#include "transportque.h"
#include "vframe.h"
-
-static const char *list_titles[] =
-{
- _("Enabled"),
- _("Output"),
- _("EDL"),
- _("Elapsed")
-};
-
-static int list_widths[] =
-{
- 50,
- 100,
- 200,
- 100
+// Farmed is not present if not preferences->use_renderfarm
+int BatchRenderThread::column_widths[] = { 42, 42, 42, 222, 222, 150 };
+const char *BatchRenderThread::column_titles[] = {
+ N_("Enabled"), N_("Labeled"), N_("Farmed"), N_("Output"), N_("EDL"), N_("Elapsed")
};
BatchRenderMenuItem::BatchRenderMenuItem(MWindow *mwindow)
}
-
-
-
-
-
-
-BatchRenderJob::BatchRenderJob(Preferences *preferences)
+BatchRenderJob::BatchRenderJob(Preferences *preferences, int labeled, int farmed)
{
this->preferences = preferences;
+ this->labeled = labeled;
+ this->farmed = farmed >= 0 ? farmed : preferences->use_renderfarm;
asset = new Asset;
edl_path[0] = 0;
- strategy = 0;
enabled = 1;
elapsed = 0;
}
void BatchRenderJob::copy_from(BatchRenderJob *src)
{
+ enabled = src->enabled;
+ farmed = src->farmed;
+ labeled = src->labeled;
asset->copy_from(src->asset, 0);
strcpy(edl_path, src->edl_path);
- strategy = src->strategy;
- enabled = src->enabled;
elapsed = 0;
}
{
int result = 0;
+ enabled = file->tag.get_property("ENABLED", enabled);
+ farmed = file->tag.get_property("FARMED", farmed);
+ labeled = file->tag.get_property("STRATEGY", labeled);
edl_path[0] = 0;
file->tag.get_property("EDL_PATH", edl_path);
- strategy = file->tag.get_property("STRATEGY", strategy);
- enabled = file->tag.get_property("ENABLED", enabled);
elapsed = file->tag.get_property("ELAPSED", elapsed);
- fix_strategy();
result = file->read_tag();
- if(!result)
- {
- if(file->tag.title_is("ASSET"))
- {
+ if( !result ) {
+ if( file->tag.title_is("ASSET") ) {
file->tag.get_property("SRC", asset->path);
asset->read(file, 0);
// The compression parameters are stored in the defaults to reduce
void BatchRenderJob::save(FileXML *file)
{
- file->tag.set_property("EDL_PATH", edl_path);
- file->tag.set_property("STRATEGY", strategy);
file->tag.set_property("ENABLED", enabled);
+ file->tag.set_property("FARMED", farmed);
+ file->tag.set_property("LABELED", labeled);
+ file->tag.set_property("EDL_PATH", edl_path);
file->tag.set_property("ELAPSED", elapsed);
file->append_tag();
file->append_newline();
- asset->write(file,
- 0,
- "");
+ asset->write(file, 0, "");
// The compression parameters are stored in the defaults to reduce
// coding maintenance. The defaults must now be stuffed into the XML for
// unique storage.
