remove whitespace at eol
[goodguy/history.git] / cinelerra-5.1 / plugins / perspective / perspective.C
index 26a2e774ebc1eba55a4cc9f25e98151808450d64..e270bc8c86627df86c5ea3e37a014a9a8dc2b59b 100644 (file)
@@ -2,21 +2,21 @@
 /*
  * CINELERRA
  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
 /*
  * CINELERRA
  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- * 
+ *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation; either version 2 of the License, or
  * (at your option) any later version.
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation; either version 2 of the License, or
  * (at your option) any later version.
- * 
+ *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
- * 
+ *
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- * 
+ *
  */
 
 #include "affine.h"
  */
 
 #include "affine.h"
@@ -53,7 +53,7 @@ PerspectiveConfig::PerspectiveConfig()
 
 int PerspectiveConfig::equivalent(PerspectiveConfig &that)
 {
 
 int PerspectiveConfig::equivalent(PerspectiveConfig &that)
 {
-       return 
+       return
                EQUIV(x1, that.x1) &&
                EQUIV(y1, that.y1) &&
                EQUIV(x2, that.x2) &&
                EQUIV(x1, that.x1) &&
                EQUIV(y1, that.y1) &&
                EQUIV(x2, that.x2) &&
@@ -83,10 +83,10 @@ void PerspectiveConfig::copy_from(PerspectiveConfig &that)
        forward = that.forward;
 }
 
        forward = that.forward;
 }
 
-void PerspectiveConfig::interpolate(PerspectiveConfig &prev, 
-       PerspectiveConfig &next, 
-       int64_t prev_frame, 
-       int64_t next_frame, 
+void PerspectiveConfig::interpolate(PerspectiveConfig &prev,
+       PerspectiveConfig &next,
+       int64_t prev_frame,
+       int64_t next_frame,
        int64_t current_frame)
 {
        double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
        int64_t current_frame)
 {
        double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
@@ -117,14 +117,14 @@ void PerspectiveConfig::interpolate(PerspectiveConfig &prev,
 
 PerspectiveWindow::PerspectiveWindow(PerspectiveMain *plugin)
  : PluginClientWindow(plugin,
 
 PerspectiveWindow::PerspectiveWindow(PerspectiveMain *plugin)
  : PluginClientWindow(plugin,
-       plugin->config.window_w, 
-       plugin->config.window_h, 
+       plugin->config.window_w,
+       plugin->config.window_h,
        plugin->config.window_w,
        plugin->config.window_h,
        0)
 {
 //printf("PerspectiveWindow::PerspectiveWindow 1 %d %d\n", plugin->config.window_w, plugin->config.window_h);
        plugin->config.window_w,
        plugin->config.window_h,
        0)
 {
 //printf("PerspectiveWindow::PerspectiveWindow 1 %d %d\n", plugin->config.window_w, plugin->config.window_h);
-       this->plugin = plugin; 
+       this->plugin = plugin;
 }
 
 PerspectiveWindow::~PerspectiveWindow()
 }
 
 PerspectiveWindow::~PerspectiveWindow()
@@ -135,29 +135,29 @@ void PerspectiveWindow::create_objects()
 {
        int x = 10, y = 10;
 
 {
        int x = 10, y = 10;
 
