remove whitespace at eol
[goodguy/history.git] / cinelerra-5.1 / plugins / brightness / brightness.C
index 8acdd46b7067a3aae08bc97dfb55b83dfadc2040..621495cb34309bca214a3d3a42dfaec7fd0d5b6d 100644 (file)
@@ -2,21 +2,21 @@
 /*
  * CINELERRA
  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- * 
+ *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation; either version 2 of the License, or
  * (at your option) any later version.
- * 
+ *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
- * 
+ *
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- * 
+ *
  */
 
 #include "clip.h"
@@ -43,7 +43,7 @@ BrightnessConfig::BrightnessConfig()
 
 int BrightnessConfig::equivalent(BrightnessConfig &that)
 {
-       return (brightness == that.brightness && 
+       return (brightness == that.brightness &&
                contrast == that.contrast &&
                luma == that.luma);
 }
@@ -55,10 +55,10 @@ void BrightnessConfig::copy_from(BrightnessConfig &that)
        luma = that.luma;
 }
 
-void BrightnessConfig::interpolate(BrightnessConfig &prev, 
-       BrightnessConfig &next, 
-       int64_t prev_frame, 
-       int64_t next_frame, 
+void BrightnessConfig::interpolate(BrightnessConfig &prev,
+       BrightnessConfig &next,
+       int64_t prev_frame,
+       int64_t next_frame,
        int64_t current_frame)
 {
        double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
@@ -84,19 +84,19 @@ BrightnessMain::BrightnessMain(PluginServer *server)
 {
     redo_buffers = 1;
        engine = 0;
-       
+
 }
 
 BrightnessMain::~BrightnessMain()
 {
-       
+
        if(engine) delete engine;
 }
 
 const char* BrightnessMain::plugin_title() { return _("Brightness/Contrast"); }
 int BrightnessMain::is_realtime() { return 1; }
 
-NEW_WINDOW_MACRO(BrightnessMain, BrightnessWindow)     
+NEW_WINDOW_MACRO(BrightnessMain, BrightnessWindow)
 LOAD_CONFIGURATION_MACRO(BrightnessMain, BrightnessConfig)
 
 int BrightnessMain::process_buffer(VFrame *frame,
@@ -105,9 +105,9 @@ int BrightnessMain::process_buffer(VFrame *frame,
 {
        load_configuration();
 
-       read_frame(frame, 
-               0, 
-               start_position, 
+       read_frame(frame,
+               0,
+               start_position,
                frame_rate,
                get_use_opengl());
 
@@ -138,7 +138,7 @@ int BrightnessMain::process_buffer(VFrame *frame,
 int BrightnessMain::handle_opengl()
 {
 #ifdef HAVE_GL
-       static const char *brightness_yuvluma_frag = 
+       static const char *brightness_yuvluma_frag =
                "uniform sampler2D tex;\n"
                "uniform float brightness;\n"
                "uniform float contrast;\n"
@@ -151,7 +151,7 @@ int BrightnessMain::handle_opengl()
                "       gl_FragColor = yuva;\n"
                "}\n";
 
-       static const char *brightness_yuv_frag = 
+       static const char *brightness_yuv_frag =
                "uniform sampler2D tex;\n"
                "uniform float brightness;\n"
                "uniform float contrast;\n"
@@ -232,13 +232,13 @@ int BrightnessMain::handle_opengl()
        }
 
 
-       if(shader_id > 0) 
+       if(shader_id > 0)
        {
                glUseProgram(shader_id);
                glUniform1i(glGetUniformLocation(shader_id, "tex"), 0);
                glUniform1f(glGetUniformLocation(shader_id, "brightness"), config.brightness / 100);
-               float contrast = (config.contrast < 0) ? 
-                       (config.contrast + 100) / 100 : 
+               float contrast = (config.contrast < 0) ?
+                       (config.contrast + 100) / 100 :
                        (config.contrast + 25) / 25;
                glUniform1f(glGetUniformLocation(shader_id, "contrast"), contrast);
                float offset = 0.5 - contrast / 2;
@@ -248,7 +248,7 @@ int BrightnessMain::handle_opengl()
        get_output()->init_screen();
        get_output()->bind_texture(0);
 
-       
+
 
        get_output()->draw_texture();
        glUseProgram(0);
@@ -274,7 +274,7 @@ void BrightnessMain::update_gui()
        }
 }
 
+
 void BrightnessMain::save_data(KeyFrame *keyframe)
 {
        FileXML output;
@@ -345,7 +345,7 @@ BrightnessUnit::BrightnessUnit(BrightnessEngine *server, BrightnessMain *plugin)
 BrightnessUnit::~BrightnessUnit()
 {
 }
-       
+
 void BrightnessUnit::process_package(LoadPackage *package)
 {
        BrightnessPackage *pkg = (BrightnessPackage*)package;
@@ -353,7 +353,7 @@ void BrightnessUnit::process_package(LoadPackage *package)
 
        VFrame *output = plugin->output;
        VFrame *input = plugin->input;
-       
+