edit_sample_rate = nested_edl->session->sample_rate;
int command = direction == PLAY_REVERSE ?
NORMAL_REWIND : NORMAL_FWD;
- if( !nested_command ) {
+ if( !nested_command )
nested_command = new TransportCommand;
- nested_command->command = command;
- nested_command->get_edl()->copy_all(nested_edl);
- nested_command->change_type = CHANGE_ALL;
- nested_command->realtime = renderengine->command->realtime;
- }
+ nested_command->command = command;
+ nested_command->get_edl()->copy_all(nested_edl);
+ nested_command->change_type = CHANGE_ALL;
+ nested_command->realtime = renderengine->command->realtime;
if( !nested_renderengine ) {
nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
nested_renderengine->set_acache(get_cache());