#include "edl.h"
#include "edlsession.h"
#include "errorbox.h"
+#include "file.h"
#include "filesystem.h"
#include "filexml.h"
#include "keyframe.h"
#include "transportque.h"
#include "vframe.h"
-
-static const char *list_titles[] =
-{
- _("Enabled"),
- _("Output"),
- _("EDL"),
- _("Elapsed")
-};
-
-static int list_widths[] =
-{
- 50,
- 100,
- 200,
- 100
+// Farmed is not present if not preferences->use_renderfarm
+int BatchRenderThread::column_widths[] = { 42, 42, 42, 222, 222, 150 };
+const char *BatchRenderThread::column_titles[] = {
+ _("Enabled"), _("Labeled"), _("Farmed"), _("Output"), _("EDL"), _("Elapsed")
};
BatchRenderMenuItem::BatchRenderMenuItem(MWindow *mwindow)
}
-
-
-
-
-
-
-BatchRenderJob::BatchRenderJob(Preferences *preferences)
+BatchRenderJob::BatchRenderJob(Preferences *preferences, int labeled, int farmed)
{
this->preferences = preferences;
+ this->labeled = labeled;
+ this->farmed = farmed >= 0 ? farmed : preferences->use_renderfarm;
asset = new Asset;
edl_path[0] = 0;
- strategy = 0;
enabled = 1;
elapsed = 0;
}
void BatchRenderJob::copy_from(BatchRenderJob *src)
{
+ enabled = src->enabled;
+ farmed = src->farmed;
+ labeled = src->labeled;
asset->copy_from(src->asset, 0);
strcpy(edl_path, src->edl_path);
- strategy = src->strategy;
- enabled = src->enabled;
elapsed = 0;
}
{
int result = 0;
+ enabled = file->tag.get_property("ENABLED", enabled);
+ farmed = file->tag.get_property("FARMED", farmed);
+ labeled = file->tag.get_property("STRATEGY", labeled);
edl_path[0] = 0;
file->tag.get_property("EDL_PATH", edl_path);
- strategy = file->tag.get_property("STRATEGY", strategy);
- enabled = file->tag.get_property("ENABLED", enabled);
elapsed = file->tag.get_property("ELAPSED", elapsed);
- fix_strategy();
result = file->read_tag();
- if(!result)
- {
- if(file->tag.title_is("ASSET"))
- {
+ if( !result ) {
+ if( file->tag.title_is("ASSET") ) {
file->tag.get_property("SRC", asset->path);
asset->read(file, 0);
// The compression parameters are stored in the defaults to reduce
BC_Hash defaults;
defaults.load_string(file->read_text());
asset->load_defaults(&defaults,
- "",
- 0,
- 1,
- 0,
- 0,
- 0);
+ "", 0, 1, 0, 0, 0);
}
}
}
void BatchRenderJob::save(FileXML *file)
{
- file->tag.set_property("EDL_PATH", edl_path);
- file->tag.set_property("STRATEGY", strategy);
file->tag.set_property("ENABLED", enabled);
+ file->tag.set_property("FARMED", farmed);
+ file->tag.set_property("LABELED", labeled);
+ file->tag.set_property("EDL_PATH", edl_path);
file->tag.set_property("ELAPSED", elapsed);
file->append_tag();
file->append_newline();
- asset->write(file,
- 0,
- "");
+ asset->write(file, 0, "");
// The compression parameters are stored in the defaults to reduce
// coding maintenance. The defaults must now be stuffed into the XML for
// unique storage.
BC_Hash defaults;
- asset->save_defaults(&defaults,
- "",
- 0,
- 1,
- 0,
- 0,
- 0);
+ asset->save_defaults(&defaults, "", 0, 1, 0, 0, 0);
char *string;
defaults.save_string(string);
file->append_text(string);
file->append_newline();
}
-void BatchRenderJob::fix_strategy()
+int BatchRenderJob::get_strategy()
{
- strategy = Render::fix_strategy(strategy, preferences->use_renderfarm);
+// if set, overrides farmed, labeled
+ int use_renderfarm = farmed && preferences->use_renderfarm ? 1 : 0;
+ return Render::get_strategy(use_renderfarm, labeled);
}
-
-
-
-
-
-
-
-
BatchRenderThread::BatchRenderThread(MWindow *mwindow)
: BC_DialogThread()
{
default_job = 0;
boot_defaults = 0;
preferences = 0;
+ warn = 1;
render = 0;
- file_entries = 0;
+ batch_path[0] = 0;
}
BatchRenderThread::BatchRenderThread()
default_job = 0;
boot_defaults = 0;
preferences = 0;
+ warn = 1;
render = 0;
- file_entries = 0;
+ batch_path[0] = 0;
}
BatchRenderThread::~BatchRenderThread()
delete boot_defaults;
delete preferences;
delete render;
- if( file_entries ) {
- file_entries->remove_all_objects();
- delete file_entries;
+}
+
+void BatchRenderThread::reset(const char *path)
+{
+ if( path ) {
+ strcpy(batch_path, path);
+ warn = 1;
}
+ current_job = 0;
+ rendering_job = -1;
+ delete default_job; default_job = 0;
+ jobs.remove_all_objects();
}
void BatchRenderThread::handle_close_event(int result)
{
// Save settings
- char path[BCTEXTLEN];
- path[0] = 0;
- save_jobs(path);
+ save_jobs(batch_path);
save_defaults(mwindow->defaults);
- delete default_job;
- default_job = 0;
- jobs.remove_all_objects();
- if(file_entries)
- {
- file_entries->remove_all_objects();
- delete file_entries;
- file_entries = 0;
- }
+ reset();
}
BC_Window* BatchRenderThread::new_gui()
current_start = 0.0;
