preview tooltip, ffv1 fmt, opengl overlay tweaks, clear nested render output bfr
authorGood Guy <good1.2guy@gmail.com>
Tue, 28 Aug 2018 18:17:53 +0000 (12:17 -0600)
committerGood Guy <good1.2guy@gmail.com>
Tue, 28 Aug 2018 18:17:53 +0000 (12:17 -0600)
cinelerra-5.1/cinelerra/awindowgui.C
cinelerra-5.1/cinelerra/canvas.C
cinelerra-5.1/cinelerra/playback3d.C
cinelerra-5.1/cinelerra/playback3d.h
cinelerra-5.1/cinelerra/vdevicex11.C
cinelerra-5.1/cinelerra/virtualvnode.C
cinelerra-5.1/cinelerra/vmodule.C
cinelerra-5.1/ffmpeg/video/ffv1.mkv [new file with mode: 0644]

index cfdfb6dd03006c877f96df70833979dd684d1eed..2d7191e82015d511e26241d6f905ce285e3f4b8d 100644 (file)
@@ -2695,7 +2695,7 @@ AVIconDrawing::AVIconDrawing(AWindowGUI *agui, int x, int y, VFrame **images)
  : BC_Toggle(x, y, images, agui->vicon_drawing)
 {
        this->agui = agui;
-       set_tooltip(_("draw vicons"));
+       set_tooltip(_("Preview"));
 }
 
 void AVIconDrawing::calculate_geometry(AWindowGUI *agui, VFrame **images, int *ww, int *hh)
index 0d738c808de59187730041c66cfcbb245e841033..dc6d44a58e0a13032704219c1dd666e96ab4b8d2 100644 (file)
@@ -851,7 +851,7 @@ void Canvas::update_refresh(VideoDevice *device, VFrame *output_frame)
        int best_color_model = output_frame->get_color_model();
        int use_opengl =
                device->out_config->driver == PLAYBACK_X11_GL &&
-               output_frame->get_opengl_state() == VFrame::SCREEN;
+               output_frame->get_opengl_state() != VFrame::RAM;
 
 // OpenGL does YUV->RGB in the compositing step
        if( use_opengl )
index 04c668be0de57f495b1dc9d51c92051bdd18182d..becf31f6b90bc6bc2bdeee53372e5c523a3255a3 100644 (file)
@@ -498,12 +498,23 @@ void Playback3D::copy_from_sync(Playback3DCommand *command)
                        else
 // Copy to RAM
                        {
-                               command->input->enable_opengl();
-                               glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-                               glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE,
-                                       command->frame->get_rows()[0]);
-                               command->frame->flip_vert();
-                               command->frame->set_opengl_state(VFrame::RAM);
+                               command->input->to_texture();
+                               command->input->bind_texture(0);
+                               command->frame->enable_opengl();
+                               command->frame->init_screen();
+                               unsigned int shader = BC_CModels::is_yuv(command->input->get_color_model()) ?
+                                       VFrame::make_shader(0, yuv_to_rgb_frag, 0) : 0;
+                               if( shader > 0 ) {
+                                       glUseProgram(shader);
+                                       int variable = glGetUniformLocation(shader, "tex");
+                                       glUniform1i(variable, 0);
+                                       BC_GL_YUV_TO_RGB(shader);
+                               }
+                               else
+                                       glUseProgram(0);
+                               command->input->draw_texture(1);
+                               command->frame->screen_to_ram();
+                               glUseProgram(0);
                        }
                }
                else
@@ -634,27 +645,24 @@ void Playback3D::write_buffer_sync(Playback3DCommand *command)
 // Make sure OpenGL is enabled first.
                window->enable_opengl();
 
