3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #1234567890123456789012345678901234567890123456789012345678901234567
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Alpha: Vary the alpha value from 0-completely transparent
17 to 1-no transparency at all.
18 Auto Scale: Automatically scale to a specified size.
19 Blue Banana: Used for color transformation or remapping as
20 well as chroma-key filtering. See Manual for usage:
21 . Select a specifc target color.
22 . Create a selection region by expanding color.
23 . Optionally reduce or expand the alpha plane.
24 . Optionally apply a color remapping to selection.
25 . Optionally reset the output alpha to opaque.
26 1) choose your color/click Pick/ check Mark Selected
27 2) modify selection in the Color Selection area
28 3) uncheck Mark Selected, and check Filter Active
29 4) adjust your color choice as desired
30 Blur: Blurs a video track in horizontal and/or
31 vertical in chosen color channels.
32 BoxBlur: Blurs the input video. This fairly fast blur is
33 based on ffmpeg's, and blurs in horizontal and/or
35 Brightness/Contrast: Use to change the brightness or
36 contrast, but could reduce quality.
37 BurningTV: Makes your video "burn" where there are
38 small light colored patches of video.
39 C41: Converts C-41 negative film to the positive image.
40 Chroma key: Erases pixels which match chosen color;
41 they are replaced to black if there is no alpha
42 channel and transparency if there is alpha.
43 Chroma key (HSV): Replaces a color with another color or
44 transparency using HSV variables.
45 Color 3 Way: Modify color of Shadows, Midtones, and Highlights
47 Color Balance: Modify RGB colors or white balance to compensate
48 for errors in video such as low lighting.
49 ColorSpace: Tweak colors from one color space/range to another
50 space=BT601/BT709/BT2020 range=MPEG/JPEG
51 CriKey: Regionally based chroma key with interpolation;
52 useful when you only want a specific zone defined.
54 Color button is used to specify the key by color.
55 Threshold slider is used to set tolerance (0-1).
56 Key mode choices let you pick the method by which
57 the chroma key will be defined.
58 . Search - point at a zone or spot to define
59 area then uses the specified tolerance to pick an
60 edge. A fill will be performed in that area.
61 . Point - the point is the Mask, not the color.
62 . (This method has drag capabilities).
63 . Search all - works same as standard Chroma key.
64 Draw mode options let you use
65 . Alpha - matching pixels replaced with see-thru.
66 . Edge to just outline the edges of the region.
67 . Mask - matching color pixels replaced by black.
68 Crop & Position: Allows for cropping and positioning the input video.
69 DeScratch: Use to remove vertical scratches from film. It can
70 also be used, after image rotation, to remove
71 horizontal noise lines on analog VHS captures.
72 Decimate: Drop frames from a track which are most similar
73 in order to reduce frame rate.
74 Deinterlace: Several selections of line replication to eliminate
75 comb artifacts in interlaced video.
76 Deinterlace-CV: Selection of deinterlacing mode for your video to
77 eliminate comb artifacts.
78 Delay Video: Delay the video by some number of seconds.
79 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
80 Difference key: Creates transparency in areas which are similar
81 between 2 frames; must be applied to 2 tracks.
82 DotTV: Puts various size dots over the picture to simulate
84 Downsample: Reduce the size of an image by throwing out data,
85 reducing sampling rate.
86 Edge: Display only the edges of the video throughout the
88 Fields to frames: Reads frames at 2x the framerate, combining 2
89 input frames into 1 interlaced output frame.
90 FindObj: Locate a specific object in a scene and replace with
91 another object. This uses OpenCV thirdparty package.
92 Flip: Flip a portion of a video track from left to right,
93 up to down or vice versa.
94 FlowObj: Retards image motion as shown with optical flow. Uses
95 the OpenCV thirdparty package.
96 Foreground: Provide a colored foreground of your choice.
97 Frames to fields: Extracts 2 interlaced fields stored in alternating
98 lines & outputs them as full frames.
99 Freeze Frame: Lowest numbered frame in highlighted area will play
100 in the entire region.
101 GaborObj: Creates an interesting fractalius-like image effect.
102 Uses the OpenCV thirdparty package.
103 Gamma: Converts the logarithmic colors to linear colors
104 using gamma and maximum value.
105 Gradient: Overlays a smooth color gradient on top of every
107 HistEq: Remap colors using blended histogram weights.
108 Histogram: Shows the number of occurrences of each color on a
110 Histogram Bezier: Uses a Bezier parametric curve on histogram plot.
111 HolographicTV: Holographic TV effect.
112 Hue saturation: Use to change hue, saturation & value parameters.
113 Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
114 missing color information.
115 Interpolate Video: Create illusion of higher frame rate video of low
116 framesrates by averaging over time.
117 Inverse Telecine: Effective deinterlacing tool for use on a video
119 Invert Video: Method of reversing the colors of a video track.
120 Lens: Create the effect of looking through a lens.
121 Linear Blur: Blur with parameters of length, angle, # of steps,
122 and which channels. Does Linear, Radial, or Zoom.
123 Live Video: Reads video directly from the capture card input and
124 replaces any video on the track.
125 Loop video: Loop video by specifying the length of the region to
127 Mirror: Mirror horizontal or vertical with the ability to
128 swap left to right or top to bottom. And if enable
129 reflection center checked, can vary X/Y centering.
130 Mandelbrot: Render a Mandelbrot fractal using Cuda.
131 Motion: Tracks translation and rotation motion to stabilize
133 Motion 2 Point: Motion stabilization using 2 pass tracking.
134 Motion Blur: Uses X/Y camera automation vectors to apply a
135 linear blur trailing camera direction.
136 Motion51: Compensates for unwanted motion and stabilizes
137 the image using a unique curve/spline algorithm.
138 A reset option for defaults helps as does OpenGL.
140 Samples - number of pixels which software uses
141 Draw vectors - demonstrates the search operation
142 Sample Radius - radius of circle of the sample area
143 Center X/Y - center position of the sample circle
144 Search W/H - determines width/height used in search
145 Horiz/Vert shake limit - translation constraints
146 Shake fade - how fast translation cancellation fades
147 Twist limit - determines rotation constraints
148 Twist fade - how fast rotation cancellation fades
149 Enable Tracking - caches search results for later
150 Tracking file - name of file with calculate results
151 MotionCV: Motion tracking/stabilization from the community
152 version of cinelerra.