BC_Hash defaults;
- asset->save_defaults(&defaults,
- "",
- 0,
- 1,
- 0,
- 0,
- 0);
+ asset->save_defaults(&defaults, "", 0, 1, 0, 0, 0);
char *string;
defaults.save_string(string);
file->append_text(string);
file->append_newline();
}
-void BatchRenderJob::fix_strategy()
+int BatchRenderJob::get_strategy()
{
- strategy = Render::fix_strategy(strategy, preferences->use_renderfarm);
+// if set, overrides farmed, labeled
+ int use_renderfarm = farmed && preferences->use_renderfarm ? 1 : 0;
+ return Render::get_strategy(use_renderfarm, labeled);
}
-
-
-
-
-
-
-
-
BatchRenderThread::BatchRenderThread(MWindow *mwindow)
: BC_DialogThread()
{
default_job = new BatchRenderJob(mwindow->preferences);
load_jobs(batch_path, mwindow->preferences);
load_defaults(mwindow->defaults);
- this->gui = new BatchRenderGUI(mwindow,
- this,
- mwindow->session->batchrender_x,
- mwindow->session->batchrender_y,
- mwindow->session->batchrender_w,
- mwindow->session->batchrender_h);
+ this->gui = new BatchRenderGUI(mwindow, this,
+ mwindow->session->batchrender_x, mwindow->session->batchrender_y,
+ mwindow->session->batchrender_w, mwindow->session->batchrender_h);
this->gui->create_objects();
return this->gui;
}
if( !path[0] ) create_path(path);
file.read_from_file(path);
- while(!result)
- {
- if(!(result = file.read_tag()))
- {
- if(file.tag.title_is("JOBS"))
- {
+ while( !result ) {
+ if( !(result = file.read_tag()) ) {
+ if( file.tag.title_is("JOBS") ) {
warn = file.tag.get_property("WARN", 1);
}
- else if(file.tag.title_is("JOB"))
- {
- BatchRenderJob *job;
- jobs.append(job = new BatchRenderJob(preferences));
+ else if( file.tag.title_is("JOB") ) {
+ BatchRenderJob *job = new BatchRenderJob(preferences);
+ jobs.append(job);
job->load(&file);
}
}
file.append_tag();
file.append_newline();
- for(int i = 0; i < jobs.total; i++)
- {
+ for( int i = 0; i < jobs.total; i++ ) {
file.tag.set_title("JOB");
jobs.values[i]->save(&file);
}
void BatchRenderThread::load_defaults(BC_Hash *defaults)
{
- if(default_job)
- {
+ if( default_job ) {
default_job->asset->load_defaults(defaults,
"BATCHRENDER_", 1, 1, 1, 1, 1);
- default_job->fix_strategy();
}
- for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
- {
+ for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
char string[BCTEXTLEN];
sprintf(string, "BATCHRENDER_COLUMN%d", i);
- column_width[i] = defaults->get(string, list_widths[i]);
+ list_width[i] = defaults->get(string, column_widths[i]);
}
}
void BatchRenderThread::save_defaults(BC_Hash *defaults)
{
- if(default_job)
- {
+ if( default_job ) {
default_job->asset->save_defaults(defaults,
"BATCHRENDER_", 1, 1, 1, 1, 1);
- defaults->update("BATCHRENDER_STRATEGY", default_job->strategy);
}
- for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
- {
+ for( int i=0; i<BATCHRENDER_COLUMNS; ++i ) {
char string[BCTEXTLEN];
sprintf(string, "BATCHRENDER_COLUMN%d", i);
- defaults->update(string, column_width[i]);
+ defaults->update(string, list_width[i]);
}
// defaults->update("BATCHRENDER_JOB", current_job);
- if(mwindow)
+ if( mwindow )
mwindow->save_defaults();
else
defaults->save();
void BatchRenderThread::delete_job()
{
- if(current_job < jobs.total && current_job >= 0)
- {
+ if( current_job < jobs.total && current_job >= 0 ) {
jobs.remove_object_number(current_job);
- if(current_job > 0) current_job--;
+ if( current_job > 0 ) current_job--;
gui->create_list(1);
gui->change_job();
}
FileXML xml_file;
char *path = get_current_edl();
EDL *edl = mwindow->edl;
- edl->save_xml(&xml_file, path, 0, 0);
+ edl->save_xml(&xml_file, path);
xml_file.terminate_string();
if( xml_file.write_to_file(path) ) {
char msg[BCTEXTLEN];
BatchRenderJob* BatchRenderThread::get_current_job()
{
- BatchRenderJob *result;
- if(current_job >= jobs.total || current_job < 0)
- {
- result = default_job;
- }
- else
- {
- result = jobs.values[current_job];
- }
- return result;
+ return current_job >= 0 && current_job < jobs.total ?
