+Some general tips (See also \ref{sec:video_attributes} \textit{Color model} and \nameref{sec:overview_color_management}):
+\begin{itemize}
+ \item If your hardware allows it use RGB-Float (in \texttt{Settings $\rightarrow$ Format}); this format does not lead to transfer errors from one model to another, but it uses more cpu.
+ \item Use RGB-8 if the source is RGB and YUV-8 if the source is YUV (most commonly used).
+ \item If you notice alterations in color/brightness representation, try playing with color models in \texttt{Settings $\rightarrow$ Format} and with \textit{YUV color space} and \textit{YUV color range} in \texttt{Settings $\rightarrow$ Preferences $\rightarrow$ Appearance} tab. Another possibility is to check if the display color model conforms to the project color model. A practical case that may arise is as follows\protect\footnote{thanks to DeJay}: YUV source with limited color range (MPEG or TV); \CGG{} set with the color range to extended (JPEG or PC); the colors on the compositor will be flattened. If we set the color range to MPEG the colors will be correct but hard clipping will occur. In this case the best result is presented by setting the color range to JPEG but then doing a conversion of the source to JPEG color range via the \texttt{ColorSpace} plugin. Summary table:
+\end{itemize}
+
+\begin{center}
+ \begin{tabular}{ |c|c|c| }
+ \hline
+ \textbf{Source} & \textbf{YUV Color Range} & \textbf{Colors} \\
+ \hline
+ MPEG & JPEG & Flat colors \\
+ MPEG & MPEG & Hard clipping \\
+ MPEG + conversion to JPEG & JPEG & Colors OK \\
+ \hline
+ \end{tabular}
+\end{center}
+
+\section{Automatic "Best Model" Media Load}%
+\label{sec:conform_the_project}
+\index{color!model}
+When you load media with the insertion strategy of \textit{replace current project}, the program code will
+automatically use the "best model" for the render based on the media's codec. The best model is pretty
+much going to be what works well for television. This automation was added to facilitate easy use of
+\CGG{}. Which is to say that it is difficult for a new or occasional user to set all of the
+necessary parameters as best as possible so the program does it for you. This means you do not have to
+\textit{conform your project} which ordinarily would have to have been done in the Resources window with RMB
+click on the highlighted media and choosing \textit{Match project size}.
+
+However, this automatic method leads to the dilemma of where you have a 10-bit media file and it would
+get loaded as RGBA-8 when you would prefer it to be RGBA-Float. So instead of using \textit{replace current
+project} when loading your media, you would have to make sure the project is first set to your desired
+Format. This could be done with the \texttt{File$\rightarrow$New project} and then setting your Color
+Model to RGBA-Float and whatever other parameters you want. Next when doing a \texttt{File$\rightarrow$Load}, use
+\textit{Append in new tracks} or \textit{Create resources only}. This avoids using the "best model"
+technique and uses instead what you have designated so that if you set the Color Model to RGBA-Float that
+will be in effect.
+
+It is important to note that even when using the "best model" no bits are lost if the input media is 10-bit
+and the Color Model is RGBA-8. This is because the media will be loaded using the "case BC\_RGB16161616"
+where 16 stands for 16 bits. It fills the other 6 bits not used for 10 bits with zeros.
+