153 MotionHV: Motion tracking/stabilization from the original
155 MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
156 N_Body: Simulation that numerically approximates the
157 evolution of a system of bodies in which each body
158 continuously interacts with every other body (Cuda).
159 Oil painting: Makes video tracks appear as a painting.
160 Overlay: Combine tracks via an overlayer that puts images
161 on top of a bottom layer.
162 Perspective: Allows you to change the viewpoint of an object.
163 With left mouse button, you can drag the corner or:
165 Alt/Shift + Button1 Action:
166 . 0/0 Translate endpoint
168 . 1/0 Translate image
169 . 1/1 Translate view; no change to output
171 The red colored lines in the box show the composer
172 boundary. Use the zoom slider which changes only
173 the zoom view to see if it goes off the screen.
174 The slider goes from 1/100 to 100.
175 Polar: Bends and warps your video in weird ways based on
176 conversion from either polar coordinates to
177 rectangular or vice-versa.
178 Posterize: Reduces the color depth so as to decrease the displayed
180 RGB - 601: Used to reduce/increase contrast in your video via
181 601 compression or RGB expansion.
182 RGBShift: Align 3 separate planes of R, G, B if misaligned in
183 the video or just shift for interest. Adjust via sliders.
184 Radial Blur: Creates a whirlpool based on settings that simulates
186 ReframeRT: Changes number of frames in a sequence of video
187 directly from timeline; has Stretch and Downsample
189 Reroute: Selectively transfer the alpha channel or the
190 RGB/YUV components from source to target track.
191 Reverse video: Reverse media on the timeline in realtime.
192 Rotate: Rotate the video in degree increments around a
193 pivot point or reverse and flip the video.
194 Rumbler: Jiggle space and time at a given rate for dream-like
196 SVG via Inkscape: Allow the manipulation of an SVG image with
197 Inkscape without having to exit the program.
198 Scale: Reduce or expand the image size depending on
200 Scale Ratio: Manipulate your video to maintain the pixel aspect
201 ratio (proportional geometry). Change values on the
202 left and see the results in the compositor window.
203 . In R,Out R - current input & output aspect ratios
204 . In W/H,Out W/H - current width and height
205 . Scale type of None, Scaled, Cropped, Filled,
206 or Horizontal/Vertical
207 Top aspect ratio data is used to compute the
208 bottom part. The bottom part is for repositioning
210 Selective Temporal Averaging: Smooths out non-moving areas of a video
211 clip by averaging the color across frames.
212 Sharpen: Sharpen the video, either the luminance, horizontal,
214 ShiftInterlace: Shift the interlace lines using odd or even.
215 Sketcher: Sketch lines, curves, or points in different colors/
216 alpha and with fill using various pen widths/types.
217 Speed PerCent: Change speed by a percentage value from 1 to 1000
218 with or without interpolation. A value of 100% means
219 normal speed; a value < 100% means slow motion
220 with duplication of missing frames without OpticFlow;
221 a value > 100% means fast with dropped frames.
222 Sphere Cam: Converts a fisheye image into panoramic projection.
223 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
224 Swap channels: Swap R,G,B,Alpha with another color channel.
225 Threshold: Converts the image to pure luminance and replaces
226 pixels with 1 of 3 colors.
227 Time Average: Use to create trail patterns, or reduce noise in
228 still images. A number of frames is accumulated
229 and then divided by a divisor to the the average.
230 TimeBlur: Use to blur a number of frames.
231 TimeFront: Performs spatio-temporal video warping.
232 Timelapse Helper: Sets the number of frames to skip during playback.
233 Title: Add text/timestamp/background pngs to video along
234 with the ability to drag to a location if Drag on.
235 Flexible attributes in textbox (mouse right click):
236 . color, font, alpha, size, png, bold, italic,
237 . blink, ul, caps, sup(super/sub), fixed, nudge.
238 Special characters are <, >, \, /, # (see manual).
239 Tracer: Trace an outline of an object for a mask like
241 Translate: Allows displacing, cropping and/or scaling video
242 horizontally/vertically.
243 Unsharp: Applies a traditional darkroom technique, unsharp
244 mask, to every video frame.
245 VideoScope: Summarizes intensity and color on a calibrated
247 Wave: Generates waves in video using Amplitude, Phase,
249 Whirl: Creates a whirl/spiral of the video around the center.
250 YUV: Modify the Y, U, V settings.
251 YUV411: Modify the 411 yuv to look like 420 color space.
252 YUVShift: Realign the 3 sets of YUV input video numbers when
253 they are misaligned. Use slider bars to modify.
254 Zoom Blur: Blur the video and use a zoom effect.
256 # Description of FFmpeg Video Plugins
258 F_allrgb: Generate all rgb colors.
259 F_allyuv: Generate all yuv colors.
260 F_addroi: Mark a region of interest in a video frame.
261 F_amplify: Amplify changes between successive video frames.
262 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
263 F_avgblur: Apply average blur filter.
264 F_backgroundkey: Turns a static background into transparency.
265 F_bbox: Compute bounding box for each frame.
266 F_bench: Benchmarks part of a filtergraph.
267 F_bilateral: Apply bilateral filter, spatial smoothing while
269 F_bitplanenoise: Measure bit plane noise.
270 F_blackdetect: Detect video intervals that are (almost) black.
271 F_blackframe: Detect frames that are (almost) black.
272 F_blockdetect: Determines blockiness of frames without altering the
274 F_blurdetect: Determines blurriness of frames without altering the
276 F_boxblur: Blurs the input video. Through the settings you are
277 able to change the power and the radius of the
278 boxblur applied to luma, chroma and alpha.