+ jobs.values[current_job] : default_job;
}
void BatchRenderThread::calculate_dest_paths(ArrayList<char*> *paths,
Preferences *preferences)
{
- for(int i = 0; i < jobs.total; i++)
- {
+ for( int i = 0; i < jobs.total; i++ ) {
BatchRenderJob *job = jobs.values[i];
- if(job->enabled && *job->edl_path != '@')
- {
+ if( job->enabled && *job->edl_path != '@' ) {
PackageDispatcher *packages = new PackageDispatcher;
// Load EDL
packages->create_packages(mwindow,
command->get_edl(),
preferences,
- job->strategy,
+ job->get_strategy(),
job->asset,
command->start_position,
command->end_position,
//PRINT_TRACE
// Test EDL files for existence
- if(test_edl_files()) return;
+ if( test_edl_files() ) return;
//PRINT_TRACE
int result = ConfirmSave::test_files(0, &paths);
paths.remove_all_objects();
// Abort on any existing file because it's so hard to set this up.
- if(result) return;
+ if( result ) return;
//PRINT_TRACE
render = new Render(0);
//PRINT_TRACE
- render->start_batches(&jobs,
- boot_defaults,
- preferences);
+ render->start_batches(&jobs, boot_defaults, preferences);
//PRINT_TRACE
}
void BatchRenderThread::start_rendering()
{
- if(is_rendering) return;
+ if( is_rendering ) return;
is_rendering = 1;
save_jobs(batch_path);
gui->button_disable();
// Test EDL files for existence
- if(test_edl_files()) return;
+ if( test_edl_files() ) return;
// Predict all destination paths
ArrayList<char*> paths;
paths.remove_all_objects();
// User cancelled
- if(result)
- {
+ if( result ) {
is_rendering = 0;
gui->button_enable();
return;
void BatchRenderThread::stop_rendering()
{
- if(!is_rendering) return;
+ if( !is_rendering ) return;
mwindow->render->stop_operation();
is_rendering = 0;
}
void BatchRenderThread::update_active(int number)
{
gui->lock_window("BatchRenderThread::update_active");
- if(number >= 0)
- {
+ if( number >= 0 ) {
current_job = number;
rendering_job = number;
}
- else
- {
+ else {
rendering_job = -1;
is_rendering = 0;
}
double elapsed_time)
{
gui->lock_window("BatchRenderThread::update_done");
- if(number < 0)
- {
+ if( number < 0 ) {
gui->button_enable();
}
- else
- {
+ else {
jobs.values[number]->enabled = 0;
jobs.values[number]->elapsed = elapsed_time;
- if(create_list) gui->create_list(1);
+ if( create_list ) gui->create_list(1);
}
gui->unlock_window();
}
void BatchRenderThread::move_batch(int src, int dst)
{
BatchRenderJob *src_job = jobs.values[src];
- if(dst < 0) dst = jobs.total - 1;
+ if( dst < 0 ) dst = jobs.total - 1;
- if(dst != src)
- {
- for(int i = src; i < jobs.total - 1; i++)
+ if( dst != src ) {
+ for( int i = src; i < jobs.total - 1; i++ )
jobs.values[i] = jobs.values[i + 1];
-// if(dst > src) dst--;
- for(int i = jobs.total - 1; i > dst; i--)
