-\begin{description}
- \item[Plugin Icons] here are currently 4 choices for different plugin icons to include the old original.
- \item[View thumbnail size] you can increase or decrease the thumbnail size -- larger size uses more cpu.
- \item[Vicon quality] increase the quality used for thumbnails to get more clarity of pixels -- this will use
- more memory.
- \item[Vicon color mode] modify the color mode to Low, Medium, or High for the thumbnails -- High will
- look the best but takes more memory.
-\end{description}
+To create a personal theme see \hyperref[sec:how_create_theme]{How to create your own theme}.
+
+\paragraph{Plugin Icons} \index{plugins!icons} There are currently 4 choices for different plugin icons to include the old original.
+\paragraph{Locale} \index{locale/language} The default is \textit{sys} so that the system language is active. With the pulldown menu we can choose among the other languages present in ... This language will be saved in
+your Configuration and used each time you start up CinGG. In order to change the environment variable, LANGUAGE, the setting must be \textit{sys} because that is the best way we could get it working.
+\paragraph{Layout Scale} \index{layout scale} Allows for setting up scaling for your 4K monitors or any monitor where you would like the text and icons to be just a little bigger or a lot bigger. This scale setting is automatically saved across sessions.
+When first using \CGG{}, or if \textit{Layout Scale} has never been set, the initial value is 0.0.
+This means an automatic probe of the biggest monitor in use will be used for the setting. The advantage of this is that "new users" with a 4K monitor will not immediately be discouraged with too small text/icons.
+Leaving it at 0 instead of 1 is what most people will do and is probably preferable so that if you move to a different monitor with different dimensions/resolution, it will automatically probe.
+If a user wants to prevent the automatic scaling, \textit{Layout Scale} should be set to 1.0 to avoid the smaller characters that might result due to the probe of a non-1080p monitor.
+
+For testing or when you are using a different sized monitor and want to ensure the expected
+size for larger text/fonts before you start the application from a window, you can keyin:
+\begin{lstlisting}[numbers=none]
+ BC_SCALE=2.0 {your Cinelerra path}/bin/cin
+\end{lstlisting}
+The scaling size would only be in effect for that run of \CGG{}. This is particularly
+useful in the case where the user makes a mistake in setting the \textit{Layout Scale} and \CGG{} becomes unusable.
+Then the environment variable, BC\_SCALE, can be used to overcome the bad setting so that you can get back into
+\CGG{} and fix the scaling parameter. For example, if you
+accidentally set \textit{Layout Scale} to 112.6, keyin the following
+and then when you get back into \CGG{}, fix \textit{Layout Scale} value in Preferences.
+\begin{lstlisting}[numbers=none]
+ BC_SCALE=1.0 {your Cinelerra path}/bin/cin
+\end{lstlisting}
+\paragraph{View thumbnail size} \index{view thumbnais size} You can increase or decrease the thumbnail size -- larger size uses more cpu.
+\paragraph{Vicon quality} \index{vicon!quality} Increase the quality used for thumbnails to get more clarity of pixels -- this will use more memory.
+\paragraph{Vicon color mode} \index{vicon!color mode} Modify the color mode to Low, Medium, or High for the thumbnails -- High will look the best but takes more memory.