break;
case ButtonPress:
+ if(motion_events)
+ {
+ dispatch_motion_event();
+ }
get_key_masks(event->xbutton.state);
cursor_x = event->xbutton.x;
cursor_y = event->xbutton.y;
break;
case ButtonRelease:
+ if(motion_events)
+ {
+ dispatch_motion_event();
+ }
get_key_masks(event->xbutton.state);
button_number = event->xbutton.button;
event_win = event->xany.window;