+// if( dst > src ) dst--;
+ for( int i = jobs.total - 1; i > dst; i-- )
jobs.values[i] = jobs.values[i - 1];
jobs.values[dst] = src_job;
gui->create_list(1);
{
this->mwindow = mwindow;
this->thread = thread;
+ use_renderfarm = 0;
}
BatchRenderGUI::~BatchRenderGUI()
{
lock_window("BatchRenderGUI::~BatchRenderGUI");
+ loadlist_batch->stop();
+ savelist_batch->stop();
delete format_tools;
unlock_window();
}
format_tools = new BatchFormat(mwindow, this, thread->get_current_asset());
format_tools->set_w(get_w() / 2);
+ BatchRenderJob *current_job = thread->get_current_job();
format_tools->create_objects(x1, y1, 1, 1, 1, 1, 0, 1, 0, 0,
- &thread->get_current_job()->strategy, 0);
-
+ ¤t_job->labeled, 0);
+ if( mwindow->preferences->use_renderfarm ) {
+ use_renderfarm = new BatchRenderUseFarm(thread, x1, y1,
+ ¤t_job->farmed);
+ add_subwindow(use_renderfarm);
+ y1 += use_renderfarm->get_h() + 10;
+ }
// input EDL
add_subwindow(edl_path_title = new BC_Title(x2, y2, _("EDL Path:")));
y2 += edl_path_title->get_h() + mwindow->theme->widget_border;
output_path_title->reposition_window(x1, y1);
y1 += output_path_title->get_h() + mwindow->theme->widget_border;
format_tools->reposition_window(x1, y1);
-
+ if( use_renderfarm )
+ use_renderfarm->reposition_window(x1, y1);
// input EDL
x = x2, y = y2;
edl_path_title->reposition_window(x, y);
void BatchRenderGUI::create_list(int update_widget)
{
- for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
- {
- list_columns[i].remove_all_objects();
+ for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
+ list_items[i].remove_all_objects();
}
- for(int i = 0; i < thread->jobs.total; i++)
- {
+ const char **column_titles = BatchRenderThread::column_titles;
+ list_columns = 0;
+ list_titles[list_columns] = _(column_titles[ENABLED_COL]);
+ list_width[list_columns++] = thread->list_width[ENABLED_COL];
+ list_titles[list_columns] = _(column_titles[LABELED_COL]);
+ list_width[list_columns++] = thread->list_width[LABELED_COL];
+ if( mwindow->preferences->use_renderfarm ) {
+ list_titles[list_columns] = _(column_titles[FARMED_COL]);
+ list_width[list_columns++] = thread->list_width[FARMED_COL];
+ }
+ list_titles[list_columns] = _(column_titles[OUTPUT_COL]);
+ list_width[list_columns++] = thread->list_width[OUTPUT_COL];
+ list_titles[list_columns] = _(column_titles[EDL_COL]);
+ list_width[list_columns++] = thread->list_width[EDL_COL];
+ list_titles[list_columns] = _(column_titles[ELAPSED_COL]);
+ list_width[list_columns++] = thread->list_width[ELAPSED_COL];
+
+ for( int i = 0; i < thread->jobs.total; i++ ) {
BatchRenderJob *job = thread->jobs.values[i];
char string[BCTEXTLEN];
- BC_ListBoxItem *enabled = new BC_ListBoxItem(job->enabled ?