279 F_bwdif: Deinterlaces the input image.
280 F_cas: Apply Contrast Adaptive Sharpen filter to video.
281 F_ccrepack: Repack CEA-708 closed caption metadata.
282 F_cellauto: Create pattern generated by an elementart cellular
284 F_chromahold: Turns a certain color range into gray.
285 F_chromakey: Turns a certain color into transparency. Operates on
287 F_chromakey_cuda: CUDA accelerated YUV colorspace color/chroma keying.
288 F_chromanr: Reduce chrominance noise.
289 F_chromashift: Shift chroma.
290 F_ciescope: Video CIE scope.
291 F_color: Provide a uniformly colored input.
292 F_colorbalance: Adjusts the color balance.
293 F_colorchannelmixer: Adjusts colors by mixing color channels.
294 F_colorchart: The colorchart source provides a colors checker chart.
295 F_colorcontrast: Adjust color contrast between RGB components.
296 F_colorcorrect: Adjust color white balance selectivity for blacks
298 F_colorhold: Turns a certain color range into gray when RGB.
299 F_colorkey: Turns a certain color into transparency when RGB.
300 F_colorlevels: Adjusts the color levels.
301 F_colormatrix: Converts color matrix.
302 F_colorize: Overlay a solid color on the video stream.
303 F_colorspace: Converts color space/range.
304 F_colorspectrum: Provides a color spectrum input.
305 F_colortemperature: Adjust color temperature of video.
306 F_cover_rect: Find and cover a user specified object.
307 F_crop: Crops the input video.
308 F_cropdetect: Auto-detect crop size.
309 F_curves: Adjust components curves.
310 F_datascope: Video data analysis.
311 F_dblur: Apply Directional blur filter.
312 F_dctdnoiz: Denoise frames using 2D DCT.
313 F_deband: Debands video.
314 F_deblock: Deblock video.
315 F_dedot: Reduce cross-luminance and cross-color.
316 F_deflate: Applies deflate effect.
317 F_deflicker: Remove temporal frame luminance variations.
318 F_dejudder: Removes judder produced by pullup.
319 F_delogo: Removes logo from input video. When using this
320 plugin a green box will appear on the screen, once
321 the logo is inside the box the plugin will hide it.
322 Through the settings you can specify the position
323 of the logo to hide (on a X-Y axis) and the size of
324 the box (you can adjust it to the size of the logo).
325 F_deshake: Stabilizes shaky video.
326 F_despill: Remove unwanted foreground colors, caused by
327 reflected color of green or blue screen.
328 F_dilation: Applies dilation effect.
329 F_doubleweave: Weave input video fields into double number of
331 F_drawbox: Draws a colored box on the input video.
332 Through the settings you are able to choose the
333 position of the box on X and Y coordinates, the size
334 of the box, the color and the thickness of the lines.
335 F_drawgraph: Draw a graph using input video metadata.
336 F_drawgrid: Draws a colored grid on the input video.
337 Through the settings you can select the horizontal
338 and the vertical offset, set the width and height
339 of the grid cell, and the color and thickness of
341 F_edgedetect: Detects and draws edge.
342 F_elbg: Apply posterize effect, using the ELBG algorithm.
343 F_entropy: Measure video frames entropy.
344 F_epx: Scale the input using EPX algorithm.
345 F_eq: Adjusts brightness, contrast, gamma and saturation.
346 F_erosion: Applies erosion effect.
347 F_estdif: Apply Edge Slope Tracing deinterlace.
348 F_exposure: Adjust exposure of the video stream.
349 F_fade: Fade in/out input video.
350 F_fftdnoiz: Denoise frames using 3D FFT.
351 F_fftfilt: Apply arbitrary expressions to pixels in frequency
353 F_field: Extract a field from the input video.
354 F_fieldorder: Set the field order.
355 F_fillborders: Fill borders of the input video.
356 F_floodfill: Fill area of the same color with another color.
357 F_format: Convert the input video to one of the specified pixel
359 F_framerate: Upsamples or downsamples progressive
360 source between specified frame rates.
361 F_framestep: Select one frame every N frames.
362 F_fspp: Applies Fast Simple Post-processing filter.
363 F_gblur: Apply Gaussian Blur filter.
364 F_gradfun: Debands video quickly using gradients.
365 F_gradients: Draws a transparent gradient.
366 F_graphmonitor: Show various filtergraph stats.
367 F_grayworld: A color constancy filter that applies color
368 correction based on the grayworld assumption.
369 F_greyedge: Estimates scene illumination by grey edge
371 F_haldclutsrc: Provide an identity Hald CLUT.
372 F_hflip: Horizontally flips the input video.
373 F_histeq: Applies global color histogram equalization.
374 F_histogram: Computes and draws a histogram.
375 F_hqdn3d: Applies a High Quality 3D Denoiser.
376 F_hqx: Scales the input by 2, 3 or 4 using the hq*x
377 magnification algorithm.
378 F_hsvhold: Turns a certain HSV range into gray values.
379 F_hsvkey: Turns a certain HSV range into transparency.
380 F_hue: Adjust the hue and saturation of the input video.
381 F_huesaturation: Apply hue-saturation-intensity adjustments
382 to input video stream.
383 F_idet: Interlace detect Filter.
384 F_il: Deinterleaves or interleaves fields.
385 F_inflate: Applies inflate effect.
386 F_interlace: Convert progressive video into interlaced.
387 F_kerndeint: Applies kernel deinterlacing to the input.
388 F_kirsch: Apply kirsch operator.
389 F_lagfun: Slowly update darker pixels.
390 F_latency: Measure filtering latency.
391 F_lenscorrection: Rectifies the image by correcting for lens distortion.
392 F_life: Generate a life pattern.
393 F_limiter: Limit pixels components to the specified range.
394 F_loop: Loops video frames.
395 F_lumakey: Turns a certain luma into transparency.
396 F_lut: Compute and apply a lookup
397 table to the RGB/YUV input video.
398 F_lut1d: Adjust colors using a 1D LUT.
399 F_lut3d: Apply a 3D LUT (look up table) to an input video.
400 F_lutrgb: Compute and apply a lookup table to RGB input.
401 F_lutyuv: Compute and apply a lookup table to YUV input.
402 F_mandelbrot: Render a Mandelbrot fractal.
403 F_maskfun: Create Mask.
404 F_mcdeint: Applies motion compensating deinterlacing.
405 F_median: Pick median pixel from rectangle defined by radius.
406 F_mestimate: Generate motion vectors.
407 F_metadata: Manipulate video frame metadata.
408 F_minterpolate: Frame rate conversion using Motion Interpolation.
409 F_monochrome: Convert video to gray using custom color filter.
410 F_mpdecimate: Remove near-duplicate frames.
411 F_mptestsrc: Generate various test pattern.
412 F_negate: Negates input video.
413 F_nlmeans: Non-local means denoiser. An example usage is
414 for the recovery of VHS tapes which look bad.