-
 //printf("Playback3D::write_buffer_sync 1 %d\n", window->get_id());
-               switch(command->frame->get_opengl_state())
-               {
+               int flip_y = 0, frame_state = command->frame->get_opengl_state();
+               switch( frame_state ) {
 // Upload texture and composite to screen
                        case VFrame::RAM:
+                               flip_y = 1;
+                       case VFrame::SCREEN:
                                command->frame->to_texture();
-                               draw_output(command);
-                               break;
+                               window->enable_opengl();
 // Composite texture to screen and swap buffer
                        case VFrame::TEXTURE:
-                               draw_output(command);
-                               break;
-                       case VFrame::SCREEN:
-// swap buffers only
-                               window->flip_opengl();
+                               draw_output(command, flip_y);
                                break;
                        default:
                                printf("Playback3D::write_buffer_sync unknown state\n");
                                break;
                }
+               command->frame->set_opengl_state(frame_state);
                window->unlock_window();
        }
 
@@ -663,7 +671,7 @@ void Playback3D::write_buffer_sync(Playback3DCommand *command)
 
 
 
-void Playback3D::draw_output(Playback3DCommand *command)
+void Playback3D::draw_output(Playback3DCommand *command, int flip_y)
 {
 #ifdef HAVE_GL
        int texture_id = command->frame->get_texture_id();
@@ -714,10 +722,10 @@ void Playback3D::draw_output(Playback3DCommand *command)
                command->frame->draw_texture(
                        command->in_x1, command->in_y1, command->in_x2, command->in_y2,
                        command->out_x1, command->out_y1, command->out_x2, command->out_y2,
-                       1);
+                       flip_y);
 
 
-// printf("Playback3D::draw_output 2 %f,%f %f,%f -> %f,%f %f,%f\n",
+//printf("Playback3D::draw_output 2 %f,%f %f,%f -> %f,%f %f,%f\n",
 // command->in_x1,
 // command->in_y1,
 // command->in_x2,
@@ -963,7 +971,7 @@ void Playback3D::overlay_sync(Playback3DCommand *command)
 
 
 //printf("Playback3D::overlay_sync 1 %d\n", command->input->get_opengl_state());
-               switch(command->input->get_opengl_state()) {
+               switch( command->input->get_opengl_state() ) {
 // Upload texture and composite to screen
                case VFrame::RAM:
                        command->input->to_texture();
@@ -997,11 +1005,11 @@ void Playback3D::overlay_sync(Playback3DCommand *command)
 
 // Convert colormodel to RGB if not nested.
 // The color model setting in the output frame is ignored.
-               if( command->is_nested <= 0 &&  // not nested
-                   BC_CModels::is_yuv(command->input->get_color_model()) ) {
-                       need_matrix = 1;
-                       shader_stack[total_shaders++] = yuv_to_rgb_frag;
-               }
+//             if( command->is_nested <= 0 &&  // not nested
+//                 BC_CModels::is_yuv(command->input->get_color_model()) ) {
+//                     need_matrix = 1;
+//                     shader_stack[total_shaders++] = yuv_to_rgb_frag;
+//             }
 
 // get the shaders
 #define add_shader(s) \
@@ -1021,16 +1029,16 @@ void Playback3D::overlay_sync(Playback3DCommand *command)
                }
 
 // if to flatten alpha
-               if( command->is_nested < 0 ) {
-                       switch(command->input->get_color_model()) {
-// yuv has already been converted to rgb
-                       case BC_YUVA8888:
-                       case BC_RGBA_FLOAT:
-                       case BC_RGBA8888:
-                               add_shader(rgba_to_rgb_flatten);
-                               break;
-                       }
-               }
+//             if( command->is_nested < 0 ) {
+//                     switch(command->input->get_color_model()) {
+//// yuv has already been converted to rgb
+//                     case BC_YUVA8888:
+//                     case BC_RGBA_FLOAT:
+//                     case BC_RGBA8888:
+//                             add_shader(rgba_to_rgb_flatten);
+//                             break;
+//                     }
+//             }
 
 // run the shaders
                add_shader(0);
@@ -1056,15 +1064,14 @@ void Playback3D::overlay_sync(Playback3DCommand *command)
                        glUseProgram(0);
 