current_end = 0.0;
default_job = new BatchRenderJob(mwindow->preferences);
-
-
- if(!file_entries)
- {
- file_entries = new ArrayList<BC_ListBoxItem*>;
- FileSystem fs;
- char string[BCTEXTLEN];
- // Load current directory
- fs.update(getcwd(string, BCTEXTLEN));
- for(int i = 0; i < fs.total_files(); i++)
- {
- file_entries->append(
- new BC_ListBoxItem(
- fs.get_entry(i)->get_name()));
- }
- }
-
- char path[BCTEXTLEN];
- path[0] = 0;
- load_jobs(path, mwindow->preferences);
+ load_jobs(batch_path, mwindow->preferences);
load_defaults(mwindow->defaults);
- this->gui = new BatchRenderGUI(mwindow,
- this,
- mwindow->session->batchrender_x,
- mwindow->session->batchrender_y,
- mwindow->session->batchrender_w,
- mwindow->session->batchrender_h);
+ this->gui = new BatchRenderGUI(mwindow, this,
+ mwindow->session->batchrender_x, mwindow->session->batchrender_y,
+ mwindow->session->batchrender_w, mwindow->session->batchrender_h);
this->gui->create_objects();
return this->gui;
}
int result = 0;
jobs.remove_all_objects();
- if(path[0])
- file.read_from_file(path);
- else
- file.read_from_file(create_path(path));
-
- while(!result)
- {
- if(!(result = file.read_tag()))
- {
- if(file.tag.title_is("JOB"))
- {
- BatchRenderJob *job;
- jobs.append(job = new BatchRenderJob(preferences));
+ if( !path ) path = batch_path;
+ if( !path[0] ) create_path(path);
+ file.read_from_file(path);
+
+ while( !result ) {
+ if( !(result = file.read_tag()) ) {
+ if( file.tag.title_is("JOBS") ) {
+ warn = file.tag.get_property("WARN", 1);
+ }
+ else if( file.tag.title_is("JOB") ) {
+ BatchRenderJob *job = new BatchRenderJob(preferences);
+ jobs.append(job);
job->load(&file);
}
}
void BatchRenderThread::save_jobs(char *path)
{
FileXML file;
+ file.tag.set_title("JOBS");
+ file.tag.set_property("WARN", warn);
+ file.append_tag();
+ file.append_newline();
- for(int i = 0; i < jobs.total; i++)
- {
+ for( int i = 0; i < jobs.total; i++ ) {
file.tag.set_title("JOB");
jobs.values[i]->save(&file);
}
+ file.tag.set_title("/JOBS");
+ file.append_tag();
+ file.append_newline();
- if(path[0])
- file.write_to_file(path);
- else
- file.write_to_file(create_path(path));
+ if( !path ) path = batch_path;
+ if( !path[0] ) create_path(path);
+ file.write_to_file(path);
}
void BatchRenderThread::load_defaults(BC_Hash *defaults)
{
- if(default_job)
- {
+ if( default_job ) {
default_job->asset->load_defaults(defaults,
- "BATCHRENDER_",
- 1,
- 1,
- 1,
- 1,
- 1);
- default_job->fix_strategy();
+ "BATCHRENDER_", 1, 1, 1, 1, 1);
}
- for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
- {
+ for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
char string[BCTEXTLEN];
sprintf(string, "BATCHRENDER_COLUMN%d", i);
- column_width[i] = defaults->get(string, list_widths[i]);
+ list_width[i] = defaults->get(string, column_widths[i]);
}
}
void BatchRenderThread::save_defaults(BC_Hash *defaults)
{
- if(default_job)
- {
+ if( default_job ) {
default_job->asset->save_defaults(defaults,
- "BATCHRENDER_",
- 1,
- 1,
- 1,
- 1,
- 1);
- defaults->update("BATCHRENDER_STRATEGY", default_job->strategy);
+ "BATCHRENDER_", 1, 1, 1, 1, 1);
}
- for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
- {
+ for( int i=0; i<BATCHRENDER_COLUMNS; ++i ) {
char string[BCTEXTLEN];
sprintf(string, "BATCHRENDER_COLUMN%d", i);
- defaults->update(string, column_width[i]);
+ defaults->update(string, list_width[i]);
}
// defaults->update("BATCHRENDER_JOB", current_job);
- if(mwindow)
+ if( mwindow )
mwindow->save_defaults();
else
defaults->save();
char* BatchRenderThread::create_path(char *string)
{
FileSystem fs;
- sprintf(string, "%s", BCASTDIR);
+ sprintf(string, "%s/", File::get_config_path());
fs.complete_path(string);
strcat(string, BATCH_PATH);
return string;
void BatchRenderThread::delete_job()
{
- if(current_job < jobs.total && current_job >= 0)
- {
+ if( current_job < jobs.total && current_job >= 0 ) {
jobs.remove_object_number(current_job);
- if(current_job > 0) current_job--;
+ if( current_job > 0 ) current_job--;
gui->create_list(1);
gui->change_job();
}
FileXML xml_file;
char *path = get_current_edl();
EDL *edl = mwindow->edl;
- edl->save_xml(&xml_file, path, 0, 0);
+ edl->save_xml(&xml_file, path);
xml_file.terminate_string();
if( xml_file.write_to_file(path) ) {
char msg[BCTEXTLEN];
BatchRenderJob* BatchRenderThread::get_current_job()
{
- BatchRenderJob *result;
- if(current_job >= jobs.total || current_job < 0)
- {
- result = default_job;
- }
- else
- {
- result = jobs.values[current_job];
- }
- return result;
+ return current_job >= 0 && current_job < jobs.total ?