- (char*)"X" :
- (char*)" ");
- BC_ListBoxItem *item1 = new BC_ListBoxItem(job->asset->path);
- BC_ListBoxItem *item2 = new BC_ListBoxItem(job->edl_path);
- BC_ListBoxItem *item3;
- if(job->elapsed)
- item3 = new BC_ListBoxItem(
- Units::totext(string,
- job->elapsed,
- TIME_HMS2));
- else
- item3 = new BC_ListBoxItem(_("Unknown"));
- list_columns[0].append(enabled);
- list_columns[1].append(item1);
- list_columns[2].append(item2);
- list_columns[3].append(item3);
- if(i == thread->current_job)
- {
+ BC_ListBoxItem *enabled = new BC_ListBoxItem(job->enabled ? "X" : " ");
+ BC_ListBoxItem *labeled = new BC_ListBoxItem(job->labeled ? "X" : " ");
+ BC_ListBoxItem *farmed = !mwindow->preferences->use_renderfarm ? 0 :
+ new BC_ListBoxItem(job->farmed ? "X" : " ");
+ BC_ListBoxItem *out_path = new BC_ListBoxItem(job->asset->path);
+ BC_ListBoxItem *edl_path = new BC_ListBoxItem(job->edl_path);
+ BC_ListBoxItem *elapsed = new BC_ListBoxItem(!job->elapsed ? _("Unknown") :
+ Units::totext(string, job->elapsed, TIME_HMS2));
+ int col = 0;
+ list_items[col++].append(enabled);
+ list_items[col++].append(labeled);
+ if( farmed ) list_items[col++].append(farmed);
+ list_items[col++].append(out_path);
+ list_items[col++].append(edl_path);
+ list_items[col].append(elapsed);
+ if( i == thread->current_job ) {
enabled->set_selected(1);
- item1->set_selected(1);
- item2->set_selected(1);
- item3->set_selected(1);
+ labeled->set_selected(1);
+ if( farmed ) farmed->set_selected(1);
+ out_path->set_selected(1);
+ edl_path->set_selected(1);
+ elapsed->set_selected(1);
}
- if(i == thread->rendering_job)
- {
+ if( i == thread->rendering_job ) {
enabled->set_color(RED);
- item1->set_color(RED);
- item2->set_color(RED);
- item3->set_color(RED);
+ labeled->set_color(RED);
+ if( farmed ) farmed->set_color(RED);
+ out_path->set_color(RED);
+ edl_path->set_color(RED);
+ elapsed->set_color(RED);
}
}
- if(update_widget)
- {
- batch_list->update(list_columns,
- list_titles,
- thread->column_width,
- BATCHRENDER_COLUMNS,
- batch_list->get_xposition(),
- batch_list->get_yposition(),
- batch_list->get_highlighted_item(), // Flat index of item cursor is over
- 1, // set all autoplace flags to 1
- 1);
+ if( update_widget ) {
+ batch_list->update(list_items, list_titles, list_width, list_columns,
+ batch_list->get_xposition(), batch_list->get_yposition(),
+ batch_list->get_highlighted_item(), 1, 1);
}
}
void BatchRenderGUI::change_job()
{
BatchRenderJob *job = thread->get_current_job();
- format_tools->update(job->asset, &job->strategy);
+ format_tools->update(job->asset, &job->labeled);
+ if( use_renderfarm ) use_renderfarm->update(&job->farmed);
edl_path_text->update(job->edl_path);
}
-
-
-
-
-
-
-BatchFormat::BatchFormat(MWindow *mwindow,
- BatchRenderGUI *gui,
- Asset *asset)
+BatchFormat::BatchFormat(MWindow *mwindow, BatchRenderGUI *gui, Asset *asset)
: FormatTools(mwindow, gui, asset)
{
this->gui = gui;
return 1;
}
-
-
-
-
-
-
-
-
-
-
BatchRenderEDLPath::BatchRenderEDLPath(BatchRenderThread *thread,
- int x,
- int y,
- int w,
- char *text)
- : BC_TextBox(x,
- y,
- w,
- 1,
- text)
+ int x, int y, int w, char *text)
+ : BC_TextBox(x, y, w, 1, text)
{
this->thread = thread;
}
return 1;
}
-
-
-
-
-
BatchRenderNew::BatchRenderNew(BatchRenderThread *thread,
int x,
int y)