 
-// printf("Playback3D::overlay_sync %f %f %f %f %f %f %f %f\n",
+//printf("Playback3D::overlay_sync %f %f %f %f %f %f %f %f\n",
 // command->in_x1, command->in_y1, command->in_x2, command->in_y2,
 // command->out_x1, command->out_y1, command->out_x2, command->out_y2);
 
                command->input->draw_texture(
                        command->in_x1, command->in_y1, command->in_x2, command->in_y2,
                        command->out_x1, command->out_y1, command->out_x2, command->out_y2,
-// Don't flip vertical if nested
-                       command->is_nested > 0 ? 0 : 1);
+                       !command->is_nested);
                glUseProgram(0);
 
 // Delete temp texture
index 2139ba7ba7ec9e52e58469c6c90a295f74c16d67..feca07092feacaf437f5cdcd23d8ccafbaa3c619 100644 (file)
@@ -327,7 +327,7 @@ private:
 // Called by write_buffer and clear_frame to initialize OpenGL flags
        void init_frame(Playback3DCommand *command);
        void write_buffer_sync(Playback3DCommand *command);
-       void draw_output(Playback3DCommand *command);
+       void draw_output(Playback3DCommand *command, int flip_y);
        void clear_output_sync(Playback3DCommand *command);
        void clear_input_sync(Playback3DCommand *command);
        void overlay_sync(Playback3DCommand *command);
index 9db8bb831c45e24e332de2b3f75dc54887ae3997..ee1feaa3c8ff092a4638caeff126a842ea0a4dc2 100644 (file)
@@ -2,21 +2,21 @@
 /*
  * CINELERRA
  * Copyright (C) 2008-2017 Adam Williams <broadcast at earthling dot net>
- * 
+ *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation; either version 2 of the License, or
  * (at your option) any later version.
- * 
+ *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
- * 
+ *
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- * 
+ *
  */
 
 #include "assets.h"
@@ -87,7 +87,7 @@ int VDeviceX11::reset_parameters()
 int VDeviceX11::open_input()
 {
 //printf("VDeviceX11::open_input 1\n");
-       capture_bitmap = new BC_Capture(device->in_config->w, 
+       capture_bitmap = new BC_Capture(device->in_config->w,
                device->in_config->h,
                device->in_config->screencapture_display);
 //printf("VDeviceX11::open_input 2\n");
@@ -147,7 +147,7 @@ int VDeviceX11::output_visible()
        output->lock_canvas("VDeviceX11::output_visible");
        if( output->get_canvas()->get_hidden() ) {
                output->unlock_canvas();
-               return 0; 
+               return 0;
        }
        else {
                output->unlock_canvas();
@@ -194,7 +194,7 @@ int VDeviceX11::close_all()
                }
                device->mwindow->gui->unlock_window();
        }
-       
+
        reset_parameters();
 
        return 0;
@@ -217,7 +217,7 @@ int VDeviceX11::read_buffer(VFrame *frame)
        device->mwindow->gui->unlock_window();
 
 
-       capture_bitmap->capture_frame(frame, 
+       capture_bitmap->capture_frame(frame,
                device->input_x, device->input_y, device->do_cursor);
        return 0;
 }
@@ -243,7 +243,7 @@ int VDeviceX11::get_display_colormodel(int file_colormodel)
                    file_colormodel == BC_RGBA_FLOAT ) {
                        return file_colormodel;
                }
-               
+
                return BC_RGB888;
        }
 
