#include "arraylist.h"
#include "bcwindowbase.inc"
#include "bchash.inc"
+#include "edl.inc"
#include "filexml.inc"
#include "indexable.h"
#include "indexfile.inc"
// Executed during index building only
- int equivalent(Asset &asset,
- int test_audio,
- int test_video);
- Asset& operator=(Asset &asset);
- int operator==(Asset &asset);
- int operator!=(Asset &asset);
+ int equivalent(Asset &asset, int test_audio, int test_video, EDL *edl=0);
// Return 1 if the paths match
int test_path(const char *path);
int read(FileXML *file,
int read_index(FileXML *xml);
void reset_audio();
void reset_video();
- int set_timecode(char *tc, int format, int end);
- int reset_timecode();
// Output path is the path of the output file if name truncation is desired.
// It is a "" if; complete names should be used.
int layers, program;
double frame_rate;
-// Timecode information. User setable, in case of errors in source
- char reel_name[BCTEXTLEN];
- int reel_number;
- int64_t tcstart;
- int64_t tcend;
- int tcformat;
-
int actual_width, actual_height;
int width, height;
// String or FourCC describing compression
char vcodec[BCTEXTLEN];
// Length in frames
+// -1 means a still photo
int64_t video_length;
// ffmpeg muxer file extension
char fformat[BCSTRLEN];
- char ff_audio_options[BCTEXTLEN];
char ff_video_options[BCTEXTLEN];
- int ff_audio_bitrate;
- int ff_video_bitrate;
- int ff_video_quality;
+ char ff_pixel_format[BCSTRLEN];
+ int ff_video_bitrate, ff_video_quality;
+ char ff_audio_options[BCTEXTLEN];
+ char ff_sample_format[BCSTRLEN];
+ int ff_audio_bitrate, ff_audio_quality;
// PNG video compression
int png_use_alpha;
int ac3_bitrate;
+// Insert tag for spherical playback
+ int mov_sphere, jpeg_sphere;
+
// Image file sequences. Background rendering doesn't want to write a
// sequence header but instead wants to start the sequence numbering at a certain
// number. This ensures deletion of all the frames which aren't being used.