+ jobs.values[current_job] : default_job;
}
// Test EDL files for existence
int BatchRenderThread::test_edl_files()
{
- for(int i = 0; i < jobs.total; i++)
- {
- if(jobs.values[i]->enabled)
- {
- const char *path = jobs.values[i]->edl_path;
- if( *path == '@' ) ++path;
- FILE *fd = fopen(path, "r");
- if(!fd)
- {
- char string[BCTEXTLEN];
- sprintf(string, _("EDL %s not found.\n"), jobs.values[i]->edl_path);
- if(mwindow)
- {
- ErrorBox error_box(_(PROGRAM_NAME ": Error"),
- mwindow->gui->get_abs_cursor_x(1),
- mwindow->gui->get_abs_cursor_y(1));
- error_box.create_objects(string);
- error_box.run_window();
- gui->button_enable();
+ int not_equiv = 0, ret = 0;
+ const char *path = 0;
+
+ for( int i=0; !ret && i<jobs.size(); ++i ) {
+ if( !jobs.values[i]->enabled ) continue;
+ const char *path = jobs.values[i]->edl_path;
+ int is_script = *path == '@' ? 1 : 0;
+ if( is_script ) ++path;
+ FILE *fp = fopen(path, "r");
+ if( fp ) {
+ if( warn && mwindow && !is_script ) {
+ fseek(fp, 0, SEEK_END);
+ int64_t sz = ftell(fp);
+ fseek(fp, 0, SEEK_SET);
+ char *bfr = new char[sz+1];
+ int64_t len = fread(bfr, 1, sz+1, fp);
+ if( len == sz ) {
+ FileXML file; file.set_shared_input(bfr, len);
+ EDL *edl = new EDL; edl->create_objects();
+ edl->load_xml(&file, LOAD_ALL);
+ double pos = edl->equivalent_output(mwindow->edl);
+ if( pos >= 0 ) ++not_equiv;
+ edl->remove_user();
}
else
- {
- fprintf(stderr,
- "%s",
- string);
- }
-
- is_rendering = 0;
- return 1;
- }
- else
- {
- fclose(fd);
+ ret = 1;
+ delete [] bfr;
}
+ fclose(fp);
}
+ else
+ ret = 1;
}
- return 0;
+
+ if( ret ) {
+ char string[BCTEXTLEN];
+ sprintf(string, _("EDL %s not found.\n"), path);
+ if( mwindow ) {
+ ErrorBox error_box(_(PROGRAM_NAME ": Error"),
+ mwindow->gui->get_abs_cursor_x(1),
+ mwindow->gui->get_abs_cursor_y(1));
+ error_box.create_objects(string);
+ error_box.run_window();
+ gui->button_enable();
+ }
+ else {
+ fprintf(stderr, "%s", string);
+ }
+ is_rendering = 0;
+ }
+ else if( warn && mwindow && not_equiv > 0 ) {
+ fprintf(stderr, _("%d job EDLs do not match session edl\n"), not_equiv);
+ char string[BCTEXTLEN], *sp = string;
+ sp += sprintf(sp, _("%d job EDLs do not match session edl\n"),not_equiv);
+ sp += sprintf(sp, _("press cancel to abandon batch render"));
+ mwindow->show_warning(&warn, string);
+ if( mwindow->wait_warning() ) {
+ gui->button_enable();
+ is_rendering = 0;
+ ret = 1;
+ }
+ gui->warning->update(warn);
+ }
+
+ return ret;
}
void BatchRenderThread::calculate_dest_paths(ArrayList<char*> *paths,
Preferences *preferences)
{
- for(int i = 0; i < jobs.total; i++)
- {
+ for( int i = 0; i < jobs.total; i++ ) {
BatchRenderJob *job = jobs.values[i];
- if(job->enabled && *job->edl_path != '@')
- {
+ if( job->enabled && *job->edl_path != '@' ) {
PackageDispatcher *packages = new PackageDispatcher;
// Load EDL
packages->create_packages(mwindow,
command->get_edl(),
preferences,
- job->strategy,
+ job->get_strategy(),
job->asset,
command->start_position,
command->end_position,
// XXX the above stuff is leaked,
//PRINT_TRACE
// Initialize stuff which MWindow does.