return 1;
}
-BatchRenderDelete::BatchRenderDelete(BatchRenderThread *thread,
- int x,
- int y)
+BatchRenderDelete::BatchRenderDelete(BatchRenderThread *thread, int x, int y)
: BC_GenericButton(x, y, _("Delete"))
{
this->thread = thread;
-BatchRenderSaveList::BatchRenderSaveList(BatchRenderThread *thread,
- int x,
- int y)
+BatchRenderSaveList::BatchRenderSaveList(BatchRenderThread *thread, int x, int y)
: BC_GenericButton(x, y, _("Save Jobs"))
{
this->thread = thread;
}
BatchRenderSaveList::~BatchRenderSaveList()
+{
+ stop();
+ delete startup_lock;
+}
+
+void BatchRenderSaveList::stop()
{
startup_lock->lock("BatchRenderSaveList::~BrowseButton");
- if(gui)
- {
- gui->lock_window();
- gui->set_done(1);
- gui->unlock_window();
- }
+ if( gui ) gui->set_done(1);
startup_lock->unlock();
Thread::join();
- delete startup_lock;
}
int BatchRenderSaveList::handle_event()
{
- if(Thread::running())
- {
- if(gui)
- {
+ if( Thread::running() ) {
+ if( gui ) {
gui->lock_window();
gui->raise_window();
gui->unlock_window();
filewindow.create_objects();
int result2 = filewindow.run_window();
- if(!result2) {
+ if( !result2 ) {
strcpy(thread->batch_path, filewindow.get_submitted_path());
thread->gui->batch_path->update(thread->batch_path);
thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
thread->save_jobs(thread->batch_path);
}
- this->thread->gui->flush();
startup_lock->lock("BatchRenderLoadList::run");
gui = 0;
startup_lock->unlock();
}
int BatchRenderSaveList::keypress_event() {
- if (get_keypress() == 's' ||
- get_keypress() == 'S') return handle_event();
+ if( get_keypress() == 's' ||
+ get_keypress() == 'S' ) return handle_event();
return 0;
}
-
-
BatchRenderLoadList::BatchRenderLoadList(BatchRenderThread *thread,
int x,
int y)
}
BatchRenderLoadList::~BatchRenderLoadList()
+{
+ stop();
+ delete startup_lock;
+}
+
+void BatchRenderLoadList::stop()
{
startup_lock->lock("BatchRenderLoadList::~BrowseButton");
- if(gui) {
- gui->lock_window();
- gui->set_done(1);
- gui->unlock_window();
- }
+ if( gui ) gui->set_done(1);
startup_lock->unlock();
Thread::join();
- delete startup_lock;
}
int BatchRenderLoadList::handle_event()
{
- if(Thread::running()) {
- if(gui) {
+ if( Thread::running() ) {
+ if( gui ) {
gui->lock_window();
gui->raise_window();
gui->unlock_window();
filewindow.create_objects();
int result2 = filewindow.run_window();
- if(!result2) {
+ if( !result2 ) {
strcpy(thread->batch_path, filewindow.get_submitted_path());
thread->gui->batch_path->update(thread->batch_path);
thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
thread->gui->change_job();
}
- thread->gui->flush();
startup_lock->lock("BatchRenderLoadList::run");
gui = 0;
startup_lock->unlock();
}
int BatchRenderLoadList::keypress_event() {
- if (get_keypress() == 'o' ||
- get_keypress() == 'O') return handle_event();
+ if( get_keypress() == 'o' ||
+ get_keypress() == 'O' ) return handle_event();
return 0;
}
}
-
-
BatchRenderList::BatchRenderList(BatchRenderThread *thread,
- int x,
- int y,
- int w,
- int h)
- : BC_ListBox(x,
- y,
- w,
- h,
- LISTBOX_TEXT,
- thread->gui->list_columns,
- list_titles,
- thread->column_width,
- BATCHRENDER_COLUMNS,
- 0,
- 0,
- LISTBOX_SINGLE,
- ICON_LEFT,
- 1)
+ int x, int y, int w, int h)
+ : BC_ListBox(x, y, w, h, LISTBOX_TEXT, thread->gui->list_items,