415 F_noise: Adds noise to the video. Through the settings you
416 can select the variables of the noise; for example,
417 strength, flag, or seed.
418 F_normalize: Normalize RGB video.
419 F_oscilloscope: 2D video oscilloscope. Useful to measure spatial
420 impulse, step responses, and chroma delays.
421 F_owdenoise: Denoises using wavelets.
422 F_pad: Add paddings to the input image, and place the
423 original input at the provided x, y coordinates.
424 F_pal100bars: Generate PAL 100% color bars. This only works with
426 F_pal75bars: Generate PAL 75% color bars. This only works with
428 F_perms: Set permissions for the output video frame.
429 F_perspective: Corrects the perspective of video.
430 F_phase: Phase shift fields.
431 F_photosensitivity: Filter out photosensitive epilepsy seizure-inducing
433 F_pixelize: Apply pixelization to video stream.
434 F_pixscope: Pixel data analysis for checking color and levels.
435 It will display sample values of color channels.
436 F_pp: Filters video using libpostproc.
437 F_pp7: Applies Postprocessing 7 filter.
438 F_prewitt: Apply prewitt operator.
439 F_pseudocolor: Make pseudocolored video frames.
440 F_pullup: Pullup from field sequence to frames.
441 F_readeia608: Read EIA-608 Closed Caption codes from
442 input video and write them to frame metadata.
443 F_readvitc: Reads vertical interval timecode and writes it to
445 F_realtime: Slows down filtering to match realtime.
446 F_removegrain: Removes grain.
447 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
448 F_rgbashift: Shift RGBA.
449 F_rgbtestsrc: Generate RGB test pattern.
450 F_roberts: Apply roberts cross operator which performs a
451 simple, quick 2-D spatial gradient measurement
452 on the video (usually a grayscale image). It
453 highlights regions of high spatial frequency
454 which most likely correspond to edges.
455 F_rotate: Rotates the input image.
456 F_sab: Applies shape adaptive blur.
457 F_scale: Scale the input video size and/or convert the image
459 F_scale_cuda: GPU accelerated video resizer.
460 F_scdet: Detect video scene change.
461 F_scharr: Apply scharr operator to input video stream.
462 F_scroll: Scroll input video horizontally and/or vertically
464 F_selectivecolor: Apply cmyk adjustments to specific color ranges.
465 F_separatefields: Split input video frames into fields.
466 F_setparams: Force field, or color property for the output video
468 F_setrange: Force color range for the output video frame.
469 F_shear: Shear transform the input image.
470 F_showinfo: Show textual information for each video frame.
471 F_showpalette: Display frame palette.
472 F_shuffleframes: Shuffles video frames.
473 F_shufflepixels: Shuffle video pixels.
474 F_shuffleplanes: Shuffles video planes.
475 F_sierpinski: Generate a Sierpinski carpet/triangle fractal, and
477 F_signalstats: Separates statistics from video analysis.
478 F_siti: Calculate Spatial Info (SI) and Temporal Info (TI) scores
479 for a video, as defined in ITU-T P.910:
480 Subjective video quality assessment methods for
481 multimedia applications.
482 F_smartblur: Blurs the input video without impacting the outlines.
483 Through the settings you can select the radius, the
484 strength and the threshold of luma and chroma.
485 F_smptebars: Generate SMPTE color bars.
486 F_smptehdbars: Generate SMPTE HD color bars.
487 F_sobel: Applies sobel operator.
488 F_spp: Applies a simple post processing filter.
489 F_stereo3d: Converts video stereoscopic 3D view.
490 F_super2xsai: Scales the input by 2x using the Super2xSal pixel art
492 F_swaprect: Swaps 2 rectangular objects in video.
493 F_swapuv: Swaps U and V components.
494 F_tpad: Temporarily pad video frames.
495 F_tblend: Blend successive frames.
496 F_testsrc: Generate test pattern.
497 F_testsrc2: Generate another test pattern.
498 F_thistogram: Compute and draw a color distribution histogram for
499 the input video across time.
500 F_tile: Tile several successive frames together.
501 F_tinterlace: Performs temporal field interlacing.
502 F_tlut2: Compute and apply a lookup table from two
504 F_tmedian: Pick median pixels from successive frames.
505 F_tmidequalizer: Apply Temporal Midway Equalization.
506 F_tmix: Mix successive video frames.
507 F_tonemap: Conversion to/from different dynamic ranges.
508 F_transpose: Transposes input video.
509 F_transpose_vaapi: VAAPI VPP for transpose.
510 F_unsharp: Sharpen or blur the input video.
511 F_untile: Untile a frame into a sequence of frames.
512 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
513 F_v360: Convert 360 videos between various formats.
514 F_vaguedenoiser: Applies a Wavelet based Denoiser.
515 F_vectorscope: Video vectorscope.
516 F_vflip: Flips the input video vertically.
517 F_vfrdet: Variable frame rate detect filter.
518 F_vibrance: Boost or alter saturation.
519 F_vignette: Makes or reverses a vignette effect.
520 Through the settings you can set the circle center
521 position on a X-Y axis,choose the angle, the aspect
522 and set the dithering of the vignette.
