X-Git-Url: http://git.cinelerra-gg.org/git/?p=goodguy%2Fhistory.git;a=blobdiff_plain;f=cinelerra-5.1%2Fplugins%2Ffindobj%2Ffindobj.h;h=7396f31b92b091f80563f9d7631fe790ab8a7c62;hp=03b4fa8802bd287190341ce8c20e605d7fa7526d;hb=a94468d6de897136e77c70662177f4b8b4454b6b;hpb=17061ff8d289bfa96bef2da5bac789762f631d4a diff --git a/cinelerra-5.1/plugins/findobj/findobj.h b/cinelerra-5.1/plugins/findobj/findobj.h index 03b4fa88..7396f31b 100644 --- a/cinelerra-5.1/plugins/findobj/findobj.h +++ b/cinelerra-5.1/plugins/findobj/findobj.h @@ -83,13 +83,21 @@ using namespace cvflann; #define MIN_BLEND 1 #define MAX_BLEND 100 -#define NO_ALGORITHM 0 +#define NO_ALGORITHM -1 #define ALGORITHM_SIFT 1 #define ALGORITHM_SURF 2 #define ALGORITHM_ORB 3 #define ALGORITHM_AKAZE 4 #define ALGORITHM_BRISK 5 +#define MODE_NONE -1 +#define MODE_SQUARE 0 +#define MODE_RHOMBUS 1 +#define MODE_RECTANGLE 2 +#define MODE_PARALLELOGRAM 3 +#define MODE_QUADRILATERAL 4 +#define MODE_MAX 5 + class FindObjConfig { public: @@ -109,6 +117,7 @@ public: float replace_x, replace_y, replace_w, replace_h; float replace_dx, replace_dy; + int mode, scale, translate, rotate; int draw_keypoints; int draw_scene_border; int replace_object; @@ -144,6 +153,7 @@ public: void set_brisk(); #endif void process_match(); + void reshape(); void draw_vectors(VFrame *frame); int is_multichannel(); @@ -162,10 +172,10 @@ public: static void draw_rect(VFrame *vframe, int x1, int y1, int x2, int y2); static void draw_circle(VFrame *vframe, int x, int y, int r); - int object_x, object_y, object_w, object_h; - int scene_x, scene_y, scene_w, scene_h; - int replace_x, replace_y, replace_w, replace_h; - int replace_dx, replace_dy; + float object_x, object_y, object_w, object_h; + float scene_x, scene_y, scene_w, scene_h; + float replace_x, replace_y, replace_w, replace_h; + float replace_dx, replace_dy; int w, h; int object_layer; @@ -173,10 +183,10 @@ public: int replace_layer; // Latest coordinates of object in scene - int border_x1, border_y1; - int border_x2, border_y2; - int border_x3, border_y3; - int border_x4, border_y4; + float border_x1, border_y1; + float border_x2, border_y2; + float border_x3, border_y3; + float border_x4, border_y4; // Coordinates of object in scene with blending float obj_x1, obj_y1; float obj_x2, obj_y2;