#include "edl.h"
#include "edlsession.h"
#include "filesystem.h"
+#include "file.h"
#include "filexml.h"
#include "fonts.h"
#include "keys.h"
mwindow->session->vwindow_y,
mwindow->session->vwindow_w,
mwindow->session->vwindow_h,
- 100,
- 100,
- 1,
- 1,
- 0) // Hide it
+ xS(100), yS(100), 1, 1, 0) // Hide it
{
this->mwindow = mwindow;
this->vwindow = vwindow;
// source = 0;
strcpy(loaded_title, "");
highlighted = 0;
+// *** CONTEXT_HELP ***
+ context_help_set_keyword("Viewer Window");
}
VWindowGUI::~VWindowGUI()
for( int i=channels; --i>=0; ) delete samples[i];
delete render_engine;
- delete cache;
+ cache->remove_user();
delete canvas->refresh_frame;
canvas->refresh_frame = vframe;
canvas->refresh(1);
mwindow->theme->vtransport_x,
mwindow->theme->vtransport_y);
transport->create_objects();
+ transport->set_transport(LOOP_MODE);
//printf("VWindowGUI::create_objects 1\n");
// add_subwindow(fps_title = new BC_Title(mwindow->theme->vedit_x, y, ""));
canvas = new VWindowCanvas(mwindow, this);
canvas->create_objects(mwindow->edl);
- canvas->use_vwindow();
-
-
+ char vsplash_path[BCTEXTLEN];
+ int vsplash_len = sizeof(vsplash_path)-1;
+ snprintf(vsplash_path, vsplash_len, "%s/vsplash.png", File::get_cindat_path());
+ VFrame *vsplash = VFramePng::vframe_png(vsplash_path);
+ if( vsplash ) {
+ BC_WindowBase *vcanvas = canvas->get_canvas();
+ vcanvas->draw_vframe(vsplash,
+ 0,0, vcanvas->get_w(), vcanvas->get_h(),
+ 0,0, vsplash->get_w(), vsplash->get_h(), 0);
+ vcanvas->flash(1);
+ delete vsplash;
+ }
//printf("VWindowGUI::create_objects 1\n");
add_subwindow(timebar = new VTimeBar(mwindow,
this,
case 'Z':
mwindow->redo_entry(this);
break;
- case 'f':
- unlock_window();
- if( canvas->get_fullscreen() )
- canvas->stop_fullscreen();
- else
- canvas->start_fullscreen();
- lock_window("VWindowGUI::keypress_event 1");
- break;
+ case 'f': {
+ int on = canvas->get_fullscreen() ? 0 : 1;
+ canvas->set_fullscreen(on, 1);
+ break; }
case ESC:
- unlock_window();
- if( canvas->get_fullscreen() )
- canvas->stop_fullscreen();
- lock_window("VWindowGUI::keypress_event 2");
+ canvas->set_fullscreen(0, 1);
break;
case KEY_F1:
case KEY_F2:
}
if( !result )
result = transport->keypress_event();
+ if( !result )
+ result = context_help_check_and_show();
return result;
}
0, // use_cut
0, // use_commerical
0, // use_goto
- 1) // use_clk2play
+ 1, // use_clk2play
+ 1, // use_scope
+ 0, // use_gang_tracks
+ 0) // use_timecode
{
this->mwindow = mwindow;
this->vwindow = vwindow;
void VWindowEditing::panel_fit_autos(int all) {}
void VWindowEditing::panel_set_editing_mode(int mode) {}
void VWindowEditing::panel_set_auto_keyframes(int v) {}
+void VWindowEditing::panel_set_span_keyframes(int v) {}
void VWindowEditing::panel_set_labels_follow_edits(int v) {}
+void VWindowEditing::panel_set_gang_tracks(int v) {}
VWindowSource::VWindowSource(MWindow *mwindow, VWindowGUI *vwindow, int x, int y)
- : BC_PopupTextBox(vwindow,
- &vwindow->sources,
- "",
- x,
- y,
- 200,
- 200)
+ : BC_PopupTextBox(vwindow, &vwindow->sources, "",
+ x, y, xS(200), yS(200))
{
this->mwindow = mwindow;
this->vwindow = vwindow;
this->gui = gui;
}
+void VWindowCanvas::create_objects(EDL *edl)
+{
+ Canvas::create_objects(edl);