523 F_w3fdif: Applies Martin Weston three field deinterlace.
524 F_waveform: Video waveform monitor.
525 F_weave: Weaves input video fields into frames.
526 F_xbr: Scales the input using xBR algorithm.
527 F_yadif: Deinterlaces the input image.
528 F_yadif_cuda: Deinterlace CUDA frames.
529 F_yaepblur: Yet another edge preserving blur filter.
530 F_yuvtestsrc: Generate YUV test pattern.
531 F_zoompan: Applies Zoom & Pan effect.
532 F_zoneplate: Generate zone-plate.
534 # Description of FFmpeg Audio Plugins
536 F_abench: Benchmark part of a filtergraph.
537 F_acompressor: Audio compressor.
538 F_acontrast: Simple audio dynamic range compression/expansion
540 F_acrusher: Reduces audio bit resolution.
541 F_acue: Delay filtering to match a cue.
542 F_adecorrelate: Apply decorrelation to input audio stream.
543 F_adelay: Delays one or more audio channels.
544 F_adenorm: Remedy denormals by adding extremely low-level
546 F_aderivative: Compute derivative of input audio.
547 F_adynamicequalizer: Apply dynamic equalization to input
549 F_adrc: Audio spectral dynamic range controller.
550 F_adynamicsmooth: Apply dynamic smoothing to input audio stream.
551 F_aecho: Adds echoing to the audio.
552 F_aemphasis: Audio emphasis.
553 F_aeval: Filters audio signal according to specific expression.
554 F_aexciter: Enhance high frequency part of audio.
555 F_afade: Fades in/out input audio.
556 F_afdelaysrc: Generate a fractional delay FIR coefficients.
557 F_aformat: Convert the input audio to the specified format.
558 F_afreqshift: Apply frequency shifting to input audio.
559 F_afwtdn: Reduce broadband noise from input samples using
562 F_aiir: Apply infinite Impulse Response filter with supplied
564 F_aintegral: Compute integral of input audio.
565 F_alatency: Measure filtering latency.
566 F_allpass: Applies a two-pole all-pass filter.
567 F_aloop: Loops audio samples.
568 F_ametadata: Manipulate audio frame metadata.
569 F_anlmdn: Reduce broadband noise from stream using
571 F_anoisesrc: Generates a noise audio signal.
572 F_aperms: Set permissions for the output audio frame.
573 F_aphaser: Adds a phasing effect to the audio.
574 F_aphaseshift: Apply phase shifting to input audio.
575 F_apsyclip: Apply Psychoacoustic clipper to input audio
577 F_arealtime: Slows down filtering to match realtime.
578 F_aresample: Resamples audio data.
579 F_asetrate: Change the sample rate without altering the data.
580 F_asoftclip: Apply audio soft clipping - a type of distortion effect
581 where signal amplitude is saturated along a smooth
583 F_aspectralstats:Display frequency domain statistical
584 information about the audio channels.
585 Statistics are calculated and stored as metadata
586 for each audio channel and for each audio frame.
587 F_astats: Shows time domain statistics about audio frames.
588 F_asubboost: Boost subwoofer frequencies.
589 F_asubcut: Cut subwoofer frequencies.
590 F_asupercut: Cut super frequencies.
591 F_asuperpass: Apply high order Butterworth band-pass filter.
592 F_asuperstop: Apply high order Butterworth band-stop filter.
593 F_atempo: Adjusts audio tempo.
594 F_atilt: Apply spectral tilt filter to audio stream.
595 F_atrim: Pick one continuous section from the input and drop
597 F_bandpass: Applies a two-pole Butterworth band-pass filter.
598 F_bandreject: Applies a two-pole Butterworth band-reject filter.
599 F_bass: Boosts or cuts lower frequencies.
600 F_biquad: Applies a biquad IIR filter with the given coefficents.
601 F_chorus: Adds a chorus effect to the audio.
602 F_compand: Compresses or expands audio dynamic range.
603 F_compensationdelay: Audio compensation delay line.
604 F_crossfeed: Apply headphone crossfeed which blends the left &
605 right channels of a stereo audio recording. It is
606 mainly used to reduce extreme stereo separation of
607 low frequencies to produce speaker like sound.
608 F_crystalizer: Simple Expand Audio Dynamic Range filter.
609 F_dcshift: Applies a DC shift to the audio.
610 F_deesser: Apply de-essing to the audio.
611 F_drmeter: Measure audio dynamic range where setting window
612 length in seconds is used to split audio into
613 segments of equal length.
614 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
615 be sure to “attach effect” to all audio tracks by dragging
616 the plugin to the 1st audio track and then right mouse
617 clicking all subsequent audio tracks which brings up a menu.
618 Highlight the effect shown in the middle section and click OK.
619 F_earwax: Widens the stereo image. When using this plugin,
620 be sure to “attach effect” to all audio tracks by
621 dragging the plugin to the 1st audio track and then
622 right mouse clicking all subsequent audio tracks
623 which brings up a menu. Then highlight the effect
624 shown in the middle section and click OK.
625 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
626 F_extrastereo: Increases difference between stereo audio channels.
627 When using this plugin, be sure to “attach effect” to
628 all audio tracks by dragging the plugin to the 1st
629 audio track and then right mouse clicking all of the
630 next audio tracks which brings up a menu. Highlight
631 the effect shown in the middle section and click OK.
632 F_flanger: Applies a flanging effect to the audio.
633 F_haas: Apply Haas Stereo Enhancer for a more natural
634 sounding pan effect or more clarity in the center of
635 the mix. With this filter applied to mono signals it
636 gives some directionality and stretches its stereo
638 F_highpass: Applies a high-pass filter with 3dB point frequency.
639 F_hilbert: Generate Hilbert transform FIR coefficients.
640 F_loudnorm: EBU R128 loudness normalization.
641 F_lowpass: Applies a low-pass filter with 3dB point frequency.
642 F_mcompand: Multiband compress or expand audiodynamic range.
643 The input audio is divided into bands which is like
644 the crossover of a loudspeaker, resulting in flat
645 frequency response when absent compander action.
646 F_pan: Remix channels with coefficients (panning).
647 F_silenceremove: Removes silence.
648 F_sine: Generate sine wave audio signal.
649 F_stereotools: Applies various stereo tools. When using this plugin,
650 be sure to “attach effect” to all audio tracks by
651 dragging the plugin to the 1st audio track and then
652 right mouse clicking all subsequent audio tracks
653 bringing up a menu. Highlight the effect shown
654 in the middle section and click OK.
655 F_stereowiden: Applies stereo widening effect. When using this
656 plugin, be sure to “attach effect” to all audio
657 tracks by dragging the plugin to the 1st audio track
658 and then right mouse clicking all subsequent audio
659 tracks bringing up a menu. Highlight the effect
660 shown in the middle section and click OK.
