--- /dev/null
+/*
+ * CINELERRA
+ * Copyright (C) 1997-2014 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef FLOWOBJ_H
+#define FLOWOBJ_H
+
+#include "pluginvclient.h"
+#include "loadbalance.h"
+#include "overlayframe.h"
+
+#include "opencv2/core/types.hpp"
+#include "opencv2/core/mat.hpp"
+#include "opencv2/calib3d.hpp"
+#include "opencv2/video/video.hpp"
+
+#include <vector>
+
+using namespace std;
+using namespace cv;
+
+//#define _RANSAC
+#ifdef _RANSAC
+#include <opencv2/videostab/motion_core.hpp>
+#include <opencv2/videostab/global_motion.hpp>
+
+using namespace videostab;
+#endif
+
+class FlowObjConfig;
+class FlowObjRemapPackage;
+class FlowObjRemapEngine;
+class FlowObjRemapUnit;
+class FlowObj;
+
+
+class FlowObjConfig
+{
+public:
+ FlowObjConfig();
+
+ int equivalent(FlowObjConfig &that);
+ void copy_from(FlowObjConfig &that);
+ void interpolate(FlowObjConfig &prev, FlowObjConfig &next,
+ long prev_frame, long next_frame, long current_frame);
+ void limits();
+ int draw_vectors;
+ int do_stabilization;
+ int settling_speed;
+// percent
+ int block_size;
+ int search_radius;
+};
+
+class FlowObjRemapPackage : public LoadPackage
+{
+public:
+ FlowObjRemapPackage();
+
+ int row1, row2;
+};
+
+class FlowObjRemapEngine : public LoadServer
+{
+public:
+ FlowObjRemapEngine(FlowObj *plugin, int cpus);
+ ~FlowObjRemapEngine();
+
+ void init_packages();
+ LoadClient* new_client();
+ LoadPackage* new_package();
+
+ FlowObj *plugin;
+};
+
+class FlowObjRemapUnit : public LoadClient
+{
+public:
+ FlowObjRemapUnit(FlowObjRemapEngine *engine, FlowObj *plugin);
+ ~FlowObjRemapUnit();
+
+ void process_package(LoadPackage *pkg);
+ void process_remap(FlowObjRemapPackage *pkg);
+
+ FlowObjRemapEngine *engine;
+ FlowObj *plugin;
+};
+
+class FlowObj : public PluginVClient
+{
+public:
+ FlowObj(PluginServer *server);
+ ~FlowObj();
+// required for all realtime plugins
+ PLUGIN_CLASS_MEMBERS2(FlowObjConfig)
+ int is_realtime();
+ void update_gui();
+ void save_data(KeyFrame *keyframe);
+ void read_data(KeyFrame *keyframe);
+ int process_buffer(VFrame *frame, int64_t start_position, double frame_rate);
+ void to_mat(Mat &mat, int mcols, int mrows,
+ VFrame *inp, int ix,int iy, int mcolor_model);
+ void from_mat(VFrame *out, int ox, int oy, int ow, int oh,
+ Mat &mat, int mcolor_model);
+
+ long prev_position, next_position;
+ int width, height, color_model;
+ VFrame *input, *output, *accum;
+
+ Mat *flow_mat;
+ FlowObjRemapEngine *flow_engine;
+ OverlayFrame *overlay;
+
+//opencv
+ typedef vector<Point2f> ptV;
+
+ BC_CModel cvmodel;
+ Mat accum_matrix;
+ double accum_matrix_mem[9];
+ double x_accum, y_accum, angle_accum;
+ Mat prev_mat, next_mat;
+ ptV *prev_corners, *next_corners;
+};
+
+#endif