+
+CWindowMaskFocus::CWindowMaskFocus(MWindow *mwindow, CWindowMaskGUI *gui, int x, int y)
+ : BC_CheckBox(x, y, gui->focused, _("Focus"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Center for rotate/scale"));
+}
+
+CWindowMaskFocus::~CWindowMaskFocus()
+{
+}
+
+int CWindowMaskFocus::handle_event()
+{
+ gui->focused = get_value();
+ gui->update();
+ gui->update_preview();
+ return 1;
+}
+
+int CWindowMaskFocus::calculate_w(CWindowMaskGUI *gui)
+{
+ int w, h;
+ calculate_extents(gui, &w, &h, _("Focus"));
+ return w;
+}
+
+CWindowMaskScaleXY::CWindowMaskScaleXY(MWindow *mwindow, CWindowMaskGUI *gui,
+ int x, int y, VFrame **data, int v, int id, const char *tip)
+ : BC_Toggle(x, y, data, v)
+{
+ this->id = id;
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(tip);
+}
+
+CWindowMaskScaleXY::~CWindowMaskScaleXY()
+{
+}
+
+int CWindowMaskScaleXY::handle_event()
+{
+ gui->scale_mode = id;
+ gui->mask_scale_x->update(id == MASK_SCALE_X);
+ gui->mask_scale_y->update(id == MASK_SCALE_Y);
+ gui->mask_scale_xy->update(id == MASK_SCALE_XY);
+ return 1;
+}
+
+CWindowMaskHelp::CWindowMaskHelp(MWindow *mwindow, CWindowMaskGUI *gui, int x, int y)
+ : BC_CheckBox(x, y, 0, _("Help"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Show help text"));
+}
+
+CWindowMaskHelp::~CWindowMaskHelp()
+{
+}
+
+int CWindowMaskHelp::handle_event()
+{
+ gui->helped = get_value();
+ gui->resize_window(gui->get_w(),
+ gui->helped ? gui->help_h : gui->help_y);
+ gui->update();
+ return 1;
+}
+
+CWindowMaskDrawMarkers::CWindowMaskDrawMarkers(MWindow *mwindow, CWindowMaskGUI *gui, int x, int y)
+ : BC_CheckBox(x, y, gui->markers, _("Markers"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip("Display points");
+}
+
+CWindowMaskDrawMarkers::~CWindowMaskDrawMarkers()
+{
+}
+
+int CWindowMaskDrawMarkers::handle_event()
+{
+ gui->markers = get_value();
+ gui->update();
+ gui->update_preview();
+ return 1;
+}
+
+CWindowMaskDrawBoundary::CWindowMaskDrawBoundary(MWindow *mwindow, CWindowMaskGUI *gui, int x, int y)
+ : BC_CheckBox(x, y, gui->boundary, _("Boundary"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip("Display mask outline");
+}
+
+CWindowMaskDrawBoundary::~CWindowMaskDrawBoundary()
+{
+}
+
+int CWindowMaskDrawBoundary::handle_event()
+{
+ gui->boundary = get_value();
+ gui->update();
+ gui->update_preview();
+ return 1;
+}
+
+
+CWindowMaskFeather::CWindowMaskFeather(MWindow *mwindow, CWindowMaskGUI *gui, int x, int y)
+ : BC_TumbleTextBox(gui, 0, INT_MIN, INT_MAX, x, y, xS(64), 2)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+}
+CWindowMaskFeather::~CWindowMaskFeather()
+{
+}
+
+int CWindowMaskFeather::update(float v)
+{
+ gui->feather_slider->update(v);
+ return BC_TumbleTextBox::update(v);
+}
+
+int CWindowMaskFeather::update_value(float v)
+{
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+#ifdef USE_KEYFRAME_SPANNING
+ int create_it = 0;
+#else
+ int create_it = 1;
+#endif
+
+ mwindow->undo->update_undo_before(_("mask feather"), this);
+
+// Get existing keyframe
+ gui->get_keyframe(track, autos, keyframe,
+ mask, point, create_it);
+ if( track ) {
+ int gang = gui->gang_feather->get_value();
+#ifdef USE_KEYFRAME_SPANNING
+ MaskAuto temp_keyframe(mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+ keyframe = &temp_keyframe;
+#endif
+ float change = v - mask->feather;
+ int k = mwindow->edl->session->cwindow_mask;
+ int n = gang ? keyframe->masks.size() : k+1;
+ for( int i=gang? 0 : k; i<n; ++i ) {
+ if( !gui->mask_enables[i]->get_value() ) continue;
+ SubMask *sub_mask = keyframe->get_submask(i);
+ float feather = sub_mask->feather + change;
+ sub_mask->feather = feather;
+ }
+#ifdef USE_KEYFRAME_SPANNING
+ autos->update_parameter(keyframe);
+#endif
+ gui->update_preview();