661 F_tiltshelf: Boost or cut the lower frequencies and cut or boost
662 higher frequencies of the audio using a two-pole
663 shelving filter with a response similar to that of
664 a standard hi-fi’s tone-controls.
665 This is also known as shelving equalisation (EQ).
666 F_treble: Boosts or cuts upper frequencies.
667 F_tremolo: Applies tremolo effect.
668 F_vibrato: Applies vibrato effect.
669 F_virtualbass: Apply audio Virtual Bass filter.
670 F_volume: Change input volume.
671 F_volumedetect: Detect audio volume.
675 L_AM pitchshifter: Runs a single write pointer and two read pointers
676 over a ringbuffer. The output is faded between the
677 two readpointers according to the sine of the
678 distance from the write pointer. The design is based
679 on the mechanism of a mechanical pitchshifter.
680 L_Aliasing: Effect that causes different signals to become
681 aliases of one another when sampled.
682 #Allpass delay line, cubic spline interpolation:
683 #Allpass delay line, linear interpolation:
684 #Allpass delay line, noninterpolating:
685 L_Analogue Oscillator: Simulates the output you get from an analogue
686 synth's oscillators. You can get a reasonable
687 emulation of a 303's square.
689 L_Artificial latency: Used to correct for latency between channels.
690 L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor
691 given, and makes it a square wave in the process.
692 Has some amplitude tracking capability.
693 AudioScope: Convert input audio to video output representing the
694 audio power spectrum. Shows you the sound wave.
696 L_Barry's Satan Maximiser: Compresses signals with a very short attack and
697 decay, infinite ratio and hard knee. Gives good
698 harsh (non-musical) distortion.
699 L_Bode frequency shifter: A popular analogue synth module, it works by
700 shifting all the frequencies of an input signal up or
701 down by a specified frequency
702 L_Bode frequency shifter (CV): Controls the frequency shift applied to
703 the input signal, in KHz.
704 L_Chebyshev distortion: Interesting distortion effect that is seeded
705 from incoming signal envelope.
706 Chorus: Adds a chorus effect to the audio.
707 L_Comb Filter: Controls the distance between the filters peaks.
708 L_Comb Splitter: Divides the input up into two parts with frequency
709 peaks at f Hz intervals, skewed by f/2 Hz between
711 #Comb delay line, cubic spline interpolation:
712 #Comb delay line, linear interpolation:
713 #Comb delay line, noninterpolating:
714 L_Constant Signal Generator: Add an output DC offset at the given amplitude
715 to the input signal. It has no real use other than for
716 debugging and in modular synths.
717 L_Crossfade: Controls the degree to which the inputs are mixed
718 into the output. Value of -1 means that the output is
719 just the A input, and a value of 1.0 means it is just
721 L_Crossfade (4 outs): Controls the degree to which the inputs are mixed
722 into the output. Value of -1 means the output is just
723 the A input, and a value of 1.0 means it is just the B.
724 L_Crossover distortion: Simulation of the distortion that happens in class
725 B and AB power amps when the signal crosses 0.
726 Compressor: Lessen the dynamic range between the loudest and
727 quietest parts of an audio signal by boosting the
728 quieter signals and attenuating the louder signals.
729 Compressor Multi: Compressor that acts on 3 distinct frequency bands
730 instead of the entire singe sprectrum.
731 DC Offset: Remove DC Offset, which is usually an undesirable
732 characteristic of a recording normally caused by
733 defective equipment. (Has no controls)
734 L_DC Offset Remover: Remove DC Offset, which is usually an undesirable
735 characteristic of a recording normally caused by
737 L_DJ EQ: 3-band Equalization - Hi-Mid-Lo.
740 L_Decimator: Reduces the effective sample rate, and reduces the
741 bit depth of the input signal.
742 L_Declipper: Removes clicks from input signals.
743 Delay audio: Delay the audio by a specified time offset.
745 Denoise: Reduce audio background noise.
746 DenoiseFFT: Noise removal from audio using FFT editing.
747 Despike: Detect and eliminate out of range impulse values.
748 L_Diode Processor: Mangles the signal as if it had been passed through
749 a diode rectifier network.
750 L_Dyson compressor: Compress peaks to reduce dynamic range and
751 create room to increase audio levels
752 EQ Graphic: Graphic equalizer which sets the output levels for
753 specified frequency bands.
754 EQ Parametric: Parametric equalizer to show and output levels for
755 frequency, quality, level, mode, and wetness.
756 Echo: Add echo - reflection of sound - for effect.
757 . Level represents the volume adjustment
758 . Atten is the reflected output level
759 . Offset is the lag in the attenuated echo signal
760 EchoCancel: Removes echoes from audio to improve the quality.
761 Detects and removes time delayed reflections.
762 L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
764 L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
765 just over 5ms of lantecy to the input signal, but
766 guarantees no signals over the limit, and tries to
767 get the minimum amount of distortion.
768 L_Fast overdrive: Compresses the extreme peaks to make a sound
769 similar to an overdriven amplifier.
770 Flanger: Adds a flanger effect to the audio.
771 L_Flanger: Digital flanger implementation. Uses excursion,
772 controlled bandwidth modulation function, which
773 makes the modulation less repetitive and noticable.
774 L_Foldover distortion: Uses a sine wave approximation to simulate
775 valve style foldover distortion.
776 L_Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
777 Has different dynamics than a normal delay
778 Freeverb: Adds effect of multiple decaying echoes to audio
779 signals based on a specific algorithm. Common use
780 of reverb is simulate music played in a closed room.
781 L_Frequency tracker: Controls the level of damping applied to the output.
782 High values make the frequency output jump
783 around, low values make it a bit slow to respond.
784 L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
785 L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
786 L_GSM simulator: Encodes and decodes signal using the GSM voice
787 compression system. Has the effect of making it
788 sound like being sent over a European mobile phone
790 L_GVerb: A mono In, stereo Out reverb implementation.
791 Gain: Add gain, input level, to increase/decrease loudness.
793 L_Giant flange: A normal flanger with excessively long delay times.
794 L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
796 L_Glame Bandpass Filter: Allows you to tweak the number of stages used
797 for filtering. Every stage adds two more poles,
798 which leads to a steeper dropoff.