- signals->initialize();
+ signals->initialize("/tmp/cinelerra_batch%d.dmp");
MWindow::init_defaults(boot_defaults, config_path);
load_defaults(boot_defaults);
preferences = new Preferences;
preferences->load_defaults(boot_defaults);
+ BC_Signals::set_trap_hook(trap_hook, this);
+ BC_Signals::set_catch_segv(preferences->trap_sigsegv);
+ BC_Signals::set_catch_intr(0);
+ if( preferences->trap_sigsegv ) {
+ BC_Trace::enable_locks();
+ }
+ else {
+ BC_Trace::disable_locks();
+ }
+
MWindow::init_plugins(0, preferences);
char font_path[BCTEXTLEN];
strcpy(font_path, preferences->plugin_dir);
BC_WindowBase::get_resources()->vframe_shm = 1;
//PRINT_TRACE
+ strcpy(this->batch_path, batch_path);
load_jobs(batch_path, preferences);
save_jobs(batch_path);
save_defaults(boot_defaults);
//PRINT_TRACE
// Test EDL files for existence
- if(test_edl_files()) return;
+ if( test_edl_files() ) return;
//PRINT_TRACE
int result = ConfirmSave::test_files(0, &paths);
paths.remove_all_objects();
// Abort on any existing file because it's so hard to set this up.
- if(result) return;
+ if( result ) return;
//PRINT_TRACE
render = new Render(0);
//PRINT_TRACE
- render->start_batches(&jobs,
- boot_defaults,
- preferences);
+ render->start_batches(&jobs, boot_defaults, preferences);
//PRINT_TRACE
}
void BatchRenderThread::start_rendering()
{
- if(is_rendering) return;
-
+ if( is_rendering ) return;
is_rendering = 1;
- char path[BCTEXTLEN];
- path[0] = 0;
- save_jobs(path);
+
+ save_jobs(batch_path);
save_defaults(mwindow->defaults);
gui->button_disable();
// Test EDL files for existence
- if(test_edl_files()) return;
+ if( test_edl_files() ) return;
// Predict all destination paths
ArrayList<char*> paths;
paths.remove_all_objects();
// User cancelled
- if(result)
- {
+ if( result ) {
is_rendering = 0;
gui->button_enable();
return;
void BatchRenderThread::stop_rendering()
{
- if(!is_rendering) return;
+ if( !is_rendering ) return;
mwindow->render->stop_operation();
is_rendering = 0;
}
void BatchRenderThread::update_active(int number)
{
gui->lock_window("BatchRenderThread::update_active");
- if(number >= 0)
- {
+ if( number >= 0 ) {
current_job = number;
rendering_job = number;
}
- else
- {
+ else {
rendering_job = -1;
is_rendering = 0;
}
double elapsed_time)
{
gui->lock_window("BatchRenderThread::update_done");
- if(number < 0)
- {
+ if( number < 0 ) {
gui->button_enable();
}
- else
- {
+ else {
jobs.values[number]->enabled = 0;
jobs.values[number]->elapsed = elapsed_time;
- if(create_list) gui->create_list(1);
+ if( create_list ) gui->create_list(1);
}
gui->unlock_window();
}
void BatchRenderThread::move_batch(int src, int dst)
{
BatchRenderJob *src_job = jobs.values[src];
- if(dst < 0) dst = jobs.total - 1;
+ if( dst < 0 ) dst = jobs.total - 1;
- if(dst != src)
- {
- for(int i = src; i < jobs.total - 1; i++)
+ if( dst != src ) {
+ for( int i = src; i < jobs.total - 1; i++ )
jobs.values[i] = jobs.values[i + 1];
-// if(dst > src) dst--;
- for(int i = jobs.total - 1; i > dst; i--)
+// if( dst > src ) dst--;
+ for( int i = jobs.total - 1; i > dst; i-- )
jobs.values[i] = jobs.values[i - 1];
jobs.values[dst] = src_job;
gui->create_list(1);
}
}
-
+void BatchRenderThread::trap_hook(FILE *fp, void *vp)
+{
+ MWindow *mwindow = ((BatchRenderThread *)vp)->mwindow;
+ fprintf(fp, "\nEDL:\n");
+ mwindow->dump_edl(fp);
+ fprintf(fp, "\nUNDO:\n");
+ mwindow->dump_undo(fp);
+ fprintf(fp, "\nEXE:\n");
+ mwindow->dump_exe(fp);
+}
BatchRenderGUI::BatchRenderGUI(MWindow *mwindow,
- BatchRenderThread *thread,
- int x,
- int y,
- int w,
- int h)
+ BatchRenderThread *thread, int x, int y, int w, int h)
: BC_Window(_(PROGRAM_NAME ": Batch Render"),
- x,
- y,
- w,
- h,
- 50,
- 50,
- 1,
- 0,
- 1)
+ x, y, w, h, 730, 400, 1, 0, 1)
{
this->mwindow = mwindow;
this->thread = thread;
+ use_renderfarm = 0;
}
BatchRenderGUI::~BatchRenderGUI()
int x = mwindow->theme->batchrender_x1;
int y = 5;
- int x1 = mwindow->theme->batchrender_x1;
- int x2 = mwindow->theme->batchrender_x2;
- //int x3 = mwindow->theme->batchrender_x3;
- int y1 = y;
- int y2;
+ int x1 = x, x2 = get_w()/2 + 10; // mwindow->theme->batchrender_x2;