+ }
+
+ mwindow->undo->update_undo_after(_("mask feather"), LOAD_AUTOMATION);
+ return 1;
+}
+
+int CWindowMaskFeather::handle_event()
+{
+ float v = atof(get_text());
+ if( fabsf(v) > MAX_FEATHER )
+ BC_TumbleTextBox::update((float)(v>=0 ? MAX_FEATHER : -MAX_FEATHER));
+ gui->feather_slider->update(v);
+ return gui->feather->update_value(v);
+}
+
+CWindowMaskFeatherSlider::CWindowMaskFeatherSlider(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y, int w, float v)
+ : BC_FSlider(x, y, 0, w, w, -FEATHER_MAX-5, FEATHER_MAX+5, v)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_precision(0.01);
+ timer = new Timer();
+ stick = 0;
+ last_v = 0;
+ max = FEATHER_MAX;
+}
+
+CWindowMaskFeatherSlider::~CWindowMaskFeatherSlider()
+{
+ delete timer;
+}
+
+int CWindowMaskFeatherSlider::handle_event()
+{
+ int sticky = 0;
+ float v = get_value();
+ if( fabsf(v) > MAX_FEATHER )
+ v = v>=0 ? MAX_FEATHER : -MAX_FEATHER;
+ if( stick && timer->get_difference() >= 250 )
+ stick = 0; // no events for .25 sec
+ if( stick && (last_v * (v-last_v)) < 0 )
+ stick = 0; // dv changed direction
+ if( stick ) {
+ if( --stick > 0 ) {
+ timer->update();
+ update(last_v);
+ return 1;
+ }
+ if( last_v ) {
+ max *= 1.25;
+ if( max > MAX_FEATHER ) max = MAX_FEATHER;
+ update(get_w(), v=last_v, -max-5, max+5);
+ button_release_event();
+ }
+ }
+ else if( v > max ) { v = max; sticky = 24; }
+ else if( v < -max ) { v = -max; sticky = 24; }
+ else if( v>=0 ? last_v<0 : last_v>=0 ) { v = 0; sticky = 16; }
+ if( sticky ) { update(v); stick = sticky; timer->update(); }
+ last_v = v;
+ gui->feather->BC_TumbleTextBox::update(v);
+ return gui->feather->update_value(v);
+}
+
+int CWindowMaskFeatherSlider::update(float v)
+{
+ float vv = fabsf(v);
+ if( vv > MAX_FEATHER ) vv = MAX_FEATHER;
+ while( max < vv ) max *= 1.25;
+ return update(get_w(), v, -max-5, max+5);
+}
+int CWindowMaskFeatherSlider::update(int r, float v, float mn, float mx)
+{
+ return BC_FSlider::update(r, v, mn, mx);
+}
+
+CWindowMaskFade::CWindowMaskFade(MWindow *mwindow, CWindowMaskGUI *gui, int x, int y)
+ : BC_TumbleTextBox(gui, 0, -100.f, 100.f, x, y, xS(64), 2)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+}
+CWindowMaskFade::~CWindowMaskFade()
+{
+}
+
+int CWindowMaskFade::update(float v)
+{
+ gui->fade_slider->update(v);
+ return BC_TumbleTextBox::update(v);
+}
+
+int CWindowMaskFade::update_value(float v)
+{
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+#ifdef USE_KEYFRAME_SPANNING
+ int create_it = 0;
+#else
+ int create_it = 1;
+#endif
+
+ mwindow->undo->update_undo_before(_("mask fade"), this);
+
+// Get existing keyframe
+ gui->get_keyframe(track, autos, keyframe,
+ mask, point, create_it);
+ if( track ) {
+ int gang = gui->gang_fader->get_value();
+#ifdef USE_KEYFRAME_SPANNING
+ MaskAuto temp_keyframe(mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+ keyframe = &temp_keyframe;
+#endif
+ float change = v - mask->fader;
+ int k = mwindow->edl->session->cwindow_mask;
+ int n = gang ? keyframe->masks.size() : k+1;
+ for( int i=gang? 0 : k; i<n; ++i ) {
+ if( !gui->mask_enables[i]->get_value() ) continue;
+ SubMask *sub_mask = keyframe->get_submask(i);
+ float fader = sub_mask->fader + change;
+ bclamp(fader, -100.f, 100.f);
+ sub_mask->fader = fader;
+ }
+#ifdef USE_KEYFRAME_SPANNING
+ autos->update_parameter(keyframe);
+#endif
+ gui->update_preview();
+ }
+
+ mwindow->undo->update_undo_after(_("mask fade"), LOAD_AUTOMATION);
+ return 1;
+}
+
+int CWindowMaskFade::handle_event()
+{
+ float v = atof(get_text());
+ gui->fade_slider->update(v);
+ return gui->fade->update_value(v);
+}
+
+CWindowMaskFadeSlider::CWindowMaskFadeSlider(MWindow *mwindow, CWindowMaskGUI *gui,
+ int x, int y, int w)