+ canvas_menu->add_item(new CanvasPopupRemoveSource(this));
+}
+
void VWindowCanvas::zoom_resize_window(float percentage)
{
EDL *edl = gui->vwindow->get_edl();
gui->resize_event(new_w, new_h);
}
+void VWindowCanvas::zoom_auto()
+{
+ EDL *edl = gui->vwindow->get_edl();
+ if(!edl) edl = mwindow->edl;
+ set_zoom(edl, 0);
+}
+
void VWindowCanvas::close_source()
{
gui->vwindow->interrupt_playback(1);
gui->vwindow->delete_source(1, 1);
}
+int VWindowCanvas::scope_on()
+{
+ EditPanelScopeDialog *scope_dialog = gui->edit_panel->scope_dialog;
+ if( !scope_dialog || !scope_dialog->scope_gui ) return 0;
+ if( scope_dialog->scope_gui->use_refresh ) return 0;
+ if( scope_dialog->scope_gui->use_release ) return 0;
+ return scope_dialog->running();
+}
+
+void VWindowCanvas::draw_scope(VFrame *output, int refresh)
+{
+ if( !output ) return;
+ EditPanelScopeDialog *scope_dialog = gui->edit_panel->scope_dialog;
+ if( !scope_dialog || !scope_dialog->scope_gui ) return;
+ if( scope_dialog->scope_gui->use_refresh && !refresh ) return;
+ if( scope_dialog->scope_gui->use_release && refresh >= 0 ) return;
+ scope_dialog->process(output);
+}
+
+int VWindowCanvas::button_release_event()
+{
+ BC_WindowBase *window = get_canvas();
+ if( window && !window->get_video_on() )
+ draw_scope(refresh_frame, -1);
+ return Canvas::button_release_event();
+}
void VWindowCanvas::draw_refresh(int flush)
{
+ if( !get_canvas()->get_video_on() ) {
+ int cw = get_canvas()->get_w(), ch = get_canvas()->get_h();
+ get_canvas()->clear_box(0, 0, cw, ch);
+ }
EDL *edl = gui->vwindow->get_edl();
-
- if(!get_canvas()->get_video_on()) get_canvas()->clear_box(0, 0, get_canvas()->get_w(), get_canvas()->get_h());
- if(!get_canvas()->get_video_on() && refresh_frame && edl)
- {
- float in_x1, in_y1, in_x2, in_y2;
- float out_x1, out_y1, out_x2, out_y2;
- get_transfers(edl,
- in_x1, in_y1, in_x2, in_y2,
- out_x1, out_y1, out_x2, out_y2);
+ if( refresh_frame && edl ) {
+ int ow = get_output_w(edl), oh = get_output_h(edl);
+ if( ow > 0 && oh > 0 ) {
+ float in_x1, in_y1, in_x2, in_y2;
+ float out_x1, out_y1, out_x2, out_y2;
+ get_transfers(edl,
+ in_x1, in_y1, in_x2, in_y2,
+ out_x1, out_y1, out_x2, out_y2);
// input scaled from session to refresh frame coordinates
- int ow = get_output_w(edl);
- int oh = get_output_h(edl);
- int rw = refresh_frame->get_w();
- int rh = refresh_frame->get_h();
- float xs = (float)rw / ow;
- float ys = (float)rh / oh;
- in_x1 *= xs; in_x2 *= xs;
- in_y1 *= ys; in_y2 *= ys;
- get_canvas()->draw_vframe(refresh_frame,
- (int)out_x1,
- (int)out_y1,
- (int)(out_x2 - out_x1),
- (int)(out_y2 - out_y1),
- (int)in_x1,
- (int)in_y1,
- (int)(in_x2 - in_x1),
- (int)(in_y2 - in_y1),
+ int rw = refresh_frame->get_w();
+ int rh = refresh_frame->get_h();
+ float xs = (float)rw / ow;
+ float ys = (float)rh / oh;
+ in_x1 *= xs; in_x2 *= xs;
+ in_y1 *= ys; in_y2 *= ys;
+ get_canvas()->draw_vframe(refresh_frame,
+ (int)out_x1, (int)out_y1,
+ (int)(out_x2 - out_x1), (int)(out_y2 - out_y1),
+ (int)in_x1, (int)in_y1,
+ (int)(in_x2 - in_x1), (int)(in_y2 - in_y1),
0);
+ }
}
-
- if(!get_canvas()->get_video_on())
- {
+ if( !get_canvas()->get_video_on() ) {
draw_overlays();
get_canvas()->flash(flush);
}