@@ -304,15 +304,15 @@ void VDeviceX11::new_output_buffer(VFrame **result, int file_colormodel, EDL *ed
                output_frame->set_opengl_state(VFrame::RAM);
        }
        else {
-               output->get_transfers(edl, 
-                       output_x1, output_y1, output_x2, output_y2, 
+               output->get_transfers(edl,
+                       output_x1, output_y1, output_x2, output_y2,
                        canvas_x1, canvas_y1, canvas_x2, canvas_y2,
 // Canvas may be a different size than the temporary bitmap for pure software
                        -1, -1);
                canvas_w = canvas_x2 - canvas_x1;
                canvas_h = canvas_y2 - canvas_y1;
 // can the direct frame be used?
-               int direct_supported = 
+               int direct_supported =
                        device->out_config->use_direct_x11 &&
                        !output->xscroll && !output->yscroll &&
                        output_x1 == 0 && output_x2 == device->out_w &&
@@ -377,7 +377,7 @@ void VDeviceX11::new_output_buffer(VFrame **result, int file_colormodel, EDL *ed
                if( !bitmap ) {
                        int use_direct = 0;
                        bitmap_type = BITMAP_TEMP;
-//printf("VDeviceX11::new_output_buffer %d file_colormodel=%d display_colormodel=%d\n", 
+//printf("VDeviceX11::new_output_buffer %d file_colormodel=%d display_colormodel=%d\n",
 // __LINE__, file_colormodel, display_colormodel);
 
 // Try hardware accelerated
@@ -405,7 +405,7 @@ void VDeviceX11::new_output_buffer(VFrame **result, int file_colormodel, EDL *ed
                                        bitmap_type = BITMAP_PRIMARY;
                                else if( device->out_config->driver == PLAYBACK_X11_XV &&
                                    output->get_canvas()->accel_available(BC_YUV422, 0) ) {
-                                       bitmap = new BC_Bitmap(output->get_canvas(), 
+                                       bitmap = new BC_Bitmap(output->get_canvas(),
                                                device->out_w, device->out_h, BC_YUV422, 1);
                                }
                                break;
@@ -418,7 +418,7 @@ void VDeviceX11::new_output_buffer(VFrame **result, int file_colormodel, EDL *ed
                                }
                                else if( device->out_config->driver == PLAYBACK_X11_XV &&
                                    output->get_canvas()->accel_available(BC_YUV422P, 0) ) {
-                                       bitmap = new BC_Bitmap(output->get_canvas(), 
+                                       bitmap = new BC_Bitmap(output->get_canvas(),
                                                device->out_w, device->out_h, BC_YUV422P, 1);
                                }
                                break;
@@ -438,7 +438,7 @@ void VDeviceX11::new_output_buffer(VFrame **result, int file_colormodel, EDL *ed
 // "file_colormodel=%d %dx%d %dx%d %dx%d\n", __LINE__,
 // display_colormodel, file_colormodel, device->out_w, device->out_h,
 // output->get_canvas()->get_w(), output->get_canvas()->get_h(), canvas_w, canvas_h);
-                               bitmap = new BC_Bitmap(output->get_canvas(), 
+                               bitmap = new BC_Bitmap(output->get_canvas(),
                                        canvas_w, canvas_h, display_colormodel, 1);
                                bitmap_type = BITMAP_TEMP;
                        }
@@ -490,8 +490,8 @@ int VDeviceX11::write_buffer(VFrame *output_channels, EDL *edl)
 // invoked when is_nested = -1 is passed to vdevicex11->overlay(...)
 //     }
 
-// printf("VDeviceX11::write_buffer %d %d bitmap_type=%d\n", 
-// __LINE__, 
+// printf("VDeviceX11::write_buffer %d %d bitmap_type=%d\n",
+// __LINE__,
 // output->get_canvas()->get_video_on(),
 // bitmap_type);
 
@@ -502,9 +502,9 @@ int VDeviceX11::write_buffer(VFrame *output_channels, EDL *edl)
 //             canvas_w = bitmap->get_w();
 //             canvas_h = bitmap->get_h();
 //     }
-// 
-//     output->get_transfers(edl, 
-//             output_x1, output_y1, output_x2, output_y2, 
+//
+//     output->get_transfers(edl,
+//             output_x1, output_y1, output_x2, output_y2,
 //             canvas_x1, canvas_y1, canvas_x2, canvas_y2,
 //             canvas_w, canvas_h);
 