+ : BC_ISlider(x, y, 0, w, w, -200, 200, 0)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ timer = new Timer();
+ stick = 0;
+ last_v = 0;
+}
+
+CWindowMaskFadeSlider::~CWindowMaskFadeSlider()
+{
+ delete timer;
+}
+
+int CWindowMaskFadeSlider::handle_event()
+{
+ float v = 100*get_value()/200;
+ if( stick > 0 ) {
+ int64_t ms = timer->get_difference();
+ if( ms < 250 && --stick > 0 ) {
+ if( get_value() == 0 ) return 1;
+ update(v = 0);
+ }
+ else {
+ stick = 0;
+ last_v = v;
+ }
+ }
+ else if( (last_v>=0 && v<0) || (last_v<0 && v>=0) ) {
+ stick = 16;
+ v = 0;
+ }
+ else
+ last_v = v;
+ timer->update();
+ gui->fade->BC_TumbleTextBox::update(v);
+ return gui->fade->update_value(v);
+}
+
+int CWindowMaskFadeSlider::update(int64_t v)
+{
+ return BC_ISlider::update(200*v/100);
+}
+
+CWindowMaskGangFader::CWindowMaskGangFader(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y)
+ : BC_Toggle(x, y, mwindow->theme->get_image_set("gangpatch_data"), 0)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Gang fader"));
+}
+
+CWindowMaskGangFader::~CWindowMaskGangFader()
+{
+}
+
+int CWindowMaskGangFader::handle_event()
+{
+ return 1;
+}
+
+CWindowMaskGangFocus::CWindowMaskGangFocus(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y)
+ : BC_Toggle(x, y, mwindow->theme->get_image_set("gangpatch_data"), 0)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Gang rotate/scale/translate"));
+}
+
+CWindowMaskGangFocus::~CWindowMaskGangFocus()
+{
+}
+
+int CWindowMaskGangFocus::handle_event()
+{
+ return 1;
+}
+
+CWindowMaskGangPoint::CWindowMaskGangPoint(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y)
+ : BC_Toggle(x, y, mwindow->theme->get_image_set("gangpatch_data"), 0)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Gang points"));
+}
+
+CWindowMaskGangPoint::~CWindowMaskGangPoint()
+{
+}
+
+int CWindowMaskGangPoint::handle_event()
+{
+ return 1;
+}
+
+
+CWindowMaskSmoothButton::CWindowMaskSmoothButton(MWindow *mwindow, CWindowMaskGUI *gui,
+ const char *tip, int type, int on, int x, int y, const char *images)
+ : BC_Button(x, y, mwindow->theme->get_image_set(images))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ this->type = type;
+ this->on = on;
+ set_tooltip(tip);
+}
+
+int CWindowMaskSmoothButton::handle_event()
+{
+ return gui->smooth_mask(type, on);
+}
+
+CWindowMaskBeforePlugins::CWindowMaskBeforePlugins(CWindowMaskGUI *gui, int x, int y)
+ : BC_CheckBox(x, y, 1, _("Apply mask before plugins"))
+{
+ this->gui = gui;
+}
+
+int CWindowMaskBeforePlugins::handle_event()
+{
+ Track *track;
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ SubMask *mask;
+ MaskPoint *point;
+ gui->get_keyframe(track, autos, keyframe, mask, point, 1);
+
+ if (keyframe) {
+ int v = get_value();
+#ifdef USE_KEYFRAME_SPANNING
+ MaskAuto temp_keyframe(gui->mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+ temp_keyframe.apply_before_plugins = v;
+ autos->update_parameter(&temp_keyframe);
+#else
+ keyframe->apply_before_plugins = v;
+#endif
+ gui->update_preview();
+ }
+ return 1;
+}
+
+
+CWindowDisableOpenGLMasking::CWindowDisableOpenGLMasking(CWindowMaskGUI *gui, int x, int y)
+ : BC_CheckBox(x, y, 1, _("Disable OpenGL masking"))
+{
+ this->gui = gui;
+}
+
+int CWindowDisableOpenGLMasking::handle_event()
+{
+ Track *track;
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ SubMask *mask;
+ MaskPoint *point;
+ gui->get_keyframe(track, autos, keyframe, mask, point, 1);
+
+ if( keyframe ) {
+ int v = get_value();
+#ifdef USE_KEYFRAME_SPANNING
+ MaskAuto temp_keyframe(gui->mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+ temp_keyframe.disable_opengl_masking = v;
+ autos->update_parameter(&temp_keyframe);
+#else
+ keyframe->disable_opengl_masking = v;
+#endif
