opengl colorspace + BT2020
[goodguy/history.git] / cinelerra-5.1 / plugins / gamma / aggregated.h
index 592ce80bb436797597b824af955847ff11d183d1..695497d69fca143534e2b8789dc3eb78331e60f3 100644 (file)
@@ -72,29 +72,16 @@ static const char *gamma_yuv_frag =
        "       gl_FragColor = pixel;\n"
        "}\n";
 
-#define GAMMA_COMPILE(shader_stack, current_shader, aggregate_interpolation) \
-{ \
-       if(aggregate_interpolation) \
-               shader_stack[current_shader++] = gamma_get_pixel1; \
-       else \
-               shader_stack[current_shader++] = gamma_get_pixel2; \
- \
-       switch(get_output()->get_color_model()) \
-       { \
-               case BC_YUV888: \
-               case BC_YUVA8888: \
-                       shader_stack[current_shader++] = gamma_pow_frag; \
-                       shader_stack[current_shader++] = gamma_yuv_frag; \
-                       break; \
-               default: \
-                       shader_stack[current_shader++] = gamma_pow_frag; \
-                       shader_stack[current_shader++] = gamma_rgb_frag; \
-                       break; \
-       } \
-}
+#define GAMMA_COMPILE(shader_stack, current_shader, aggregate_interpolation) do { \
+       shader_stack[current_shader++] = \
+                (aggregate_interpolation) ? gamma_get_pixel1 : gamma_get_pixel2; \
+       shader_stack[current_shader++] = gamma_pow_frag; \
+       shader_stack[current_shader++] = \
+               !BC_CModels::is_yuv(get_output()->get_color_model()) ? \
+                       gamma_rgb_frag : gamma_yuv_frag; \
+} while(0)
 
-#define GAMMA_UNIFORMS(frag) \
-{ \
+#define GAMMA_UNIFORMS(frag) do { \
        float gamma = get_output()->get_params()->get("GAMMA_GAMMA", (float)1); \
        float max = get_output()->get_params()->get("GAMMA_MAX", (float)1) * gamma; \
        gamma -= 1.0; \
@@ -102,11 +89,6 @@ static const char *gamma_yuv_frag =
        glUniform1f(glGetUniformLocation(frag, "gamma_scale"), scale); \
        glUniform1f(glGetUniformLocation(frag, "gamma_gamma"), gamma); \
        glUniform1f(glGetUniformLocation(frag, "gamma_max"), max); \
-printf("GAMMA_UNIFORMS %f %f\n", max, gamma); \
-}
-
-
-
-
+} while(0)
 
 #endif