+ int y1 = 5, y2 = 5;
// output file
- add_subwindow(output_path_title = new BC_Title(x1, y, _("Output path:")));
- y += 20;
- format_tools = new BatchFormat(mwindow,
- this,
- thread->get_current_asset());
- format_tools->set_w(get_w() / 2);
- format_tools->create_objects(x,
- y,
- 1,
- 1,
- 1,
- 1,
- 0,
- 1,
- 0,
- 0,
- &thread->get_current_job()->strategy,
- 0);
-
- x2 = x;
- y2 = y + 10;
- x += format_tools->get_w();
- y = y1;
- x1 = x;
- //x3 = x + 80;
+ add_subwindow(output_path_title = new BC_Title(x1, y1, _("Output path:")));
+ y1 += output_path_title->get_h() + mwindow->theme->widget_border;
+ format_tools = new BatchFormat(mwindow, this, thread->get_current_asset());
+ format_tools->set_w(get_w() / 2);
+ BatchRenderJob *current_job = thread->get_current_job();
+ format_tools->create_objects(x1, y1, 1, 1, 1, 1, 0, 1, 0, 0,
+ ¤t_job->labeled, 0);
+ if( mwindow->preferences->use_renderfarm ) {
+ use_renderfarm = new BatchRenderUseFarm(thread, x1, y1,
+ ¤t_job->farmed);
+ add_subwindow(use_renderfarm);
+ y1 += use_renderfarm->get_h() + 10;
+ }
// input EDL
- x = x1;
- add_subwindow(edl_path_title = new BC_Title(x, y, _("EDL Path:")));
- y += 20;
- add_subwindow(edl_path_text = new BatchRenderEDLPath(
- thread,
- x,
- y,
- get_w() - x - 40,
- thread->get_current_edl()));
+ add_subwindow(edl_path_title = new BC_Title(x2, y2, _("EDL Path:")));
+ y2 += edl_path_title->get_h() + mwindow->theme->widget_border;
- x += edl_path_text->get_w();
+ x = x2; y = y2;
+ add_subwindow(edl_path_text = new BatchRenderEDLPath( thread,
+ x, y, get_w()-x - 40, thread->get_current_edl()));
+ x = x2 + edl_path_text->get_w();
add_subwindow(edl_path_browse = new BrowseButton(
- mwindow, this, edl_path_text, x, y, thread->get_current_edl(),
+ mwindow->theme, this, edl_path_text, x, y, thread->get_current_edl(),
_("Input EDL"), _("Select an EDL to load:"), 0));
+ y2 = y + edl_path_browse->get_h() + mwindow->theme->widget_border;
- x = x1;
- y += 64;
- update_selected_edl = new BatchRenderUpdateEDL(thread, x, y);
- add_subwindow(update_selected_edl);
+ x = x2; y = y2;
+ add_subwindow(update_selected_edl = new BatchRenderUpdateEDL(thread, x, y));
y += update_selected_edl->get_h() + mwindow->theme->widget_border;
-
- add_subwindow(new_batch = new BatchRenderNew(thread,
- x,
- y));
- x += new_batch->get_w() + 10;
-
- add_subwindow(delete_batch = new BatchRenderDelete(thread,
- x,
- y));
- x = new_batch->get_x();
- y += new_batch->get_h() + mwindow->theme->widget_border;
- use_current_edl = new BatchRenderCurrentEDL(thread, x, y);
- add_subwindow(use_current_edl);
+ add_subwindow(use_current_edl = new BatchRenderCurrentEDL(thread, x, y));
+ y += use_current_edl->get_h() + mwindow->theme->widget_border;
if( !mwindow->edl || !mwindow->edl->path[0] ) use_current_edl->disable();
+ add_subwindow(new_batch = new BatchRenderNew(thread, x, y));
+ x += new_batch->get_w() + mwindow->theme->widget_border;
+ add_subwindow(delete_batch = new BatchRenderDelete(thread, x, y));
+ x = x2; y += delete_batch->get_h() + mwindow->theme->widget_border;
+ add_subwindow(savelist_batch = new BatchRenderSaveList(thread, x, y));
+ x += savelist_batch->get_w() + mwindow->theme->widget_border;
+ add_subwindow(loadlist_batch = new BatchRenderLoadList(thread, x, y));
+ y += loadlist_batch->get_h() + mwindow->theme->widget_border;
+ add_subwindow(warning = new BatchRenderWarning(thread, x2, y));
+ y2 = y + warning->get_h() + mwindow->theme->widget_border;
+ if( y2 > y1 ) y1 = y2;
+ x = mwindow->theme->batchrender_x1, y = y1;
- savelist_batch = new BatchRenderSaveList(thread, x, y);
- add_subwindow(savelist_batch);
- x += savelist_batch->get_w() + 10;
-
- loadlist_batch = new BatchRenderLoadList(thread, x, y);
- add_subwindow(loadlist_batch);
- x += loadlist_batch->get_w() + 10;
-
- x = x2;
- y = y2;
add_subwindow(list_title = new BC_Title(x, y, _("Batches to render:")));
- y += 20;
- add_subwindow(batch_list = new BatchRenderList(thread,
- x,
- y,
- get_w() - x - 10,
- get_h() - y - BC_GenericButton::calculate_h() - 15));
-
- y += batch_list->get_h() + 10;
- add_subwindow(start_button = new BatchRenderStart(thread,