+ gui->update_preview();
+ }
+ return 1;
+}
+
+
+CWindowMaskClrMask::CWindowMaskClrMask(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y)
+ : BC_Button(x, y, mwindow->theme->get_image_set("reset_button"))
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Delete all masks"));
+}
+
+CWindowMaskClrMask::~CWindowMaskClrMask()
+{
+}
+
+int CWindowMaskClrMask::calculate_w(MWindow *mwindow)
+{
+ VFrame *vfrm = *mwindow->theme->get_image_set("reset_button");
+ return vfrm->get_w();
+}
+
+int CWindowMaskClrMask::handle_event()
+{
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+
+// Get existing keyframe
+ gui->get_keyframe(track, autos, keyframe, mask, point, 0);
+
+ if( track ) {
+ mwindow->undo->update_undo_before(_("del masks"), 0);
+ ((MaskAutos*)track->automation->autos[AUTOMATION_MASK])->clear_all();
+ mwindow->undo->update_undo_after(_("del masks"), LOAD_AUTOMATION);
+ }
+
+ gui->update();
+ gui->update_preview(1);
+ return 1;
+}
+
+CWindowMaskGangFeather::CWindowMaskGangFeather(MWindow *mwindow,
+ CWindowMaskGUI *gui, int x, int y)
+ : BC_Toggle(x, y, mwindow->theme->get_image_set("gangpatch_data"), 0)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ set_tooltip(_("Gang feather"));
+}
+
+CWindowMaskGangFeather::~CWindowMaskGangFeather()
+{
+}
+
+int CWindowMaskGangFeather::handle_event()
+{
+ return 1;
+}
+
+CWindowMaskGUI::CWindowMaskGUI(MWindow *mwindow, CWindowTool *thread)
+ : CWindowToolGUI(mwindow, thread,
+ _(PROGRAM_NAME ": Mask"), xS(440), yS(700))
+{
+ this->mwindow = mwindow;
+ this->thread = thread;
+ active_point = 0;
+ fade = 0;
+ feather = 0;
+ focused = 0;
+ scale_mode = 2;
+ markers = 1;
+ boundary = 1;
+ preset_dialog = 0;
+// *** CONTEXT_HELP ***
+ context_help_set_keyword("Masks");
+}
+CWindowMaskGUI::~CWindowMaskGUI()
+{
+ lock_window("CWindowMaskGUI::~CWindowMaskGUI");
+ done_event();
+ delete active_point;
+ delete fade;
+ delete feather;
+ unlock_window();
+ delete preset_dialog;
+}
+
+void CWindowMaskGUI::create_objects()
+{
+ int t[SUBMASKS];
+ Theme *theme = mwindow->theme;
+ int xs10 = xS(10), ys10 = yS(10);
+ int x = xs10, y = ys10;
+ int margin = theme->widget_border;
+ int clr_w = CWindowMaskClrMask::calculate_w(mwindow);
+ int clr_x = get_w()-x - clr_w;
+
+ lock_window("CWindowMaskGUI::create_objects");
+ BC_TitleBar *title_bar;
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, xS(20), xS(10),
+ _("Masks on Track")));
+ y += title_bar->get_h() + margin;
+ BC_Title *title;
+ add_subwindow(title = new BC_Title(x,y, _("Track:")));
+ int x1 = x + xS(90), ww = clr_x-2*margin - x1;
+ for( int i=0,n=sizeof(t)/sizeof(t[0]); i<n; ++i ) t[i] = x1+(i*ww)/n;
+ int del_x = t[5];
+ Track *track = mwindow->cwindow->calculate_affected_track();
+ const char *text = track ? track->title : "";
+ mwindow->cwindow->mask_track_id = track ? track->get_id() : -1;
+ mask_on_track = new CWindowMaskOnTrack(mwindow, this, x1, y, xS(100), text);
+ mask_on_track->create_objects();
+ mask_on_track->set_tooltip(_("Video track"));
+ int x2 = x1 + mask_on_track->get_w();
+ add_subwindow(mask_track_tumbler = new CWindowMaskTrackTumbler(mwindow, this, x2, y));
+ mwindow->edl->local_session->solo_track_id = -1;
+ add_subwindow(mask_solo_track = new CWindowMaskSoloTrack(mwindow, this, del_x, y, 0));
+ y += mask_on_track->get_h() + margin;
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, xS(20), xS(10),
+ _("Masks")));
+ y += title_bar->get_h() + margin;
+ add_subwindow(title = new BC_Title(x, y, _("Mask:")));
+ mask_name = new CWindowMaskName(mwindow, this, x1, y, "");
+ mask_name->create_objects();
+ mask_name->set_tooltip(_("Mask name"));
+ add_subwindow(mask_clr = new CWindowMaskClrMask(mwindow, this, clr_x, y));
+ add_subwindow(mask_del = new CWindowMaskDelMask(mwindow, this, del_x, y));
