sams icons, changed with-findobj to with-opencv, added plugins flowobj, gaborobj
[goodguy/history.git] / cinelerra-5.1 / plugins / flowobj / flowobj.h
diff --git a/cinelerra-5.1/plugins/flowobj/flowobj.h b/cinelerra-5.1/plugins/flowobj/flowobj.h
new file mode 100644 (file)
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+/*
+ * CINELERRA
+ * Copyright (C) 1997-2014 Adam Williams <broadcast at earthling dot net>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#ifndef FLOWOBJ_H
+#define FLOWOBJ_H
+
+#include "pluginvclient.h"
+#include "loadbalance.h"
+#include "overlayframe.h"
+
+#include "opencv2/core/types.hpp"
+#include "opencv2/core/mat.hpp"
+#include "opencv2/calib3d.hpp"
+#include "opencv2/video/video.hpp"
+
+#include <vector>
+
+using namespace std;
+using namespace cv;
+
+//#define _RANSAC
+#ifdef _RANSAC
+#include <opencv2/videostab/motion_core.hpp>
+#include <opencv2/videostab/global_motion.hpp>
+
+using namespace videostab;
+#endif
+
+class FlowObjConfig;
+class FlowObjRemapPackage;
+class FlowObjRemapEngine;
+class FlowObjRemapUnit;
+class FlowObj;
+
+
+class FlowObjConfig
+{
+public:
+       FlowObjConfig();
+
+       int equivalent(FlowObjConfig &that);
+       void copy_from(FlowObjConfig &that);
+       void interpolate(FlowObjConfig &prev, FlowObjConfig &next, 
+               long prev_frame, long next_frame, long current_frame);
+       void limits();
+       int draw_vectors;
+       int do_stabilization;
+       int settling_speed;
+// percent
+       int block_size;
+       int search_radius;
+};
+
+class FlowObjRemapPackage : public LoadPackage
+{
+public:
+       FlowObjRemapPackage();
+
+       int row1, row2;
+};
+
+class FlowObjRemapEngine : public LoadServer
+{
+public:
+       FlowObjRemapEngine(FlowObj *plugin, int cpus);
+       ~FlowObjRemapEngine();
+
+       void init_packages();
+       LoadClient* new_client();
+       LoadPackage* new_package();
+
+       FlowObj *plugin;
+};
+
+class FlowObjRemapUnit : public LoadClient
+{
+public:
+       FlowObjRemapUnit(FlowObjRemapEngine *engine, FlowObj *plugin);
+       ~FlowObjRemapUnit();
+
+        void process_package(LoadPackage *pkg);
+        void process_remap(FlowObjRemapPackage *pkg);
+
+        FlowObjRemapEngine *engine;
+        FlowObj *plugin;
+};
+
+class FlowObj : public PluginVClient
+{
+public:
+       FlowObj(PluginServer *server);
+       ~FlowObj();
+// required for all realtime plugins
+       PLUGIN_CLASS_MEMBERS2(FlowObjConfig)
+       int is_realtime();
+       void update_gui();
+       void save_data(KeyFrame *keyframe);
+       void read_data(KeyFrame *keyframe);
+       int process_buffer(VFrame *frame, int64_t start_position, double frame_rate);
+       void to_mat(Mat &mat, int mcols, int mrows,
+               VFrame *inp, int ix,int iy, int mcolor_model);
+       void from_mat(VFrame *out, int ox, int oy, int ow, int oh,
+               Mat &mat, int mcolor_model);
+
+       long prev_position, next_position;
+       int width, height, color_model;
+       VFrame *input, *output, *accum;
+
+       Mat *flow_mat;
+        FlowObjRemapEngine *flow_engine;
+       OverlayFrame *overlay;
+
+//opencv
+        typedef vector<Point2f> ptV;
+
+        BC_CModel cvmodel;
+       Mat accum_matrix;
+       double accum_matrix_mem[9];
+       double x_accum, y_accum, angle_accum;
+       Mat prev_mat, next_mat;
+       ptV *prev_corners, *next_corners;
+};
+
+#endif