- x,
- y));
- x = get_w() / 2 -
- BC_GenericButton::calculate_w(this, _("Stop")) / 2;
- add_subwindow(stop_button = new BatchRenderStop(thread,
- x,
- y));
- x = get_w() -
- BC_GenericButton::calculate_w(this, _("Close")) -
- 10;
- add_subwindow(cancel_button = new BatchRenderCancel(thread,
- x,
- y));
+ x1 = x + list_title->get_w() + mwindow->theme->widget_border;;
+ add_subwindow(batch_path = new BC_Title(x1, y, thread->batch_path, MEDIUMFONT));
+ y += list_title->get_h() + mwindow->theme->widget_border;
+ y1 = get_h();
+ y1 -= 15 + BC_GenericButton::calculate_h() + mwindow->theme->widget_border;
+ add_subwindow(batch_list = new BatchRenderList(thread, x, y,
+ get_w() - x - 10, y1 - y));
+ y += batch_list->get_h() + mwindow->theme->widget_border;
+
+ add_subwindow(start_button = new BatchRenderStart(thread, x, y));
+ x = get_w() / 2 - BC_GenericButton::calculate_w(this, _("Stop")) / 2;
+ add_subwindow(stop_button = new BatchRenderStop(thread, x, y));
+ x = get_w() - BC_GenericButton::calculate_w(this, _("Close")) - 10;
+ add_subwindow(cancel_button = new BatchRenderCancel(thread, x, y));
show_window(1);
unlock_window();
int x = mwindow->theme->batchrender_x1;
int y = 5;
- int x1 = mwindow->theme->batchrender_x1;
- int x2 = mwindow->theme->batchrender_x2;
- //int x3 = mwindow->theme->batchrender_x3;
- int y1 = y;
- int y2;
-
- output_path_title->reposition_window(x1, y);
- y += 20;
- format_tools->reposition_window(x, y);
- x2 = x;
- y2 = y + 10;
- y = y1;
- x += format_tools->get_w();
- x1 = x;
- //x3 = x + 80;
-
- x = x1;
+ int x1 = x, x2 = get_w()/2 + 10; // mwindow->theme->batchrender_x2;
+ int y1 = 5, y2 = 5;
+
+// output file
+ output_path_title->reposition_window(x1, y1);
+ y1 += output_path_title->get_h() + mwindow->theme->widget_border;
+ format_tools->reposition_window(x1, y1);
+ if( use_renderfarm )
+ use_renderfarm->reposition_window(x1, y1);
+// input EDL
+ x = x2, y = y2;
edl_path_title->reposition_window(x, y);
- y += 20;
+ y += edl_path_title->get_h() + mwindow->theme->widget_border;
edl_path_text->reposition_window(x, y, w - x - 40);
x += edl_path_text->get_w();
edl_path_browse->reposition_window(x, y);
+ y2 = y + edl_path_browse->get_h() + mwindow->theme->widget_border;
- x = x1;
-// y += 30;
-// status_title->reposition_window(x, y);
-// x = x3;
-// status_text->reposition_window(x, y);
-// x = x1;
-// y += 30;
-// progress_bar->reposition_window(x, y, w - x - 10);
-
- y += 30;
+ x = x2; y = y2;
update_selected_edl->reposition_window(x, y);
y += update_selected_edl->get_h() + mwindow->theme->widget_border;
+ use_current_edl->reposition_window(x, y);
+ y += use_current_edl->get_h() + mwindow->theme->widget_border;
new_batch->reposition_window(x, y);
- x += new_batch->get_w() + 10;
+ x += new_batch->get_w() + mwindow->theme->widget_border;
delete_batch->reposition_window(x, y);
- x = new_batch->get_x();
- y += new_batch->get_h() + mwindow->theme->widget_border;
- use_current_edl->reposition_window(x, y);
- x = x2;
- y = y2;
- int y_margin = get_h() - batch_list->get_h();
+ x = x2; y += delete_batch->get_h() + mwindow->theme->widget_border;
+ savelist_batch->reposition_window(x, y);
+ x += savelist_batch->get_w() + mwindow->theme->widget_border;
+ loadlist_batch->reposition_window(x, y);
+ y += loadlist_batch->get_h() + mwindow->theme->widget_border;
+ warning->reposition_window(x2, y);
+
+ y1 = 15 + BC_GenericButton::calculate_h() + mwindow->theme->widget_border;
+ y2 = get_h() - y1 - batch_list->get_h();
+ y2 -= list_title->get_h() + mwindow->theme->widget_border;
+
+ x = mwindow->theme->batchrender_x1; y = y2;
list_title->reposition_window(x, y);
- y += 20;
- batch_list->reposition_window(x, y, w - x - 10, h - y_margin);
+ y += list_title->get_h() + mwindow->theme->widget_border;
+ batch_list->reposition_window(x, y, w - x - 10, h - y - y1);
+ y += batch_list->get_h() + mwindow->theme->widget_border;
- y += batch_list->get_h() + 10;
start_button->reposition_window(x, y);
- x = w / 2 -
- stop_button->get_w() / 2;
+ x = w / 2 - stop_button->get_w() / 2;
stop_button->reposition_window(x, y);
- x = w -
- cancel_button->get_w() -