799 #L_Glame Butterworth X-over Filter:
800 L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
801 of stages used for filtering. Every stage adds 2
802 more poles, which leads to steeper dropoff.
803 #L_Glame Lowpass Filter:
804 L_Gong beater: Simulates the action of a beator on a gong surface,
805 used to trigger the gong physical model.
806 L_Gong model: Physical model of a metal gong.
807 L_Hard Limiter: Brick hard limiter with residue mixer.
808 L_Harmonic generator: Allows you to add harmonics and remove the
809 fundamental from any audio signal.
810 L_Hermes Filter: Simulation of a modern analogue synth - a Pro Tone,
811 L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
812 harmonics appropriately with the base frequencies.
813 L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
814 outputs the 90 degree phase shifted signal and the
815 unshifted signal, both delayed by an equal amount.
816 L_Impulse convolver: Convolver for a set of short impulses which have to
818 Interpolate: Generate a smooth curve based on sound (currently,
819 does not appear to work). Has no controls.
820 Invert Audio: Reverses the numerical sign of the digital audio.
822 L_Inverter: Utility plugin that inverts the signal.
823 L_Karaoke: Attempts to strip the vocals from a stereo signal.
824 L_L/C/R Delay: A left/center/right delay with feedback
826 L_LS Filter: Filter similiar to the filter used in giga sampler.
827 Live Audio: Reads audio directly from the soundcard input,
828 replacing any audio on track.
829 Loop audio: Loop some number of samples of audio over & over.
830 #Overlay: Overlay Top or Bottom track in Add/Multiply mode.
831 L_Mag's Notch Filter: Allows you to tweak the number of stages used for
832 filtering. Every stage adds two more poles, which
833 leads to a steeper dropoff.
834 L_Matrix Spatialiser: Simple spatializer to control the width of a
836 #L_Matrix; MS to Stereo:
837 #L_Matrix; Stereo to MS:
838 L_Modulatable delay: A delay whose tape is modulated at audio rate.
839 L_Mono to Stereo splitter: Takes mono input signal, and outputs it to
840 both left and right channel.
841 L_Multiband EQ: Multiband graphical equalizer implemented using
843 L_Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
844 using a sync based noise interpolation method to
845 produce a modulation law making it possible to
846 have many voices without the metallic, artificial
848 #L_Nonbandlimited single-sample impulses (Frequency; Control):
849 L_Pitch Scaler: Pitch shifter implementation that scales the
850 harmonics appropriately with the base frequencies.
851 Pitch shift: Uses FFT to try to change the pitch without
852 changing the duration.
853 L_Plate reverb: Physical model of a steel plate reverb. It uses 8
854 linear waveguides to model the plate.
855 L_Pointer cast distortion: Distortion is created by treating the floating
856 point repesentation of the input signal as a 0.32 1's
857 complement fixed point integer. Not musical but still
858 recognizable. Makes interesting noises.
859 L_Rate shifter: Stretches or compresses the input with a ringbuffer.
860 Remove Gaps: Remove silent gap (below DB threshold) which
861 persist for more than the time limit.
862 ResampleRT: Allows you to convert an audio file from one
863 sample rate to another.
864 L_Retro Flanger: Model of someone flanging the input. Models the
865 tape saturation effects and frequency smear of a
866 manual flanger. Results are distorted, but more
867 subtle flanger sound than from a digital flanger.
868 Reverb: Reflections of sound to add depth and fullness.
869 Simulates creation of a large number of reflections
870 (lots of walls) which build up and then decay.
871 L_Reverse Delay (5s max): A reverse delay.
872 Reverse audio: Play the audio backwards.
873 L_Ringmod with LFO: Simple ring modulator and LFO.
874 L_Ringmod with two inputs: Simple 2 input ring modulator.
875 L_SC1: High quality RMS compressor for musical work.
876 L_SC2: Compressor with sidechain.
877 L_SC3: Stereo compressor with sidechain input.
878 L_SC4: Stereo compressor with variable envelope follower
879 for RMS / peak behavior.
880 L_SC4 mono: Mono compressor with variable envelope follower
881 for RMS / peak behavior.
882 L_SE4: Stereo expander with variable envelope follower for
884 L_Signal sifter: Sorts and mixes blocks of the input signal to give a
885 bumpy ramp effect. Can produce interesting noises.
886 L_Simple amplifier: Controls the gain of the input signal in dB's.
887 #L_Simple delay line, cubic spline interpolation:
888 #L_Simple delay line, linear interpolation:
889 #L_Simple delay line, noninterpolating:
890 L_Sine + cosine oscillator: Simple oscillator that outputs sinewaves
891 with a 90 degree phase shift between them.
892 L_Single band parametric: A single band of a parametric filter.
893 L_Sinus wavewrapper: Produces unusual distortion, for amp like tone.
895 SoundLevel: Displays the Max/RMS sound level in decibels.
896 Spectrogram: Visual representation of the sound levels at
897 specified frequencies as they vary with time.
898 L_State Variable Filter: Oversampled state variable filter with tweaks.
899 L_Step Demuxer: Inputs up to 8 signals & switches between them on
900 output when the signal on the clock input goes high.
901 L_Surround matrix encoder: Allows you to encode 4 channels of sound into
902 a stereo compatible stream that will be decoded by
903 a Dolby1 Surround/Pro-Logic decoder into Left, Right,
904 Center and Surround signals.
905 Synthesizer: Generate synthesizer sounds; to set key data, turn
906 on Generate keyframes while tweeking.
907 L_Tape Delay Simulation: Models the tape motion and some smear effect.
908 Time Stretch RT: Change the speed of an audio signal without
910 Tremolo: Applies a tremolo effect to the audio.
911 #L_Transient mangler:
912 #L_Triple band parametric with shelves:
914 L_Valve saturation: Model of valve (tube) distortion, lacking some of
915 the harmonics you would get in a real tube amp.
916 L_Vocoder: A category of voice codec that analyzes and
917 synthesizes the human voice signal for audio data
918 compression, multiplexing, voice encryption, voice
920 L_VyNil (Vinyl Effect): Sounds like it is being played from a record.
921 L_Wave Terrain Oscillator: x and y move the cursor around on a 2D
922 landscape wavetable used to generate the output.