-       add_subwindow(canvas = new PerspectiveCanvas(plugin, 
-               x, 
-               y, 
-               get_w() - 20, 
+       add_subwindow(canvas = new PerspectiveCanvas(plugin,
+               x,
+               y,
+               get_w() - 20,
                get_h() - 140));
        canvas->set_cursor(CROSS_CURSOR, 0, 0);
        y += canvas->get_h() + 10;
        add_subwindow(new BC_Title(x, y, _("Current X:")));
        x += 80;
                get_h() - 140));
        canvas->set_cursor(CROSS_CURSOR, 0, 0);
        y += canvas->get_h() + 10;
        add_subwindow(new BC_Title(x, y, _("Current X:")));
        x += 80;
-       this->x = new PerspectiveCoord(this, 
-               plugin, 
-               x, 
-               y, 
+       this->x = new PerspectiveCoord(this,
+               plugin,
+               x,
+               y,
                plugin->get_current_x(),
                1);
        this->x->create_objects();
        x += 140;
        add_subwindow(new BC_Title(x, y, _("Y:")));
        x += 20;
                plugin->get_current_x(),
                1);
        this->x->create_objects();
        x += 140;
        add_subwindow(new BC_Title(x, y, _("Y:")));
        x += 20;
-       this->y = new PerspectiveCoord(this, 
-               plugin, 
-               x, 
-               y, 
+       this->y = new PerspectiveCoord(this,
+               plugin,
+               x,
+               y,
                plugin->get_current_y(),
                0);
        this->y->create_objects();
                plugin->get_current_y(),
                0);
        this->y->create_objects();
@@ -165,22 +165,22 @@ void PerspectiveWindow::create_objects()
        x = 10;
        add_subwindow(new PerspectiveReset(plugin, x, y));
        x += 100;
        x = 10;
        add_subwindow(new PerspectiveReset(plugin, x, y));
        x += 100;
-       add_subwindow(mode_perspective = new PerspectiveMode(plugin, 
-               x, 
-               y, 
+       add_subwindow(mode_perspective = new PerspectiveMode(plugin,
+               x,
+               y,
                AffineEngine::PERSPECTIVE,
                _("Perspective")));
        x += 120;
                AffineEngine::PERSPECTIVE,
                _("Perspective")));
        x += 120;
-       add_subwindow(mode_sheer = new PerspectiveMode(plugin, 
-               x, 
-               y, 
+       add_subwindow(mode_sheer = new PerspectiveMode(plugin,
+               x,
+               y,
                AffineEngine::SHEER,
                _("Sheer")));
        x = 110;
        y += 30;
                AffineEngine::SHEER,
                _("Sheer")));
        x = 110;
        y += 30;
-       add_subwindow(mode_stretch = new PerspectiveMode(plugin, 
-               x, 
-               y, 
+       add_subwindow(mode_stretch = new PerspectiveMode(plugin,
+               x,
+               y,
                AffineEngine::STRETCH,
                _("Stretch")));
        update_canvas();
                AffineEngine::STRETCH,
                _("Stretch")));
        update_canvas();
@@ -188,15 +188,15 @@ void PerspectiveWindow::create_objects()
        x = 10;
        add_subwindow(new BC_Title(x, y, _("Perspective direction:")));
        x += 170;
        x = 10;
        add_subwindow(new BC_Title(x, y, _("Perspective direction:")));
        x += 170;
-       add_subwindow(forward = new PerspectiveDirection(plugin, 
-               x, 
-               y, 
+       add_subwindow(forward = new PerspectiveDirection(plugin,
+               x,
+               y,
                1,
                _("Forward")));
        x += 100;
                1,
                _("Forward")));
        x += 100;
-       add_subwindow(reverse = new PerspectiveDirection(plugin, 
-               x, 
-               y, 
+       add_subwindow(reverse = new PerspectiveDirection(plugin,
+               x,
+               y,
                0,
                _("Reverse")));
 
                0,
                _("Reverse")));
 
@@ -285,13 +285,13 @@ void PerspectiveWindow::update_coord()
        y->update(plugin->get_current_y());
 }
 
        y->update(plugin->get_current_y());
 }
 
-void PerspectiveWindow::calculate_canvas_coords(int &x1, 
-       int &y1, 
-       int &x2, 
-       int &y2, 
-       int &x3, 
-       int &y3, 
-       int &x4, 
+void PerspectiveWindow::calculate_canvas_coords(int &x1,
+       int &y1,
+       int &x2,
+       int &y2,
+       int &x3,
+       int &y3,
+       int &x4,
        int &y4)
 {
        int w = canvas->get_w() - 1;
        int &y4)
 {
        int w = canvas->get_w() - 1;
@@ -324,9 +324,9 @@ void PerspectiveWindow::calculate_canvas_coords(int &x1,
 
 
 
 
 
 
-PerspectiveCanvas::PerspectiveCanvas(PerspectiveMain *plugin, 
-       int x, 
-       int y, 
+PerspectiveCanvas::PerspectiveCanvas(PerspectiveMain *plugin,
+       int x,
+       int y,
        int w,
        int h)
  : BC_SubWindow(x, y, w, h, BLACK)
        int w,
        int h)
  : BC_SubWindow(x, y, w, h, BLACK)
@@ -352,7 +352,7 @@ int PerspectiveCanvas::button_press_event()
                float distance2 = DISTANCE(cursor_x, cursor_y, x2, y2);
                float distance3 = DISTANCE(cursor_x, cursor_y, x3, y3);
                float distance4 = DISTANCE(cursor_x, cursor_y, x4, y4);
                float distance2 = DISTANCE(cursor_x, cursor_y, x2, y2);
                float distance3 = DISTANCE(cursor_x, cursor_y, x3, y3);
                float distance4 = DISTANCE(cursor_x, cursor_y, x4, y4);
-// printf("PerspectiveCanvas::button_press_event %f %d %d %d %d\n", 
+// printf("PerspectiveCanvas::button_press_event %f %d %d %d %d\n",
 // distance3,
 // cursor_x,
 // cursor_y,
 // distance3,
 // cursor_x,
 // cursor_y,
@@ -489,8 +489,8 @@ int PerspectiveCanvas::cursor_motion_event()
 
 
 PerspectiveCoord::PerspectiveCoord(PerspectiveWindow *gui,
 
 
 PerspectiveCoord::PerspectiveCoord(PerspectiveWindow *gui,
-       PerspectiveMain *plugin, 
-       int x, 
+       PerspectiveMain *plugin,
+       int x,
        int y,
        float value,
        int is_x)
        int y,
        float value,
        int is_x)
@@ -518,8 +518,8 @@ int PerspectiveCoord::handle_event()
 
 
 
 
 
