--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef FREEZEFRAME_H
+#define FREEZEFRAME_H
+
+
+
+
+#include "filexml.inc"
+#include "mutex.h"
+#include "pluginvclient.h"
+
+
+
+class FreezeFrameWindow;
+class FreezeFrameMain;
+class FreezeFrameThread;
+
+class FreezeFrameConfig
+{
+public:
+ FreezeFrameConfig();
+ void copy_from(FreezeFrameConfig &that);
+ int equivalent(FreezeFrameConfig &that);
+ void interpolate(FreezeFrameConfig &prev,
+ FreezeFrameConfig &next,
+ long prev_frame,
+ long next_frame,
+ long current_frame);
+ int enabled;
+ int line_double;
+};
+
+class FreezeFrameToggle : public BC_CheckBox
+{
+public:
+ FreezeFrameToggle(FreezeFrameMain *client,
+ int *value,
+ int x,
+ int y,
+ char *text);
+ ~FreezeFrameToggle();
+ int handle_event();
+ FreezeFrameMain *client;
+ int *value;
+};
+
+class FreezeFrameWindow : public PluginClientWindow
+{
+public:
+ FreezeFrameWindow(FreezeFrameMain *client);
+ ~FreezeFrameWindow();
+
+ void create_objects();
+
+ FreezeFrameMain *client;
+ FreezeFrameToggle *enabled;
+// FreezeFrameToggle *line_double;
+};
+
+
+
+
+class FreezeFrameMain : public PluginVClient
+{
+public:
+ FreezeFrameMain(PluginServer *server);
+ ~FreezeFrameMain();
+
+ PLUGIN_CLASS_MEMBERS(FreezeFrameConfig)
+
+ int process_buffer(VFrame *frame,
+ int64_t start_position,
+ double frame_rate);
+ int is_realtime();
+ void update_gui();
+ void save_data(KeyFrame *keyframe);
+ void read_data(KeyFrame *keyframe);
+ int is_synthesis();
+ int handle_opengl();
+
+
+// Frame to replicate
+ VFrame *first_frame;
+// Position of frame to replicate
+ int64_t first_frame_position;
+};
+
+
+#endif