+ y += mask_name->get_h() + 2*margin;
+ BC_Bar *bar;
+// add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
+// y += bar->get_h() + 2*margin;
+
+ add_subwindow(title = new BC_Title(x, y, _("Select:")));
+ int bw = 0, bh = 0;
+ BC_CheckBox::calculate_extents(this, &bw, &bh);
+ for( int i=0; i<SUBMASKS; ++i ) {
+ int v = i == mwindow->edl->session->cwindow_mask ? 1 : 0;
+ mask_buttons[i] = new CWindowMaskButton(mwindow, this, t[i], y, i, v);
+ add_subwindow(mask_buttons[i]);
+ }
+ add_subwindow(mask_thumbler = new CWindowMaskThumbler(mwindow, this, clr_x, y));
+ y += bh + margin;
+ for( int i=0; i<SUBMASKS; ++i ) {
+ char text[BCSTRLEN]; sprintf(text, "%d", i);
+ int tx = (bw - get_text_width(MEDIUMFONT, text)) / 2;
+ mask_blabels[i] = new BC_Title(t[i]+tx, y, text);
+ add_subwindow(mask_blabels[i]);
+ }
+ y += mask_blabels[0]->get_h() + margin;
+ add_subwindow(title = new BC_Title(x, y, _("Enable:")));
+ for( int i=0; i<SUBMASKS; ++i ) {
+ mask_enables[i] = new CWindowMaskEnable(mwindow, this, t[i], y, i, 1);
+ add_subwindow(mask_enables[i]);
+ }
+ add_subwindow(mask_unclr = new CWindowMaskUnclear(mwindow, this, clr_x, y));
+ y += mask_enables[0]->get_h() + 2*margin;
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, xS(20), xS(10),
+ _("Preset Shapes")));
+ y += title_bar->get_h() + margin;
+ add_subwindow(mask_shape_sqr = new CWindowMaskShape(mwindow, this,
+ "mask_prst_sqr_images", MASK_SHAPE_SQUARE, t[0], y, _("Square")));
+ add_subwindow(mask_shape_crc = new CWindowMaskShape(mwindow, this,
+ "mask_prst_crc_images", MASK_SHAPE_CIRCLE, t[1], y, _("Circle")));
+ add_subwindow(mask_shape_tri = new CWindowMaskShape(mwindow, this,
+ "mask_prst_tri_images", MASK_SHAPE_TRIANGLE, t[2], y, _("Triangle")));
+ add_subwindow(mask_shape_ovl = new CWindowMaskShape(mwindow, this,
+ "mask_prst_ovl_images", MASK_SHAPE_OVAL, t[3], y, _("Oval")));
+ add_subwindow(mask_load_list = new CWindowMaskLoadList(mwindow, this));
+ add_subwindow(mask_load = new CWindowMaskLoad(mwindow, this, t[5], y, xS(80)));
+ add_subwindow(mask_save = new CWindowMaskSave(mwindow, this, t[6], y, xS(80)));
+ add_subwindow(mask_delete = new CWindowMaskDelete(mwindow, this, t[7], y, xS(80)));
+ y += mask_load->get_h() + 2*margin;
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, xS(20), xS(10),
+ _("Position & Scale")));
+ y += title_bar->get_h() + 2*margin;
+ add_subwindow(mask_center = new CWindowMaskCenter(mwindow, this, t[0], y, xS(80)));
+ add_subwindow(mask_normal = new CWindowMaskNormal(mwindow, this, t[1], y, xS(80)));
+
+ add_subwindow(mask_scale_x = new CWindowMaskScaleXY(mwindow, this,
+ t[5], y, theme->get_image_set("mask_scale_x"), 0, MASK_SCALE_X, _("xlate/scale x")));
+ add_subwindow(mask_scale_y = new CWindowMaskScaleXY(mwindow, this,
+ t[6], y, theme->get_image_set("mask_scale_y"), 0, MASK_SCALE_Y, _("xlate/scale y")));
+ add_subwindow(mask_scale_xy = new CWindowMaskScaleXY(mwindow, this,
+ t[7], y, theme->get_image_set("mask_scale_xy"), 1, MASK_SCALE_XY, _("xlate/scale xy")));
+ y += mask_center->get_h() + 2*margin;
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, xS(20), xS(10),
+ _("Fade & Feather")));
+ y += title_bar->get_h() + 2*margin;
+
+ add_subwindow(title = new BC_Title(x, y, _("Fade:")));
+ fade = new CWindowMaskFade(mwindow, this, x1, y);
+ fade->create_objects();
+ x2 = x1 + fade->get_w() + 2*margin;
+ int w2 = clr_x-2*margin - x2;
+ add_subwindow(fade_slider = new CWindowMaskFadeSlider(mwindow, this, x2, y, w2));
+ add_subwindow(gang_fader = new CWindowMaskGangFader(mwindow, this, clr_x, y));
+ y += fade->get_h() + margin;
+ add_subwindow(title = new BC_Title(x, y, _("Feather:")));
+ feather = new CWindowMaskFeather(mwindow, this, x1, y);