+ thread->gui->list_titles, thread->gui->list_width, thread->gui->list_columns,
+ 0, 0, LISTBOX_SINGLE, ICON_LEFT, 1)
{
this->thread = thread;
dragging_item = 0;
{
thread->current_job = get_selection_number(0, 0);
thread->gui->change_job();
- if(get_cursor_x() < thread->column_width[0])
- {
- BatchRenderJob *job = thread->get_current_job();
+ int cursor_x = get_cursor_x();
+ BatchRenderJob *job = thread->get_current_job();
+ int col_x = 0, changed = 1;
+ if( cursor_x < (col_x += thread->list_width[ENABLED_COL]) )
job->enabled = !job->enabled;
+ else if( cursor_x < (col_x += thread->list_width[LABELED_COL]) )
+ job->labeled = job->edl_path[0] != '@' ? !job->labeled : 0;
+ else if( thread->gui->use_renderfarm &&
+ cursor_x < (col_x += thread->list_width[FARMED_COL]) )
+ job->farmed = job->edl_path[0] != '@' ? !job->farmed : 0;
+ else
+ changed = 0;
+ if( changed ) {
thread->gui->create_list(1);
+ thread->gui->change_job();
}
return 1;
}
int BatchRenderList::column_resize_event()
{
- for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
- {
- thread->column_width[i] = get_column_width(i);
+ for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
+ thread->list_width[i] = get_column_width(i);
}
return 1;
}
int BatchRenderList::drag_start_event()
{
- if(BC_ListBox::drag_start_event())
- {
+ if( BC_ListBox::drag_start_event() ) {
dragging_item = 1;
return 1;
}
int BatchRenderList::drag_motion_event()
{
- if(BC_ListBox::drag_motion_event())
- {
+ if( BC_ListBox::drag_motion_event() ) {
return 1;
}
return 0;
int BatchRenderList::drag_stop_event()
{
- if(dragging_item)
- {
+ if( dragging_item ) {
int src = get_selection_number(0, 0);
int dst = get_highlighted_item();
- if(src != dst)
- {
+ if( src != dst ) {
thread->move_batch(src, dst);
}
BC_ListBox::drag_stop_event();
-
-
-
-
-
-
-
-
-
-
-BatchRenderStart::BatchRenderStart(BatchRenderThread *thread,
- int x,
- int y)
- : BC_GenericButton(x,
- y,
- _("Start"))
+BatchRenderStart::BatchRenderStart(BatchRenderThread *thread, int x, int y)
+ : BC_GenericButton(x, y, _("Start"))
{
this->thread = thread;
}
return 1;
}
-BatchRenderStop::BatchRenderStop(BatchRenderThread *thread,
- int x,
- int y)
- : BC_GenericButton(x,
- y,
- _("Stop"))
+BatchRenderStop::BatchRenderStop(BatchRenderThread *thread, int x, int y)
+ : BC_GenericButton(x, y, _("Stop"))
{
this->thread = thread;
}
return 1;
}
-
-BatchRenderCancel::BatchRenderCancel(BatchRenderThread *thread,
- int x,
- int y)
- : BC_GenericButton(x,
- y,
- _("Close"))
+BatchRenderCancel::BatchRenderCancel(BatchRenderThread *thread, int x, int y)
+ : BC_GenericButton(x, y, _("Close"))
{
this->thread = thread;
}
int BatchRenderCancel::keypress_event()
{
- if(get_keypress() == ESC)
- {
+ if( get_keypress() == ESC ) {
unlock_window();
thread->stop_rendering();
lock_window("BatchRenderCancel::keypress_event");
return 0;
}
+BatchRenderUseFarm::BatchRenderUseFarm(BatchRenderThread *thread, int x, int y, int *output)
+ : BC_CheckBox(x, y, *output, _("Use render farm"))
+{
+ this->thread = thread;
+ this->output = output;
+}
+
+int BatchRenderUseFarm::handle_event()
+{
+ *output = get_value();
+ thread->gui->create_list(1);
+ return 1;
+}
+
+void BatchRenderUseFarm::update(int *output)
+{
+ this->output = output;
+ BC_CheckBox::update(*output);
+}
+