FloatAuto *previous = 0, *next = 0;
double unit_position = mwindow->edl->local_session->get_selectionstart(1);
unit_position = mwindow->edl->align_to_frame(unit_position, 0);
- unit_position = atrack->to_units(unit_position, 0);
+ int64_t unit_pos = atrack->to_units(unit_position, 0);
FloatAutos *ptr = (FloatAutos*)atrack->automation->autos[AUTOMATION_FADE];
- float value = ptr->get_value((long)unit_position, PLAY_FORWARD, previous, next);
+ float value = ptr->get_value(unit_pos, PLAY_FORWARD, previous, next);
fade->update(fade->get_w(), value,
mwindow->edl->local_session->automation_mins[AUTOGROUPTYPE_AUDIO_FADE],
mwindow->edl->local_session->automation_maxs[AUTOGROUPTYPE_AUDIO_FADE]);
else if( h >= y2 ) {
float v = mwindow->get_float_auto(this, AUTOMATION_FADE)->get_value();
patchbay->add_subwindow(fade = new AFadePatch(this, x1+x, y1+y,
- patchbay->get_w() - 10, v));
+ patchbay->get_w() - xS(10), v));
}
y1 = y2;
}
else if( h >= y2 ) {
patchbay->add_subwindow(mix = new AMixPatch(mwindow, this, x1+x, y1+y+5));
- x1 += mix->get_w() + 10;
+ x1 += mix->get_w() + xS(10);
patchbay->add_subwindow(pan = new APanPatch(mwindow, this, x1+x, y1+y));
- x1 += pan->get_w() + 20;
+ x1 += pan->get_w() + xS(20);
patchbay->add_subwindow(nudge = new NudgePatch(mwindow, this, x1+x, y1+y,
- patchbay->get_w() - x1-x - 10));
+ patchbay->get_w() - x1-x - xS(10)));
}
y1 = y2;
double position = mwindow->edl->local_session->get_selectionstart(1);
Autos *fade_autos = atrack->automation->autos[AUTOMATION_FADE];
int need_undo = !fade_autos->auto_exists_for_editing(position);
-
mwindow->undo->update_undo_before(_("fade"), need_undo ? 0 : this);
FloatAuto *current = (FloatAuto*)fade_autos->get_auto_for_editing(position);
- float change = v - current->get_value();
- current->set_value(v);
-
- if( track->gang && track->record )
- patchbay->synchronize_faders(change, TRACK_AUDIO, track);
+ float change = v - current->get_value(edge);
+ current->bump_value(v, edge, span);
+ if( track->is_ganged() && track->is_armed() )
+ patchbay->synchronize_faders(change, TRACK_AUDIO, track, edge, span);
mwindow->undo->update_undo_after(_("fade"), LOAD_AUTOMATION);
change_source = 0;
return 1;
}
-AKeyFadePatch::AKeyFadePatch(MWindow *mwindow, APatchGUI *patch, int x, int y)
- : BC_SubWindow(x,y, 200,20, GWindowGUI::auto_colors[AUTOMATION_FADE])
+AKeyFadePatch::AKeyFadePatch(MWindow *mwindow, APatchGUI *gui,
+ int bump, int x, int y)
+ : BC_SubWindow(x,y, xS(200)+4,yS(bump ? 50 : 24)+4,
+ GWindowGUI::auto_colors[AUTOMATION_FADE])
{
this->mwindow = mwindow;
- this->patch = patch;
+ this->gui = gui;
+}
+AKeyFadePatch::~AKeyFadePatch()
+{
}
void AKeyFadePatch::create_objects()
{
- int x = 0, y = 0;
- float v = mwindow->get_float_auto(patch, AUTOMATION_FADE)->get_value();
- add_subwindow(akey_fade_text = new AKeyFadeText(this, x, y, 64, v));
+ int x = 2, x1 = x, y = 0, dy = 0;
+ FloatAuto *fade_auto = mwindow->get_float_auto(gui, AUTOMATION_FADE);
+ float v = fade_auto->get_value(gui->edge);
+ add_subwindow(akey_fade_text = new AKeyFadeText(this, x, y, xS(64), v));
x += akey_fade_text->get_w();
+ dy = bmax(dy, akey_fade_text->get_h());
VFrame **lok_images = mwindow->theme->get_image_set("lok");
- int w1 = get_w() - x - lok_images[0]->get_w();
+ int w1 = get_w()-2 - x - lok_images[0]->get_w();
add_subwindow(akey_fade_slider = new AKeyFadeSlider(this, x, y, w1, v));
x += akey_fade_slider->get_w();
+ dy = bmax(dy, akey_fade_slider->get_h());
add_subwindow(akey_fade_ok = new AKeyFadeOK(this, x, y, lok_images));