@@ -515,7 +515,7 @@ int VDeviceX11::write_buffer(VFrame *output_channels, EDL *edl)
 // fflush(stdout);
 
 // printf("VDeviceX11::write_buffer %d output_channels=%p\n", __LINE__, output_channels);
-// printf("VDeviceX11::write_buffer %d input color_model=%d output color_model=%d\n", 
+// printf("VDeviceX11::write_buffer %d input color_model=%d output color_model=%d\n",
 // __LINE__, output_channels->get_color_model(), bitmap->get_color_model());
                if( bitmap->hardware_scaling() ) {
                        BC_CModels::transfer(bitmap->get_row_pointers(), output_channels->get_rows(), 0, 0, 0,
@@ -537,8 +537,8 @@ int VDeviceX11::write_buffer(VFrame *output_channels, EDL *edl)
 
 //printf("VDeviceX11::write_buffer 4 %p\n", bitmap);
 //for( i = 0; i < 1000; i += 4 ) bitmap->get_data()[i] = 128;
-//printf("VDeviceX11::write_buffer 2 %d %d %d\n", bitmap_type, 
-//     bitmap->get_color_model(), 
+//printf("VDeviceX11::write_buffer 2 %d %d %d\n", bitmap_type,
+//     bitmap->get_color_model(),
 //     output->get_color_model());fflush(stdout);
 
 // printf("VDeviceX11::write_buffer %d %dx%d %f %f %f %f -> %f %f %f %f\n",
@@ -552,14 +552,14 @@ int VDeviceX11::write_buffer(VFrame *output_channels, EDL *edl)
                if( output->get_canvas()->get_video_on() ) {
                        canvas_w = -1;  canvas_h = -1;
 // Canvas may be a different size than the temporary bitmap for pure software
-                       if( bitmap_type == BITMAP_TEMP && 
+                       if( bitmap_type == BITMAP_TEMP &&
                                !bitmap->hardware_scaling() ) {
                                canvas_w = bitmap->get_w();
                                canvas_h = bitmap->get_h();
                        }
 
-                       output->get_transfers(edl, 
-                               output_x1, output_y1, output_x2, output_y2, 
+                       output->get_transfers(edl,
+                               output_x1, output_y1, output_x2, output_y2,
                                canvas_x1, canvas_y1, canvas_x2, canvas_y2,
                                canvas_w, canvas_h);
 
@@ -586,7 +586,7 @@ int VDeviceX11::write_buffer(VFrame *output_channels, EDL *edl)
                                0);
                }
                else {
-//printf("VDeviceX11::write_buffer %d x=%d y=%d w=%d h=%d\n", 
+//printf("VDeviceX11::write_buffer %d x=%d y=%d w=%d h=%d\n",
 // __LINE__, (int)canvas_x1, (int)canvas_y1,
 // output->get_canvas()->get_w(), output->get_canvas()->get_h());
                        output->get_canvas()->draw_bitmap(bitmap, !device->single_frame,
@@ -610,10 +610,8 @@ int VDeviceX11::write_buffer(VFrame *output_channels, EDL *edl)
 void VDeviceX11::clear_output()
 {
        is_cleared = 1;
-
-       output->mwindow->playback_3d->clear_output(output,
-               output->get_canvas()->get_video_on() ? 0 : output_frame);
-
+       output->mwindow->playback_3d->clear_output(output, 0);
+       output->mwindow->playback_3d->clear_output(output, output_frame);
 }
 
 
@@ -630,12 +628,12 @@ void VDeviceX11::convert_cmodel(VFrame *output, int dst_cmodel)
 }
 
 void VDeviceX11::do_camera(VFrame *output, VFrame *input,
-       float in_x1, float in_y1, float in_x2, float in_y2, 
+       float in_x1, float in_y1, float in_x2, float in_y2,
        float out_x1, float out_y1, float out_x2, float out_y2)
 {
-       this->output->mwindow->playback_3d->do_camera(this->output, 
+       this->output->mwindow->playback_3d->do_camera(this->output,
                output, input,
-               in_x1, in_y1, in_x2, in_y2, 
+               in_x1, in_y1, in_x2, in_y2,
                out_x1, out_y1, out_x2, out_y2);
 }
 