+ feather->create_objects();
+ w2 = clr_x - 2*margin - x2;
+ feather_slider = new CWindowMaskFeatherSlider(mwindow, this, x2, y, w2, 0);
+ add_subwindow(feather_slider);
+ add_subwindow(gang_feather = new CWindowMaskGangFeather(mwindow, this, clr_x, y));
+ y += feather->get_h() + 2*margin;
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, xS(20), xS(10),
+ _("Mask Points")));
+ y += title_bar->get_h() + margin;
+
+ add_subwindow(title = new BC_Title(x, y, _("Point:")));
+ active_point = new CWindowMaskAffectedPoint(mwindow, this, t[0], y);
+ active_point->create_objects();
+// typ=0, this mask, this point
+ add_subwindow(mask_pnt_linear = new CWindowMaskSmoothButton(mwindow, this,
+ _("linear point"), 0, 0, t[3], y, "mask_pnt_linear_images"));
+ add_subwindow(mask_pnt_smooth = new CWindowMaskSmoothButton(mwindow, this,
+ _("smooth point"), 0, 1, t[4], y, "mask_pnt_smooth_images"));
+ add_subwindow(del_point = new CWindowMaskDelPoint(mwindow, this, del_x, y));
+ add_subwindow(gang_point = new CWindowMaskGangPoint(mwindow, this, clr_x, y));
+ y += active_point->get_h() + margin;
+ add_subwindow(title = new BC_Title(x, y, "X:"));
+ this->x = new CWindowCoord(this, t[0], y, (float)0.0);
+ this->x->create_objects();
+// typ>0, this mask, all points
+ add_subwindow(mask_crv_linear = new CWindowMaskSmoothButton(mwindow, this,
+ _("linear curve"), 1, 0, t[3], y, "mask_crv_linear_images"));
+ add_subwindow(mask_crv_smooth = new CWindowMaskSmoothButton(mwindow, this,
+ _("smooth curve"), 1, 1, t[4], y, "mask_crv_smooth_images"));
+ add_subwindow(draw_markers = new CWindowMaskDrawMarkers(mwindow, this, del_x, y));
+ y += this->x->get_h() + margin;
+ add_subwindow(title = new BC_Title(x, y, "Y:"));
+ this->y = new CWindowCoord(this, x1, y, (float)0.0);
+ this->y->create_objects();
+// typ<0, all masks, all points
+ add_subwindow(mask_all_linear = new CWindowMaskSmoothButton(mwindow, this,
+ _("linear all"), -1, 0, t[3], y, "mask_all_linear_images"));
+ add_subwindow(mask_all_smooth = new CWindowMaskSmoothButton(mwindow, this,
+ _("smooth all"), -1, 1, t[4], y, "mask_all_smooth_images"));
+ add_subwindow(draw_boundary = new CWindowMaskDrawBoundary(mwindow, this, del_x, y));
+ y += this->y->get_h() + 2*margin;
+ add_subwindow(title_bar = new BC_TitleBar(x, y, get_w()-2*x, xS(20), xS(10),
+ _("Pivot Point")));
+ y += title_bar->get_h() + margin;
+
+ add_subwindow(title = new BC_Title(x, y, "X:"));
+ float cx = mwindow->edl->session->output_w / 2.f;
+ focus_x = new CWindowCoord(this, x1, y, cx);
+ focus_x->create_objects();
+ add_subwindow(focus = new CWindowMaskFocus(mwindow, this, del_x, y));
+ add_subwindow(gang_focus = new CWindowMaskGangFocus(mwindow, this, clr_x, y));
+ y += focus_x->get_h() + margin;
+ add_subwindow(title = new BC_Title(x, y, "Y:"));
+ float cy = mwindow->edl->session->output_h / 2.f;
+ focus_y = new CWindowCoord(this, x1, y, cy);
+ focus_y->create_objects();
+ y += focus_y->get_h() + 2*margin;
+ add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
+ y += bar->get_h() + margin;
+ add_subwindow(this->apply_before_plugins = new CWindowMaskBeforePlugins(this, x, y));
+ y += this->apply_before_plugins->get_h();
+ add_subwindow(this->disable_opengl_masking = new CWindowDisableOpenGLMasking(this, x, y));
+ add_subwindow(help = new CWindowMaskHelp(mwindow, this, del_x, y));
+ y += this->disable_opengl_masking->get_h() + 2*margin;
+ help_y = y;
+ add_subwindow(bar = new BC_Bar(x, y, get_w()-2*x));
+ y += bar->get_h() + 2*margin;
+ add_subwindow(title = new BC_Title(x, y, _(
+ "Shift+LMB: move an end point\n"
+ "Ctrl+LMB: move a control point\n"
+ "Alt+LMB: to drag translate the mask\n"
+ "Shift+MMB: Set Pivot Point at pointer\n"
+ "Wheel: rotate around Pivot Point\n"
