void set_view_popup(AssetVIcon *v, int draw_mode);
void set_view_popup(AssetVIcon *v);
ViewPopup *new_view_window(ViewPopup *popup);
- void drawing_started();
- void drawing_stopped();
- void close_view_popup();
+ void stop_vicon_drawing(int wait=0);
AWindowGUI *gui;
int draw_mode;
int vicon_cmodel;
- Mutex *draw_lock;
};
int drag_stop();
// Collect items into the drag vectors of MainSession
void collect_assets(int proxy=0);
- EDL *collect_proxy(Indexable *indexable);
+ EDL *collect_proxy(Asset *asset);
void create_persistent_folder(ArrayList<BC_ListBoxItem*> *output,
int do_audio,
int do_video,
int save_defaults(BC_Hash *defaults);
int load_defaults(BC_Hash *defaults);
int start_vicon_drawing();
- int stop_vicon_drawing();
- void close_view_popup();
+ int stop_vicon_drawing(int wait=0);
void update_picon(Indexable *indexable);
int cycle_assetlist_format();
void hide_tip_info();