X-Git-Url: http://git.cinelerra-gg.org/git/?p=goodguy%2Fhistory.git;a=blobdiff_plain;f=cinelerra-5.1%2Fguicast%2Fvframe.h;h=951e0364b92869a55df2da2f957dbdb1fcdc323b;hp=dacbe712d879d8544ddb19b489bde7a2c94cdef7;hb=9d832a1fff11b11aaa1108c460690ed05e2bdc05;hpb=5a1b2bb96f2bd6b7ef4f8031763683726c02219d diff --git a/cinelerra-5.1/guicast/vframe.h b/cinelerra-5.1/guicast/vframe.h index dacbe712..951e0364 100644 --- a/cinelerra-5.1/guicast/vframe.h +++ b/cinelerra-5.1/guicast/vframe.h @@ -151,7 +151,7 @@ public: long get_compressed_allocated() { return compressed_allocated; } long get_compressed_size() { return compressed_size; } void set_compressed_size(long size) { compressed_size = size; } - double get_timestamp() { return timestamp; } + double get_timestamp() { return timestamp; } void set_timestamp(double time) { timestamp = time; } // return an array of pointers to rows @@ -200,9 +200,6 @@ public: // Set keyframe status void set_keyframe(int value); int get_keyframe(); -// Overlay src onto this with blending and translation of input. -// Source and this must have alpha - void overlay(VFrame *src, int out_x1, int out_y1); // If the opengl state is RAM, transfer image from RAM to the texture // referenced by this frame. @@ -344,10 +341,20 @@ public: // This clears the stacks and the param table void clear_stacks(); - void draw_rect(int x1, int y1, int x2, int y2); + int (VFrame::*draw_point)(int x, int y); + int pixel_rgb, pixel_yuv, stipple; + + void set_pixel_color(int rgb); + void set_stiple(int mask); + int draw_pixel(int x, int y); void draw_line(int x1, int y1, int x2, int y2); - void draw_pixel(int x, int y); - void draw_arrow(int x1, int y1, int x2, int y2); + void draw_smooth(int x1, int y1, int x2, int y2, int x3, int y3); + void smooth_draw(int x1, int y1, int x2, int y2, int x3, int y3); + void draw_rect(int x1, int y1, int x2, int y2); + void draw_arrow(int x1, int y1, int x2, int y2, int sz=10); + void draw_x(int x1, int y1, int sz=2); + void draw_t(int x1, int y1, int sz=2); + void draw_oval(int x1, int y1, int x2, int y2); // 3D scene graphs // Not integrated with shmem because that only affects codecs @@ -455,9 +462,11 @@ class VFramePng : public VFrame { // Read a PNG into the frame with alpha int read_png(const unsigned char *data, long image_size, double xscale, double yscale); public: - VFramePng(unsigned char *png_data, double scale=0); + VFramePng(unsigned char *png_data, double s=0); VFramePng(unsigned char *png_data, long image_size, double xs=0, double ys=0); ~VFramePng(); + static VFrame *vframe_png(int fd, double xs=1, double ys=1); + static VFrame *vframe_png(const char *png_path, double xs=1, double ys=1); }; #endif