+ dy = bmax(dy, akey_fade_ok->get_h());
+ if( fade_auto->is_bump() ) {
+ y += dy;
+ set_color(get_resources()->get_bg_color());
+ draw_box(0,y, get_w(),get_h());
+ add_subwindow(auto_edge = new AKeyPatchAutoEdge(mwindow, this, x1, y));
+ x1 += auto_edge->get_w() + xS(15);
+ add_subwindow(auto_span = new AKeyPatchAutoSpan(mwindow, this, x1, y));
+ }
+ draw_3d_border(0,0, get_w(), get_h(), 0);
activate();
show_window();
}
+void AKeyFadePatch::set_edge(int edge)
+{
+ gui->edge = edge;
+ FloatAuto *fade_auto = mwindow->get_float_auto(gui, AUTOMATION_FADE);
+ float v = fade_auto->get_value(edge);
+ update(v);
+}
+
+void AKeyFadePatch::set_span(int span)
+{
+ gui->span = span;
+}
+
void AKeyFadePatch::update(float v)
{
akey_fade_text->update(v);
akey_fade_slider->update(v);
- patch->update_faders(v);
+ gui->update_faders(v);
}
AKeyFadeOK::AKeyFadeOK(AKeyFadePatch *akey_fade_patch, int x, int y, VFrame **images)
int AKeyFadeOK::handle_event()
{
- MWindowGUI *mgui = akey_fade_patch->mwindow->gui;
- delete mgui->keyvalue_popup;
- mgui->keyvalue_popup = 0;
+ MWindow *mwindow = akey_fade_patch->mwindow;
+ mwindow->gui->close_keyvalue_popup();
return 1;
}
}
AKeyFadeSlider::AKeyFadeSlider(AKeyFadePatch *akey_fade_patch, int x, int y, int w, float v)
- : AFadePatch(akey_fade_patch->patch, x, y, w, v)
+ : AFadePatch(akey_fade_patch->gui, x, y, w, v)
{
this->akey_fade_patch = akey_fade_patch;
}
double position = mwindow->edl->local_session->get_selectionstart(1);
Autos *pan_autos = patch->atrack->automation->autos[AUTOMATION_PAN];
int need_undo = !pan_autos->auto_exists_for_editing(position);
-
mwindow->undo->update_undo_before(_("pan"), need_undo ? 0 : this);
-
current = (PanAuto*)pan_autos->get_auto_for_editing(position);
-
current->handle_x = get_stick_x();
current->handle_y = get_stick_y();
memcpy(current->values, get_values(), sizeof(float) * mwindow->edl->session->audio_channels);
-
mwindow->undo->update_undo_after(_("pan"), LOAD_AUTOMATION);
-
mwindow->sync_parameters(CHANGE_PARAMS);
-
if( need_undo && mwindow->edl->session->auto_conf->autos[AUTOMATION_PAN] ) {
mwindow->gui->draw_overlays(1);
}
AMeterPatch::AMeterPatch(MWindow *mwindow, APatchGUI *patch, int x, int y)
- : BC_Meter(x, y, METER_HORIZ, patch->patchbay->get_w() - 10,
+ : BC_Meter(x, y, METER_HORIZ, patch->patchbay->get_w() - xS(10),
mwindow->edl->session->min_meter_db, mwindow->edl->session->max_meter_db,
mwindow->edl->session->meter_format, 0, -1)
{
this->mwindow = mwindow;
this->patch = patch;
- set_delays(TRACKING_RATE * 10,
- TRACKING_RATE);
+ set_delays(TRACKING_RATE * 10, TRACKING_RATE);
}
int AMeterPatch::button_press_event()
: MixPatch(mwindow, patch, x, y)
{
set_tooltip(_("Mixer"));
+// *** CONTEXT_HELP ***
+ context_help_set_keyword("Recover Mixer Windows");
}
AMixPatch::~AMixPatch()
{
}
+AKeyPatchAutoEdge::AKeyPatchAutoEdge(MWindow *mwindow,
+ AKeyFadePatch *patch, int x, int y)
+ : BC_Toggle(x, y, mwindow->theme->get_image_set("bump_edge"),
+ patch->gui->edge,_("Edge"))
+{
+ this->mwindow = mwindow;
+ this->patch = patch;
+ set_tooltip(_("Bump uses left edge"));
+}
+
+int AKeyPatchAutoEdge::handle_event()
+{
+ patch->set_edge(get_value());
+ return 1;
+}
+
+AKeyPatchAutoSpan::AKeyPatchAutoSpan(MWindow *mwindow,
+ AKeyFadePatch *patch, int x, int y)
+ : BC_Toggle(x, y, mwindow->theme->get_image_set("bump_span"),
+ patch->gui->span,_("Span"))
+{
+ this->mwindow = mwindow;
+ this->patch = patch;
+ set_tooltip(_("Bump spans to next"));
+}
+
+int AKeyPatchAutoSpan::handle_event()
+{
+ patch->set_span(get_value());
+ return 1;
+}
+