 
-PerspectiveReset::PerspectiveReset(PerspectiveMain *plugin, 
-       int x, 
+PerspectiveReset::PerspectiveReset(PerspectiveMain *plugin,
+       int x,
        int y)
  : BC_GenericButton(x, y, _("Reset"))
 {
        int y)
  : BC_GenericButton(x, y, _("Reset"))
 {
@@ -551,8 +551,8 @@ int PerspectiveReset::handle_event()
 
 
 
 
 
 
-PerspectiveMode::PerspectiveMode(PerspectiveMain *plugin, 
-       int x, 
+PerspectiveMode::PerspectiveMode(PerspectiveMain *plugin,
+       int x,
        int y,
        int value,
        char *text)
        int y,
        int value,
        char *text)
@@ -573,8 +573,8 @@ int PerspectiveMode::handle_event()
 
 
 
 
 
 
-PerspectiveDirection::PerspectiveDirection(PerspectiveMain *plugin, 
-       int x, 
+PerspectiveDirection::PerspectiveDirection(PerspectiveMain *plugin,
+       int x,
        int y,
        int value,
        char *text)
        int y,
        int value,
        char *text)
@@ -605,14 +605,14 @@ int PerspectiveDirection::handle_event()
 PerspectiveMain::PerspectiveMain(PluginServer *server)
  : PluginVClient(server)
 {
 PerspectiveMain::PerspectiveMain(PluginServer *server)
  : PluginVClient(server)
 {
-       
+
        engine = 0;
        temp = 0;
 }
 
 PerspectiveMain::~PerspectiveMain()
 {
        engine = 0;
        temp = 0;
 }
 
 PerspectiveMain::~PerspectiveMain()
 {
-       
+
        if(engine) delete engine;
        if(temp) delete temp;
 }
        if(engine) delete engine;
        if(temp) delete temp;
 }
@@ -802,9 +802,9 @@ int PerspectiveMain::process_buffer(VFrame *frame,
                EQUIV(config.x3, 100) && EQUIV(config.y3, 100) &&
                EQUIV(config.x4, 0)   && EQUIV(config.y4, 100))
        {
                EQUIV(config.x3, 100) && EQUIV(config.y3, 100) &&
                EQUIV(config.x4, 0)   && EQUIV(config.y4, 100))
        {
-               read_frame(frame, 
-                       0, 
-                       start_position, 
+               read_frame(frame,
+                       0,
+                       start_position,
                        frame_rate,
                        get_use_opengl());
                return 1;
                        frame_rate,
                        get_use_opengl());
                return 1;
@@ -812,11 +812,11 @@ int PerspectiveMain::process_buffer(VFrame *frame,
 
 // Opengl does some funny business with stretching.
        int use_opengl = get_use_opengl() &&
 
 // Opengl does some funny business with stretching.
        int use_opengl = get_use_opengl() &&
-               (config.mode == AffineEngine::PERSPECTIVE || 
+               (config.mode == AffineEngine::PERSPECTIVE ||
                config.mode == AffineEngine::SHEER);
                config.mode == AffineEngine::SHEER);
-       read_frame(frame, 
-               0, 
-               start_position, 
+       read_frame(frame,
+               0,
+               start_position,
                frame_rate,
                use_opengl);
 
                frame_rate,
                use_opengl);
 
@@ -835,7 +835,7 @@ int PerspectiveMain::process_buffer(VFrame *frame,
        int h = frame->get_h();
        int color_model = frame->get_color_model();
 
        int h = frame->get_h();
        int color_model = frame->get_color_model();
 
-       if(temp && 
+       if(temp &&
                config.mode == AffineEngine::STRETCH &&
                (temp->get_w() != w * AFFINE_OVERSAMPLE ||
                        temp->get_h() != h * AFFINE_OVERSAMPLE))
                config.mode == AffineEngine::STRETCH &&
                (temp->get_w() != w * AFFINE_OVERSAMPLE ||
                        temp->get_h() != h * AFFINE_OVERSAMPLE))
@@ -873,7 +873,7 @@ int PerspectiveMain::process_buffer(VFrame *frame,
        {
                if(frame->get_rows()[0] == frame->get_rows()[0])
                {
        {
                if(frame->get_rows()[0] == frame->get_rows()[0])
                {
-                       if(!temp) 
+                       if(!temp)
                        {
                                temp = new VFrame(0,
                                        -1,
                        {
                                temp = new VFrame(0,
                                        -1,
@@ -891,7 +891,7 @@ int PerspectiveMain::process_buffer(VFrame *frame,
 
        engine->process(output,
                input,
 
        engine->process(output,
                input,
-               temp, 
+               temp,
                config.mode,
                config.x1,
                config.y1,
                config.mode,
                config.x1,
                config.y1,
@@ -1006,7 +1006,7 @@ int PerspectiveMain::handle_opengl()
        engine->set_opengl(1);
        engine->process(get_output(),
                get_output(),
        engine->set_opengl(1);
        engine->process(get_output(),
                get_output(),
-               get_output(), 
+               get_output(),
                config.mode,
                config.x1,
                config.y1,
                config.mode,
                config.x1,
                config.y1,