X-Git-Url: http://git.cinelerra-gg.org/git/?p=goodguy%2Fhistory.git;a=blobdiff_plain;f=cinelerra-5.1%2Fplugins%2Fhuesaturation%2Fhuesaturation.C;fp=cinelerra-5.1%2Fplugins%2Fhuesaturation%2Fhuesaturation.C;h=dde366b4119c951f58be5695895ce1e0b7d60823;hp=0000000000000000000000000000000000000000;hb=30bdb85eb33a8ee7ba675038a86c6be59c43d7bd;hpb=52fcc46226f9df46f9ce9d0566dc568455a7db0b diff --git a/cinelerra-5.1/plugins/huesaturation/huesaturation.C b/cinelerra-5.1/plugins/huesaturation/huesaturation.C new file mode 100644 index 00000000..dde366b4 --- /dev/null +++ b/cinelerra-5.1/plugins/huesaturation/huesaturation.C @@ -0,0 +1,727 @@ + +/* + * CINELERRA + * Copyright (C) 2008 Adam Williams + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#include "bcdisplayinfo.h" +#include "clip.h" +#include "bchash.h" +#include "filexml.h" +#include "guicast.h" +#include "language.h" +#include "loadbalance.h" +#include "cicolors.h" +#include "playback3d.h" +#include "pluginvclient.h" +#include "vframe.h" + +#include +#include + + +class HueEffect; + +#define MINHUE -180 +#define MAXHUE 180 +#define MINSATURATION -100 +#define MAXSATURATION 100 +#define MINVALUE -100 +#define MAXVALUE 100 + + + + + + +class HueConfig +{ +public: + HueConfig(); + + void copy_from(HueConfig &src); + int equivalent(HueConfig &src); + void interpolate(HueConfig &prev, + HueConfig &next, + long prev_frame, + long next_frame, + long current_frame); + float hue, saturation, value; +}; + +class HueSlider : public BC_FSlider +{ +public: + HueSlider(HueEffect *plugin, int x, int y, int w); + int handle_event(); + HueEffect *plugin; +}; + +class SaturationSlider : public BC_FSlider +{ +public: + SaturationSlider(HueEffect *plugin, int x, int y, int w); + int handle_event(); + char* get_caption(); + HueEffect *plugin; + char string[BCTEXTLEN]; +}; + +class ValueSlider : public BC_FSlider +{ +public: + ValueSlider(HueEffect *plugin, int x, int y, int w); + int handle_event(); + char* get_caption(); + HueEffect *plugin; + char string[BCTEXTLEN]; +}; + +class HueWindow : public PluginClientWindow +{ +public: + HueWindow(HueEffect *plugin); + void create_objects(); + HueEffect *plugin; + HueSlider *hue; + SaturationSlider *saturation; + ValueSlider *value; +}; + + + +class HueEngine : public LoadServer +{ +public: + HueEngine(HueEffect *plugin, int cpus); + void init_packages(); + LoadClient* new_client(); + LoadPackage* new_package(); + HueEffect *plugin; +}; + +class HuePackage : public LoadPackage +{ +public: + HuePackage(); + int row1, row2; +}; + +class HueUnit : public LoadClient +{ +public: + HueUnit(HueEffect *plugin, HueEngine *server); + void process_package(LoadPackage *package); + HueEffect *plugin; + YUV yuv; +}; + +class HueEffect : public PluginVClient +{ +public: + HueEffect(PluginServer *server); + ~HueEffect(); + + + PLUGIN_CLASS_MEMBERS(HueConfig); + int process_buffer(VFrame *frame, + int64_t start_position, + double frame_rate); + int is_realtime(); + void save_data(KeyFrame *keyframe); + void read_data(KeyFrame *keyframe); + void update_gui(); + int handle_opengl(); + + VFrame *input, *output; + HueEngine *engine; +}; + + + + + + + + + + + + + + + + + + + + +HueConfig::HueConfig() +{ + hue = saturation = value = 0; +} + +void HueConfig::copy_from(HueConfig &src) +{ + hue = src.hue; + saturation = src.saturation; + value = src.value; +} +int HueConfig::equivalent(HueConfig &src) +{ + return EQUIV(hue, src.hue) && + EQUIV(saturation, src.saturation) && + EQUIV(value, src.value); +} +void HueConfig::interpolate(HueConfig &prev, + HueConfig &next, + long prev_frame, + long