923 L_Wave shaper: Reshapes the wave by an exponential function,
924 L_z-1: Implements the z-1 function - a single sample delay.
926 # LV2 Calf Audio Plugins
928 L2_Calf Analyzer: Has a frequency domain display and a goniometer.
929 L2_Calf Bass Enhancer: Harmonics for fattening the lower end.
930 L2_Calf Compensation Delay Line: A metric based delay to compensate for
931 differing positions of microphones or speakers.
932 L2_Calf Compressor: Smooth sounding dynamic compressor with varied
934 L2_Calf Crusher: Lets you crush the signal by reducing bit resolution.
935 L2_Calf Deesser: An optimized filter stage in the sidechain gives you
936 good control over dynamic highs.
937 L2_Calf Emphasis: Adds/subtracts different frequency response curves
938 to create standard compliant material for different media.
939 L2_Calf Envelope Filter: A filter following the envelope of a signal.
940 L2_Calf Equalizer 12 Band: Filter Equalizer providing specialized
941 tools for everyday signal processing.
942 L2_Calf Equalizer 30 Band: Uses different filters for manipulations
944 L2_Calf Equalizer 5 Band: Filter Equalizer providing specialized
945 tools for everyday signal processing.
946 L2_Calf Equalizer 8 Band: Filter Equalizer providing specialized
947 tools for everyday signal processing.
948 L2_Calf Exciter: Filtered distortion to add brilliance to your tracks.
949 L2_Calf Filter: Selectable 12dB/24dB/36dB rolloff, lowpass or highpass
950 with inertia/smoothing for cutoff for more analog sound.
951 L2_Calf Filterclavier: Controllable via MIDI and follows Note-On
952 signals with its frequency settings.
953 L2_Calf Flanger: Simple stereo flanger with linear interpolation.
954 L2_Calf Fluidsynth: Implementation of a Fluidsynth SF2 sample player.
955 L2_Calf Gate: Solid based noise gate.
956 L2_Calf Haas Stereo Enhancer: Widens your stereo material via a simple
958 L2_Calf Limiter: Uses lookahead technology to smooth the gain reduction
959 process while preventing signals from rising above a threshold.
960 L2_Calf Mono Compressor: Single banded compressor.
961 L2_Calf Mono Input: Useful functions to deal with split processes like
962 phase inversion and balance.
963 L2_Calf Monosynth: Simple monophonic synthesizer useful for synth
965 L2_Calf Multi Chorus: Multi-tape stereo chorus with adjustable number
967 L2_Calf Multiband Compressor: Based on Thor's compressions routine; 4
968 channels with separate compression stages increases loudness.
969 L2_Calf Multiband Gate: Flexible 4 channels with separate gate stages.
970 L2_Calf Multiband Limiter: Brings presence, punch, and loudness to
972 L2_Calf Organ: An organ synthesizer which produces different sounds.
973 L2_Calf Phaser: Basic stereo phaser with all typical settings.
974 L2_Calf Pulsator: In between an autopanner and a tremolo; also produces
975 funny stereo effects.
976 L2_Calf Reverb: Simple reverb with basic controls and neutral sound.
977 L2_Calf Reverse Delay: Reverses the input signal while feeding the
978 delay buffer resulting in a reversed sound effect.
979 L2_Calf Ring Modulator: Extends the typical ring modulation by 2 LFO.
980 L2_Calf Rotary Speaker: Morphs between slow/fast mode when switched
981 using MIDI, control ports, or automation.
982 L2_Calf Saturator: Universal distortion tool; can act as guitar
983 distortion or harmonics generator.
984 L2_Calf Sidechain Compressor: Based on Thor's compression routine; a
985 universal tool for any problem concerning sound dynamics.
986 L2_Calf Sidechain Gate: Precise gating, especially in drum recordings.
987 L2_Calf Sidechain Limiter: Acts like the multiband limiter but provides
988 an additional stereo channel to feed material.
989 L2_Calf Stereo Tools: Toolbox for handling stereo signals; can change
990 M/S microphone signals to L/R and vice versa.
991 L2_Calf Tape Simulator: Modifies signals as if they were recorded on
992 a tape machine. Simulates aspects of magnetical recordings.
993 L2_Calf Transient Designer: Used to modify the envelope of percussive
994 signals like drum sounds or percussion instruments.
995 L2_Calf Vintage Delay: Simple simulation of tape echo with a filter
996 in a feedback loop and BPM-based time setting.
997 L2_Calf Vocoder: Modulates the frequency response of a carrier signal
998 by measuring response of a modulator signal in realtime.
999 L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
1001 L2_Calf X-Over 2 Band: Flexible way to split a signal in different
1002 frequency bands for feeding dedicated speaker setups.
1003 L2_Calf X-Over 3 Band: Flexible way to split a signal in different
1004 frequency bands for feeding dedicated speaker setups.
1005 L2_Calf X-Over 4 Band: Flexible way to split a signal in different
1006 frequency bands for feeding dedicated speaker setups.
1008 #L2_Example MIDI Gate
1009 #L2_Example Metrobome
1012 # Transitions - Audio and Video
1014 Crossfade: Creates a smooth transition from one audio source
1015 edit to another. The crossfade has the first
1016 source fade out while the second fades in.
1017 BandSlide: Bands slide across video to see the image slide.
1018 BandWipe: Bands wipe across the video to see the mask slides.
1019 Dissolve: A soft dissolve transition between two video
1020 segments. The left segment turns more transparent
1021 while at the same time the right segment
1022 materializes into place.
1023 Flash: Video flashes when transitioning between segments.
1024 IrisSquare: Video switches segments via a small rectangular
1025 view that gradually grows to full size.
1026 Shape Wipe: Wipe a specific shape across the video. Available
1027 shapes are: Butterfly, burst, circle-s, clock, cloud-s,
1028 cross-s, diagonal-s, diamond-s, door-s, gravity,
1029 heart, linear-s, Plasma, specks, spiral, tile-s, and
1031 Slide: Image slides into view - can set: Left/Right/In/Out.
1032 Wipe: Wipe the image across screen starting left or right.
1033 Zoom: Zoom out video at X/Y magnification for X seconds.