creates a new texture or updates an existing texture to work with the
+// current window.
+ void create_texture(int w, int h, int colormodel);
+
+
+ int window_id;
+ int texture_id;
+ int texture_w;
+ int texture_h;
+ int texture_components;
+ int colormodel;
+ int w;
+ int h;
+};
+
+
+#endif