next_frame, + long current_frame) +{ + double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame); + double prev_scale = (double)(next_frame - current_frame) / (next_frame - prev_frame); + + this->hue = prev.hue * prev_scale + next.hue * next_scale; + this->saturation = prev.saturation * prev_scale + next.saturation * next_scale; + this->value = prev.value * prev_scale + next.value * next_scale; +} + + + + + + + + +HueSlider::HueSlider(HueEffect *plugin, int x, int y, int w) + : BC_FSlider(x, + y, + 0, + w, + w, + (float)MINHUE, + (float)MAXHUE, + plugin->config.hue) +{ + this->plugin = plugin; +} +int HueSlider::handle_event() +{ + plugin->config.hue = get_value(); + plugin->send_configure_change(); + return 1; +} + + + + + + + +SaturationSlider::SaturationSlider(HueEffect *plugin, int x, int y, int w) + : BC_FSlider(x, + y, + 0, + w, + w, + (float)MINSATURATION, + (float)MAXSATURATION, + plugin->config.saturation) +{ + this->plugin = plugin; +} +int SaturationSlider::handle_event() +{ + plugin->config.saturation = get_value(); + plugin->send_configure_change(); + return 1; +} + +char* SaturationSlider::get_caption() +{ + float fraction = ((float)plugin->config.saturation - MINSATURATION) / + MAXSATURATION;; + sprintf(string, "%0.4f", fraction); + return string; +} + + + + + + + +ValueSlider::ValueSlider(HueEffect *plugin, int x, int y, int w) + : BC_FSlider(x, + y, + 0, + w, + w, + (float)MINVALUE, + (float)MAXVALUE, + plugin->config.value) +{ + this->plugin = plugin; +} +int ValueSlider::handle_event() +{ + plugin->config.value = get_value(); + plugin->send_configure_change(); + return 1; +} + +char* ValueSlider::get_caption() +{ + float fraction = ((float)plugin->config.value - MINVALUE) / MAXVALUE; + sprintf(string, "%0.4f", fraction); + return string; +} + + + + + + + +HueWindow::HueWindow(HueEffect *plugin) + : PluginClientWindow(plugin, + 345, 100, 345, 100, 0) +{ + this->plugin = plugin; +} +void HueWindow::create_objects() +{ + int x = 10, y = 10, x1 = 100; + add_subwindow(new BC_Title(x, y, _("Hue:"))); + add_subwindow(hue = new HueSlider(plugin, x1, y, 200)); + y += 30; + add_subwindow(new BC_Title(x, y, _("Saturation:"))); + add_subwindow(saturation = new SaturationSlider(plugin, x1, y, 200)); + y += 30; + add_subwindow(new BC_Title(x, y, _("Value:"))); + add_subwindow(value = new ValueSlider(plugin, x1, y, 200)); + show_window(); + flush(); +} + + + + + + + + + + + +HueEngine::HueEngine(HueEffect *plugin, int cpus) + : LoadServer(cpus, cpus) +{ + this->plugin = plugin; +} +void HueEngine::init_packages() +{ + for(int i = 0; i < LoadServer::get_total_packages(); i++) + { + HuePackage *pkg = (HuePackage*)get_package(i); + pkg->row1 = plugin->input->get_h() * i / LoadServer::get_total_packages(); + pkg->row2 = plugin->input->get_h() * (i + 1) / LoadServer::get_total_packages(); + } +} +LoadClient* HueEngine::new_client() +{ + return new HueUnit(plugin, this); +} +LoadPackage* HueEngine::new_package() +{ + return new HuePackage; +} + + + + + + + + +HuePackage::HuePackage() + : LoadPackage() +{ +} + +HueUnit::HueUnit(HueEffect *plugin, HueEngine *server) + : LoadClient(server) +{ + this->plugin = plugin; +} + + + + + + + +#define HUESATURATION(type, max, components, use_yuv) \ +{ \ + float h_offset = plugin->config.hue; \ + float s_offset = ((float)plugin->config.saturation - MINSATURATION) / MAXSATURATION; \ + float v_offset = ((float)plugin->config.value - MINVALUE) / MAXVALUE; \ + for(int i = pkg->row1; i < pkg->row2; i++) \ + { \ + type* in_row = (type*)plugin->input->get_rows()[i]; \ + type* out_row = (type*)plugin->output->get_rows()[i]; \ + \ + for(int j = 0; j < w; j++) \ + { \ + float h, s, va; \ + int y, u, v; \ + float r, g, b; \ + int r_i, g_i, b_i; \ + \ + if(use_yuv) \ + { \ + y = (int)in_row[0]; \ + u = (int)in_row[1]; \ + v = (int)in_row[2]; \ + if(max == 0xffff) \ + yuv.yuv_to_rgb_16(r_i, g_i, b_i, y, u, v); \ + else \ + yuv.yuv_to_rgb_8(r_i, g_i, b_i, y, u, v); \ + HSV::rgb_to_hsv((float)r_i / max, \ + (float)g_i / max, \ + (float)b_i / max, \ + h, \ + s, \ + va); \ + } \ + else \ + { \ + r = (float)in_row[0] / max; \ + g = (float)in_row[1] / max; \ + b = (float)in_row[2] / max; \ + HSV::rgb_to_hsv(r, g, b, h, s, va); \ + } \ + \ + \ + h += h_offset; \ + s *= s_offset; \ + va *= v_offset; \ + \ + if(h >= 360) h -= 360; \ + if(h < 0) h += 360; \ + if(sizeof(type) < 4) \ + { \ + if(s > 1) s = 1; \ + if(va > 1) va = 1; \ + if(s < 0) s = 0; \ + if(va < 0) va = 0; \ + } \ + \ + if(use_yuv) \ + { \ + HSV::hsv_to_yuv(y, u, v, h, s, va, max); \ + out_row[0] = y; \ + out_row[1] = u; \ + out_row[2] = v; \ + } \ + else \ + { \ + HSV::hsv_to_rgb(r, g, b, h, s, va); \ + if(sizeof(type) < 4) \ + { \ + r *= max; \ + g *= max; \ + b *= max; \ + out_row[0] = (type)CLIP(r, 0, max); \ + out_row[1] = (type)CLIP(g, 0, max); \ + out_row[2] = (type)CLIP(b, 0, max); \ + } \ + else \ + { \ + out_row[0] = (type)r; \ + out_row[1] = (type)g; \ + out_row[2] = (type)b; \ + } \ + } \ + \ + in_row += components; \ + out_row += components; \ + } \ + } \ +} + + +void HueUnit::process_package(LoadPackage *package) +{ + HuePackage *pkg = (HuePackage*)package; + int w = plugin->input->get_w(); + + switch(plugin->input->get_color_model()) + { + case BC_RGB888: + HUESATURATION(unsigned char, 0xff, 3, 0) + break; + + case BC_RGB_FLOAT: + HUESATURATION(float, 1, 3, 0) + break; + + case BC_YUV888: + HUESATURATION(unsigned char, 0xff, 3, 1) + break; + + case BC_RGB161616: + HUESATURATION(uint16_t, 0xffff, 3, 0) + break; + + case BC_YUV161616: + HUESATURATION(uint16_t, 0xffff, 3, 1) + break; + + case BC_RGBA_FLOAT: + HUESATURATION(float, 1, 4, 0) + break; + + case BC_RGBA8888: + HUESATURATION(unsigned char, 0xff, 4, 0) + break; + + case BC_YUVA8888: + HUESATURATION(unsigned char, 0xff, 4, 1) + break; + + case BC_RGBA16161616: + HUESATURATION(uint16_t, 0xffff, 4, 0) + break; + + case BC_YUVA16161616: + HUESATURATION(uint16_t, 0xffff, 4, 1) + break; + + } +} + + + + +REGISTER_PLUGIN(HueEffect) + + +HueEffect::HueEffect(PluginServer *server) + : PluginVClient(server) +{ + engine = 0; + +} +HueEffect::~HueEffect() +{ + + if(engine) delete engine; +} + +int HueEffect::process_buffer(VFrame *frame, + int64_t start_position, + double frame_rate) +{ + load_configuration(); + + read_frame(frame, + 0, + start_position, + frame_rate, + get_use_opengl()); + + + this->input = frame; + this->output = frame; + if(EQUIV(config.hue, 0) && EQUIV(config.saturation, 0) && EQUIV(config.value, 0)) + { + return 0; + } + else + { + if(get_use_opengl()) + { + run_opengl(); + return 0; + } + + if(!engine) engine = new HueEngine(this, PluginClient::smp + 1); + + engine->process_packages(); + } + return 0; +} + +const char* HueEffect::plugin_title() { return _("Hue saturation"); } +int HueEffect::is_realtime() { return 1; } + +NEW_WINDOW_MACRO(HueEffect, HueWindow) +LOAD_CONFIGURATION_MACRO(HueEffect, HueConfig) + + +void HueEffect::save_data(KeyFrame *keyframe) +{ + FileXML output; + output.set_shared_output(keyframe->get_data(), MESSAGESIZE); + output.tag.set_title("HUESATURATION"); + output.tag.set_property("HUE", config.hue); + output.tag.set_property("SATURATION", config.saturation); + output.tag.set_property("VALUE", config.value); + output.append_tag(); + output.tag.set_title("/HUESATURATION"); + output.append_tag(); + output.append_newline(); + output.terminate_string(); +} +void