- 10;
+ x = w - cancel_button->get_w() - 10;
cancel_button->reposition_window(x, y);
return 1;
}
void BatchRenderGUI::create_list(int update_widget)
{
- for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
- {
- list_columns[i].remove_all_objects();
+ for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
+ list_items[i].remove_all_objects();
}
- for(int i = 0; i < thread->jobs.total; i++)
- {
+ const char **column_titles = BatchRenderThread::column_titles;
+ list_columns = 0;
+ list_titles[list_columns] = column_titles[ENABLED_COL];
+ list_width[list_columns++] = thread->list_width[ENABLED_COL];
+ list_titles[list_columns] = column_titles[LABELED_COL];
+ list_width[list_columns++] = thread->list_width[LABELED_COL];
+ if( mwindow->preferences->use_renderfarm ) {
+ list_titles[list_columns] = column_titles[FARMED_COL];
+ list_width[list_columns++] = thread->list_width[FARMED_COL];
+ }
+ list_titles[list_columns] = column_titles[OUTPUT_COL];
+ list_width[list_columns++] = thread->list_width[OUTPUT_COL];
+ list_titles[list_columns] = column_titles[EDL_COL];
+ list_width[list_columns++] = thread->list_width[EDL_COL];
+ list_titles[list_columns] = column_titles[ELAPSED_COL];
+ list_width[list_columns++] = thread->list_width[ELAPSED_COL];
+
+ for( int i = 0; i < thread->jobs.total; i++ ) {
BatchRenderJob *job = thread->jobs.values[i];
char string[BCTEXTLEN];
- BC_ListBoxItem *enabled = new BC_ListBoxItem(job->enabled ?
- (char*)"X" :
- (char*)" ");
- BC_ListBoxItem *item1 = new BC_ListBoxItem(job->asset->path);
- BC_ListBoxItem *item2 = new BC_ListBoxItem(job->edl_path);
- BC_ListBoxItem *item3;
- if(job->elapsed)
- item3 = new BC_ListBoxItem(
- Units::totext(string,
- job->elapsed,
- TIME_HMS2));
- else
- item3 = new BC_ListBoxItem(_("Unknown"));
- list_columns[0].append(enabled);
- list_columns[1].append(item1);
- list_columns[2].append(item2);
- list_columns[3].append(item3);
- if(i == thread->current_job)
- {
+ BC_ListBoxItem *enabled = new BC_ListBoxItem(job->enabled ? "X" : " ");
+ BC_ListBoxItem *labeled = new BC_ListBoxItem(job->labeled ? "X" : " ");
+ BC_ListBoxItem *farmed = !mwindow->preferences->use_renderfarm ? 0 :
+ new BC_ListBoxItem(job->farmed ? "X" : " ");
+ BC_ListBoxItem *out_path = new BC_ListBoxItem(job->asset->path);
+ BC_ListBoxItem *edl_path = new BC_ListBoxItem(job->edl_path);
+ BC_ListBoxItem *elapsed = new BC_ListBoxItem(!job->elapsed ? _("Unknown") :
+ Units::totext(string, job->elapsed, TIME_HMS2));
+ int col = 0;
+ list_items[col++].append(enabled);
+ list_items[col++].append(labeled);
+ if( farmed ) list_items[col++].append(farmed);
+ list_items[col++].append(out_path);
+ list_items[col++].append(edl_path);
+ list_items[col].append(elapsed);
+ if( i == thread->current_job ) {
enabled->set_selected(1);
- item1->set_selected(1);
- item2->set_selected(1);
- item3->set_selected(1);
+ labeled->set_selected(1);
+ if( farmed ) farmed->set_selected(1);
+ out_path->set_selected(1);
+ edl_path->set_selected(1);
+ elapsed->set_selected(1);
}
- if(i == thread->rendering_job)
- {
+ if( i == thread->rendering_job ) {
enabled->set_color(RED);
- item1->set_color(RED);
- item2->set_color(RED);
- item3->set_color(RED);
+ labeled->set_color(RED);
+ if( farmed ) farmed->set_color(RED);
+ out_path->set_color(RED);
+ edl_path->set_color(RED);
+ elapsed->set_color(RED);
}
}
- if(update_widget)
- {
- batch_list->update(list_columns,
- list_titles,
- thread->column_width,
- BATCHRENDER_COLUMNS,
- batch_list->get_xposition(),
- batch_list->get_yposition(),
- batch_list->get_highlighted_item(), // Flat index of item cursor is over
- 1, // set all autoplace flags to 1
- 1);
+ if( update_widget ) {
+ batch_list->update(list_items, list_titles, list_width, list_columns,
+ batch_list->get_xposition(), batch_list->get_yposition(),
+ batch_list->get_highlighted_item(), 1, 1);
}
}
void BatchRenderGUI::change_job()
{
BatchRenderJob *job = thread->get_current_job();
- format_tools->update(job->asset, &job->strategy);
+ format_tools->update(job->asset, &job->labeled);
+ if( use_renderfarm ) use_renderfarm->update(&job->farmed);
edl_path_text->update(job->edl_path);