+ "Shift+Wheel: scale around Pivot Point\n"
+ "Ctrl+Wheel: rotate/scale around pointer")));
+ help_h = y + title->get_h() + 2*margin;
+ update();
+ resize_window(get_w(), help_y);
+ unlock_window();
+}
+
+int CWindowMaskGUI::close_event()
+{
+ done_event();
+ return CWindowToolGUI::close_event();
+}
+
+void CWindowMaskGUI::done_event()
+{
+ if( mwindow->in_destructor ) return;
+ int &solo_track_id = mwindow->edl->local_session->solo_track_id;
+ if( solo_track_id >= 0 ) {
+ solo_track_id = -1;
+ update_preview();
+ }
+}
+
+void CWindowMaskGUI::get_keyframe(Track* &track,
+ MaskAutos* &autos, MaskAuto* &keyframe,
+ SubMask* &mask, MaskPoint* &point, int create_it)
+{
+ autos = 0;
+ keyframe = 0;
+
+ track = mwindow->cwindow->calculate_mask_track();
+ if( !track )
+ track = mwindow->cwindow->calculate_affected_track();
+
+ if(track) {
+ autos = (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
+ keyframe = (MaskAuto*)mwindow->cwindow->calculate_affected_auto(
+ autos,
+ create_it);
+ }
+
+ mask = !keyframe ? 0 :
+ keyframe->get_submask(mwindow->edl->session->cwindow_mask);
+
+ point = 0;
+ if( keyframe ) {
+ if( mwindow->cwindow->gui->affected_point < mask->points.total &&
+ mwindow->cwindow->gui->affected_point >= 0 ) {
+ point = mask->points.values[mwindow->cwindow->gui->affected_point];
+ }
+ }
+}
+
+void CWindowMaskGUI::update()
+{
+ Track *track;
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ SubMask *mask;
+ MaskPoint *point;
+//printf("CWindowMaskGUI::update 1\n");
+ get_keyframe(track, autos, keyframe, mask, point, 0);
+ mwindow->cwindow->mask_track_id = track ? track->get_id() : -1;
+ mask_on_track->set_back_color(!track || track->is_armed() ?
+ get_resources()->text_background :
+ get_resources()->text_background_disarmed);
+ mask_on_track->update_items();
+ mask_on_track->update(!track ? "" : track->title);
+ mask_name->update_items(keyframe);
+ const char *text = "";
+ int sz = !keyframe ? 0 : keyframe->masks.size();
+ int k = mwindow->edl->session->cwindow_mask;
+ if( k >= 0 && k < sz )
+ text = keyframe->masks[k]->name;
+ else
+ k = mwindow->edl->session->cwindow_mask = 0;
+ mask_name->update(text);
+ update_buttons(keyframe, k);
+ if( point ) {
+ x->update(point->x);
+ y->update(point->y);
+ }
+ if( track ) {
+ double position = mwindow->edl->local_session->get_selectionstart(1);
+ int64_t position_i = track->to_units(position, 0);
+ feather->update(autos->get_feather(position_i, k, PLAY_FORWARD));
+ fade->update(autos->get_fader(position_i, k, PLAY_FORWARD));
+ int show_mask = track->masks;
+ for( int i=0; i<SUBMASKS; ++i )
+ mask_enables[i]->update((show_mask>>i) & 1);
+ }
+ if( keyframe ) {
+ apply_before_plugins->update(keyframe->apply_before_plugins);
+ disable_opengl_masking->update(keyframe->disable_opengl_masking);
+ }
+ active_point->update((int64_t)mwindow->cwindow->gui->affected_point);
+}
+
+void CWindowMaskGUI::handle_event()
+{
+ int redraw = 0;
+ if( event_caller == this->focus_x ||
+ event_caller == this->focus_y ) {
+ redraw = 1;
+ }
+ else if( event_caller == this->x ||
+ event_caller == this->y ) {
+ Track *track;
+ MaskAuto *keyframe;
+ MaskAutos *autos;
+ SubMask *mask;
+ MaskPoint *point;
+ get_keyframe(track, autos, keyframe, mask, point, 0);
+
+ mwindow->undo->update_undo_before(_("mask point"), this);
+
+ if( point ) {
+ float px = atof(x->get_text());
+ float py = atof(y->get_text());
+ float dx = px - point->x, dy = py - point->y;
+#ifdef USE_KEYFRAME_SPANNING
+// Create temp keyframe
+ MaskAuto temp_keyframe(mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+// Get affected point in temp keyframe
+ mask = temp_keyframe.get_submask(mwindow->edl->session->cwindow_mask);
+#endif
+ MaskPoints &points = mask->points;
