#include "gamma.h"
#include "bchash.h"
#include "language.h"
-#include "cicolors.h"
+#include "bccolors.h"
#include "../interpolate/aggregated.h"
#include "playback3d.h"
#include "workarounds.h"
y /= 0xff;
u = (float)((u - 0x80) / 0xff);
v = (float)((v - 0x80) / 0xff);
- YUV::yuv_to_rgb_f(r, g, b, y, u, v);
+ YUV::yuv.yuv_to_rgb_f(r, g, b, y, u, v);
HISTOGRAM_TAIL(3)
break;
case BC_YUVA8888:
y /= 0xff;
u = (float)((u - 0x80) / 0xff);
v = (float)((v - 0x80) / 0xff);
- YUV::yuv_to_rgb_f(r, g, b, y, u, v);
+ YUV::yuv.yuv_to_rgb_f(r, g, b, y, u, v);
HISTOGRAM_TAIL(4)
break;
}
y /= 0xff;
u = (float)((u - 0x80) / 0xff);
v = (float)((v - 0x80) / 0xff);
- YUV::yuv_to_rgb_f(r, g, b, y, u, v);
+ YUV::yuv.yuv_to_rgb_f(r, g, b, y, u, v);
GAMMA_MID
- YUV::rgb_to_yuv_f(r, g, b, y, u, v);
+ YUV::yuv.rgb_to_yuv_f(r, g, b, y, u, v);
y *= 0xff;
u = u * 0xff + 0x80;
v = v * 0xff + 0x80;
y /= 0xff;
u = (float)((u - 0x80) / 0xff);
v = (float)((v - 0x80) / 0xff);
- YUV::yuv_to_rgb_f(r, g, b, y, u, v);
+ YUV::yuv.yuv_to_rgb_f(r, g, b, y, u, v);
GAMMA_MID
- YUV::rgb_to_yuv_f(r, g, b, y, u, v);
+ YUV::yuv.rgb_to_yuv_f(r, g, b, y, u, v);
y *= 0xff;
u = u * 0xff + 0x80;
v = v * 0xff + 0x80;