HueEffect::read_data(KeyFrame *keyframe) +{ + FileXML input; + input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data())); + while(!input.read_tag()) + { + if(input.tag.title_is("HUESATURATION")) + { + config.hue = input.tag.get_property("HUE", config.hue); + config.saturation = input.tag.get_property("SATURATION", config.saturation); + config.value = input.tag.get_property("VALUE", config.value); + } + } +} +void HueEffect::update_gui() +{ + if(thread) + { + ((HueWindow*)thread->window)->lock_window(); + load_configuration(); + ((HueWindow*)thread->window)->hue->update(config.hue); + ((HueWindow*)thread->window)->saturation->update(config.saturation); + ((HueWindow*)thread->window)->value->update(config.value); + ((HueWindow*)thread->window)->unlock_window(); + } +} + +int HueEffect::handle_opengl() +{ +#ifdef HAVE_GL + const char *yuv_saturation_frag = + "uniform sampler2D tex;\n" + "uniform float s_offset;\n" + "uniform float v_offset;\n" + "void main()\n" + "{\n" + " vec4 pixel = texture2D(tex, gl_TexCoord[0].st);\n" + " pixel.r *= v_offset;\n" + " pixel.gb -= vec2(0.5, 0.5);\n" + " pixel.g *= s_offset;\n" + " pixel.b *= s_offset;\n" + " pixel.gb += vec2(0.5, 0.5);\n" + " gl_FragColor = pixel;\n" + "}\n"; + + + const char *yuv_frag = + "uniform sampler2D tex;\n" + "uniform float h_offset;\n" + "uniform float s_offset;\n" + "uniform float v_offset;\n" + "void main()\n" + "{\n" + " vec4 pixel = texture2D(tex, gl_TexCoord[0].st);\n" + YUV_TO_RGB_FRAG("pixel") + RGB_TO_HSV_FRAG("pixel") + " pixel.r += h_offset;\n" + " pixel.g *= s_offset;\n" + " pixel.b *= v_offset;\n" + " if(pixel.r >= 360.0) pixel.r -= 360.0;\n" + " if(pixel.r < 0.0) pixel.r += 360.0;\n" + HSV_TO_RGB_FRAG("pixel") + RGB_TO_YUV_FRAG("pixel") + " gl_FragColor = pixel;\n" + "}\n"; + + const char *rgb_frag = + "uniform sampler2D tex;\n" + "uniform float h_offset;\n" + "uniform float s_offset;\n" + "uniform float v_offset;\n" + "void main()\n" + "{\n" + " vec4 pixel = texture2D(tex, gl_TexCoord[0].st);\n" + RGB_TO_HSV_FRAG("pixel") + " pixel.r += h_offset;\n" + " pixel.g *= s_offset;\n" + " pixel.b *= v_offset;\n" + " if(pixel.r >= 360.0) pixel.r -= 360.0;\n" + " if(pixel.r < 0.0) pixel.r += 360.0;\n" + HSV_TO_RGB_FRAG("pixel") + " gl_FragColor = pixel;\n" + "}\n"; + + + get_output()->to_texture(); + get_output()->enable_opengl(); + + unsigned int frag_shader = 0; + switch(get_output()->get_color_model()) + { + case BC_YUV888: + case BC_YUVA8888: +// This is a lousy approximation but good enough for the masker. + if(EQUIV(config.hue, 0)) + frag_shader = VFrame::make_shader(0, + yuv_saturation_frag, + 0); + else + frag_shader = VFrame::make_shader(0, + yuv_frag, + 0); + break; + default: + frag_shader = VFrame::make_shader(0, + rgb_frag, + 0); + break; + } + + + if(frag_shader > 0) + { + glUseProgram(frag_shader); + glUniform1i(glGetUniformLocation(frag_shader, "tex"), 0); + glUniform1f(glGetUniformLocation(frag_shader, "h_offset"), config.hue); + glUniform1f(glGetUniformLocation(frag_shader, "s_offset"), + ((float)config.saturation - MINSATURATION) / MAXSATURATION); + glUniform1f(glGetUniformLocation(frag_shader, "v_offset"), + ((float)config.value - MINVALUE) / MAXVALUE); + } + + get_output()->init_screen(); + get_output()->bind_texture(0); + get_output()->draw_texture(); + glUseProgram(0); + get_output()->set_opengl_state(VFrame::SCREEN); +#endif + return 0; +} + + + + +