+ int gang = gang_point->get_value();
+ int k = mwindow->cwindow->gui->affected_point;
+ int n = gang ? points.size() : k+1;
+ for( int i=gang? 0 : k; i<n; ++i ) {
+ if( i < 0 || i >= points.size() ) continue;
+ MaskPoint *point = points[i];
+ point->x += dx; point->y += dy;
+ }
+#ifdef USE_KEYFRAME_SPANNING
+// Commit to spanned keyframes
+ autos->update_parameter(&temp_keyframe);
+#endif
+ }
+ mwindow->undo->update_undo_after(_("mask point"), LOAD_AUTOMATION);
+ redraw = 1;
+ }
+
+ if( redraw )
+ update_preview();
+}
+
+void CWindowMaskGUI::set_focused(int v, float cx, float cy)
+{
+ CWindowGUI *cgui = mwindow->cwindow->gui;
+ cgui->unlock_window();
+ lock_window("CWindowMaskGUI::set_focused");
+ if( focused != v )
+ focus->update(focused = v);
+ focus_x->update(cx);
+ focus_y->update(cy);
+ unlock_window();
+ cgui->lock_window("CWindowCanvas::set_focused");
+}
+
+void CWindowMaskGUI::update_buttons(MaskAuto *keyframe, int k)
+{
+ int text_color = get_resources()->default_text_color;
+ int high_color = get_resources()->button_highlighted;
+ for( int i=0; i<SUBMASKS; ++i ) {
+ int color = text_color;
+ if( keyframe ) {
+ SubMask *submask = keyframe->get_submask(i);
+ if( submask && submask->points.size() )
+ color = high_color;
+ }
+ mask_blabels[i]->set_color(color);
+ mask_buttons[i]->update(i==k ? 1 : 0);
+ }
+}
+
+// typ=0, this mask, this point
+// typ>0, this mask, all points
+// typ<0, all masks, all points
+// dxy= on? pt[+1]-pt[-1] : dxy=0
+int CWindowMaskGUI::smooth_mask(int typ, int on)
+{
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+#ifdef USE_KEYFRAME_SPANNING
+ int create_it = 0;
+#else
+ int create_it = 1;
+#endif
+
+ mwindow->undo->update_undo_before(_("mask smooth"), this);
+
+// Get existing keyframe
+ get_keyframe(track, autos, keyframe,
+ mask, point, create_it);
+ if( track ) {
+#ifdef USE_KEYFRAME_SPANNING
+ MaskAuto temp_keyframe(mwindow->edl, autos);
+ temp_keyframe.copy_data(keyframe);
+ keyframe = &temp_keyframe;
+#endif
+ int k = mwindow->edl->session->cwindow_mask;
+ int n = typ>=0 ? k+1 : keyframe->masks.size();
+ for( int j=typ<0? 0 : k; j<n; ++j ) {
+ if( !mask_enables[j]->get_value() ) continue;
+ SubMask *sub_mask = keyframe->get_submask(j);
+ MaskPoints &points = sub_mask->points;
+ int psz = points.size();
+ if( psz < 3 ) continue;
+ int l = mwindow->cwindow->gui->affected_point;
+ if( l > psz ) l = psz;
+ int m = typ ? psz : l+1;
+ for( int i=typ ? 0 : l; i<m; ++i ) {
+ int i0 = i-1, i1 = i+1;
+ if( i0 < 0 ) i0 = psz-1;
+ if( i1 >= psz ) i1 = 0;
+ MaskPoint *p0 = points[i0];
+ MaskPoint *p = points[i];
+ MaskPoint *p1 = points[i1];
+ float dx = !on ? 0 : p1->x - p0->x;
+ float dy = !on ? 0 : p1->y - p0->y;
+ p->control_x1 = -dx/4; p->control_y1 = -dy/4;
+ p->control_x2 = dx/4; p->control_y2 = dy/4;
+ }
+ }
+#ifdef USE_KEYFRAME_SPANNING
+ autos->update_parameter(keyframe);
+#endif
+ update_preview();
+ }
+
+ mwindow->undo->update_undo_after(_("mask smooth"), LOAD_AUTOMATION);
+ return 1;
+}
+
+int CWindowMaskGUI::save_mask(const char *nm)
+{
+ int k = mwindow->edl->session->cwindow_mask;
+ MaskAutos *autos;
+ MaskAuto *keyframe;
+ Track *track;
+ MaskPoint *point;
+ SubMask *mask;
+ get_keyframe(track, autos, keyframe, mask, point, 0);
+ if( !track ) return 0;
+ SubMask *sub_mask = keyframe->get_submask(k);
+ ArrayList<SubMask *> masks;
+ load_masks(masks);
+ int i = masks.size();
+ while( --i >= 0 ) {
+ if( strcmp(masks[i]->name, nm) ) continue;
+ masks.remove_object_number(i++);
+ }
+ mask = new SubMask(0, -1);
+ strncpy(mask->name, nm, sizeof(mask->name)-1);
+ mask->copy_from(*sub_mask, 0);
+ masks.append(mask);
+ save_masks(masks);
+ masks.remove_all_objects();
+ return 1;
+}
+
+int CWindowMaskGUI::del_mask(const char *nm)