@@ -660,90 +658,16 @@ void VDeviceX11::do_mask(VFrame *output_temp, int64_t start_position_project,
                start_position_project, keyframe_set, keyframe, default_auto);
 }
 
-void VDeviceX11::overlay(VFrame *output_frame, VFrame *input, 
-// This is the transfer from track to output frame
-               float in_x1, float in_y1, float in_x2, float in_y2, 
-               float out_x1, float out_y1, float out_x2, float out_y2, 
-               float alpha,        // 0 - 1
-               int mode, EDL *edl, int is_nested)
+void VDeviceX11::overlay(VFrame *output_frame, VFrame *input,
+               float in_x1, float in_y1, float in_x2, float in_y2,
+               float out_x1, float out_y1, float out_x2, float out_y2,
+               float alpha, int mode, EDL *edl, int is_nested)
 {
        int interpolation_type = edl->session->interpolation_type;
-
-// printf("VDeviceX11::overlay 1:\n"
-// "in_x1=%f in_y1=%f in_x2=%f in_y2=%f\n"
-// "out_x1=%f out_y1=%f out_x2=%f out_y2=%f\n",
-// in_x1, in_y1, in_x2, in_y2, out_x1, out_y1, out_x2, out_y2);
-// Convert node coords to canvas coords in here
-
-// If single frame playback or nested EDL, use full sized PBuffer as output.
-       if( device->single_frame || is_nested > 0 ) {
-               output->mwindow->playback_3d->overlay(output, input,
-                       in_x1, in_y1, in_x2, in_y2, 
-                       out_x1, out_y1, out_x2, out_y2, alpha, // 0 - 1
-                       mode, interpolation_type, output_frame, is_nested);
-// printf("VDeviceX11::overlay 1 %p %d %d %d\n", 
-// output_frame, output_frame->get_w(), output_frame->get_h(),
-// output_frame->get_opengl_state());
-       }
-       else {
-               output->lock_canvas("VDeviceX11::overlay");
-               output->get_canvas()->lock_window("VDeviceX11::overlay");
-
-// This is the transfer from output frame to canvas
-               output->get_transfers(edl, 
-                       output_x1, output_y1, output_x2, output_y2, 
-                       canvas_x1, canvas_y1, canvas_x2, canvas_y2,
-                       -1, -1);
-
-               output->get_canvas()->unlock_window();
-               output->unlock_canvas();
-
-
-// Get transfer from track to canvas
-               float track_xscale = (out_x2 - out_x1) / (in_x2 - in_x1);
-               float track_yscale = (out_y2 - out_y1) / (in_y2 - in_y1);
-               float canvas_xscale = (float)(canvas_x2 - canvas_x1) / (output_x2 - output_x1);
-               float canvas_yscale = (float)(canvas_y2 - canvas_y1) / (output_y2 - output_y1);
-
-
-// Get coordinates of canvas relative to track frame
-               float track_x1 = (float)(output_x1 - out_x1) / track_xscale + in_x1;
-               float track_y1 = (float)(output_y1 - out_y1) / track_yscale + in_y1;
-               float track_x2 = (float)(output_x2 - out_x2) / track_xscale + in_x2;
-               float track_y2 = (float)(output_y2 - out_y2) / track_yscale + in_y2;
-
-// Clamp canvas coords to track boundary
-               if( track_x1 < 0 ) {
-                       float difference = -track_x1;
-                       track_x1 += difference;
-                       canvas_x1 += difference * track_xscale * canvas_xscale;
-               }
-               if( track_y1 < 0 ) {
-                       float difference = -track_y1;
-                       track_y1 += difference;
-                       canvas_y1 += difference * track_yscale * canvas_yscale;
-               }
-
-               if( track_x2 > input->get_w() ) {
-                       float difference = track_x2 - input->get_w();
-                       track_x2 -= difference;
-                       canvas_x2 -= difference * track_xscale * canvas_xscale;
-               }
-               if( track_y2 > input->get_h() ) {
-                       float difference = track_y2 - input->get_h();
-                       track_y2 -= difference;
-                       canvas_y2 -= difference * track_yscale * canvas_yscale;
-               }
-
-// Overlay directly from track buffer to canvas, skipping output buffer
-               if( track_x2 > track_x1 && track_y2 > track_y1 &&
-                       canvas_x2 > canvas_x1 && canvas_y2 > canvas_y1 ) {
-                       output->mwindow->playback_3d->overlay(output, input,
-                               track_x1, track_y1, track_x2, track_y2, 
-                               canvas_x1, canvas_y1, canvas_x2, canvas_y2, alpha, // 0 - 1
-                               mode, interpolation_type, 0, is_nested);
-               }
-       }
+       output->mwindow->playback_3d->overlay(output, input,
+               in_x1, in_y1, in_x2, in_y2,
+               out_x1, out_y1, out_x2, out_y2, alpha, // 0 - 1
+               mode, interpolation_type, output_frame, is_nested);
 }
 
