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[goodguy/cinelerra.git]
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overlay_nearest_rgba8888.C
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#include "overlaynearest.h"
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// parallel build
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#define BLEND(FN) XBLEND_3NN(FN, z_int32_t, z_uint8_t, 0xff, 4, 0, .5f);
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void NNUnit::rgba8888() { BLEND_SWITCH(BLEND); }
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