 void VDeviceX11::run_plugin(PluginClient *client)
index 4e285be1b735fcbca8b661800a956330d03e32da..bd32638c35e5ba5ad4f41fc34c519a9ee7c81c4e 100644 (file)
@@ -420,17 +420,12 @@ int VirtualVNode::render_projector(VFrame *input, VFrame *output,
 
                        if(use_opengl)
                        {
-// Nested EDL's overlay on a PBuffer instead of a screen
-// is_nested < 0 ? flatten alpha channel, last draw before driver render
-                               int is_nested = renderengine->is_nested ? 1 :
-                                       vconsole->current_exit_node == 0 ? -1 : 0;
                                ((VDeviceX11*)((VirtualVConsole*)vconsole)->get_vdriver())->overlay(
                                        output, input,
                                        in_x1, in_y1, in_x2, in_y2,
                                        out_x1, out_y1, out_x2, out_y2,
-                                       alpha, mode,
-                                       renderengine->get_edl(),
-                                       is_nested);
+                                       alpha, mode, renderengine->get_edl(),
+                                       renderengine->is_nested);
                        }
                        else
                        {
index 1958ef78222efb1959728f87c265e46d223ba714..3ef17f0436d714bf0aa4175ed9f6e292a3f1cf89 100644 (file)
@@ -223,7 +223,14 @@ int VModule::import_frame(VFrame *output, VEdit *current_edit,
        }
        if(debug) printf("VModule::import_frame %d\n", __LINE__);
 
-       if(!output) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
+       if( output ) {
+               if( use_opengl )
+                       x11_device->clear_input(output);
+               else
+                       output->clear_frame();
+       }
+       else
+               printf("VModule::import_frame %d output=%p\n", __LINE__, output);
 
        if(current_edit &&
                (current_edit->asset ||
@@ -871,15 +878,6 @@ current_cmodel);
                else
 // Source not found
                {
-                       if(debug) printf("VModule::import_frame %d\n", __LINE__);
-                       if(use_opengl)
-                       {
-                               x11_device->clear_input(output);
-                       }
-                       else
-                       {
-                               output->clear_frame();
-                       }
                        result = 1;
                }
 
diff --git a/cinelerra-5.1/ffmpeg/video/ffv1.mkv b/cinelerra-5.1/ffmpeg/video/ffv1.mkv
new file mode 100644 (file)
index 0000000..15f5fde
--- /dev/null
@@ -0,0 +1,4 @@
+matroska ffv1
+threads=8
+context=1
+slices=30