}
-
-
-
-
-
-
-BatchFormat::BatchFormat(MWindow *mwindow,
- BatchRenderGUI *gui,
- Asset *asset)
+BatchFormat::BatchFormat(MWindow *mwindow, BatchRenderGUI *gui, Asset *asset)
: FormatTools(mwindow, gui, asset)
{
this->gui = gui;
return 1;
}
-
-
-
-
-
-
-
-
-
-
BatchRenderEDLPath::BatchRenderEDLPath(BatchRenderThread *thread,
- int x,
- int y,
- int w,
- char *text)
- : BC_TextBox(x,
- y,
- w,
- 1,
- text)
+ int x, int y, int w, char *text)
+ : BC_TextBox(x, y, w, 1, text)
{
this->thread = thread;
}
int BatchRenderEDLPath::handle_event()
{
-// Suggestions
- calculate_suggestions(thread->file_entries);
-
+ calculate_suggestions();
strcpy(thread->get_current_edl(), get_text());
thread->gui->create_list(1);
return 1;
}
-
-
-
-
-
BatchRenderNew::BatchRenderNew(BatchRenderThread *thread,
int x,
int y)
return 1;
}
-BatchRenderDelete::BatchRenderDelete(BatchRenderThread *thread,
- int x,
- int y)
+BatchRenderDelete::BatchRenderDelete(BatchRenderThread *thread, int x, int y)
: BC_GenericButton(x, y, _("Delete"))
{
this->thread = thread;
-BatchRenderSaveList::BatchRenderSaveList(BatchRenderThread *thread,
- int x,
- int y)
- : BC_GenericButton(x, y, _("Save List"))
+BatchRenderSaveList::BatchRenderSaveList(BatchRenderThread *thread, int x, int y)
+ : BC_GenericButton(x, y, _("Save Jobs"))
{
this->thread = thread;
set_tooltip(_("Save a Batch Render List"));
BatchRenderSaveList::~BatchRenderSaveList()
{
startup_lock->lock("BatchRenderSaveList::~BrowseButton");
- if(gui)
- {
+ if( gui ) {
gui->lock_window();
gui->set_done(1);
gui->unlock_window();
int BatchRenderSaveList::handle_event()
{
- if(Thread::running())
- {
- if(gui)
- {
+ if( Thread::running() ) {
+ if( gui ) {
gui->lock_window();
gui->raise_window();
gui->unlock_window();
{
char default_path[BCTEXTLEN];
sprintf(default_path, "~");
- BC_FileBox filewindow(100,
- 100,
- this->thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path),
- _("Save Batch Render List"),
- _("Enter a Batch Render filename to save as:"),
- 0,
- 0,
- 0,
- 0);
-
+ thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path);
+ BC_FileBox filewindow(100, 100, default_path, _("Save Batch Render List"),
+ _("Enter a Batch Render filename to save as:"),
+ 0, 0, 0, 0);
gui = &filewindow;
startup_lock->unlock();
filewindow.create_objects();
int result2 = filewindow.run_window();
-
- if(!result2)
- {
- this->thread->save_jobs(filewindow.get_submitted_path());
- this->thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", filewindow.get_submitted_path());
+ if( !result2 ) {
+ strcpy(thread->batch_path, filewindow.get_submitted_path());
+ thread->gui->batch_path->update(thread->batch_path);
+ thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
+ thread->save_jobs(thread->batch_path);
}
this->thread->gui->flush();
}
int BatchRenderSaveList::keypress_event() {
- if (get_keypress() == 's' ||
- get_keypress() == 'S') return handle_event();
+ if( get_keypress() == 's' ||
+ get_keypress() == 'S' ) return handle_event();
return 0;
}
-
-
BatchRenderLoadList::BatchRenderLoadList(BatchRenderThread *thread,
int x,
int y)
- : BC_GenericButton(x, y, _("Load List")),
+ : BC_GenericButton(x, y, _("Load Jobs")),
Thread()
{
this->thread = thread;
BatchRenderLoadList::~BatchRenderLoadList()
{
startup_lock->lock("BatchRenderLoadList::~BrowseButton");
- if(gui)
- {
+ if( gui ) {
gui->lock_window();
gui->set_done(1);
gui->unlock_window();
int BatchRenderLoadList::handle_event()
{
- if(Thread::running())
- {
- if(gui)
- {
+ if( Thread::running() ) {
+ if( gui ) {
gui->lock_window();
gui->raise_window();
gui->unlock_window();
{
char default_path[BCTEXTLEN];
sprintf(default_path, "~");
- BC_FileBox filewindow(100,
- 100,
- this->thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path),
- _("Load Batch Render List"),
- _("Enter a Batch Render filename to load from:"),
- 0,
- 0,
- 0,
- 0);
-
+ thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path);
+ BC_FileBox filewindow(100, 100, default_path, _("Load Batch Render List"),
+ _("Enter a Batch Render filename to load from:"),
+ 0, 0, 0, 0);
gui = &filewindow;
startup_lock->unlock();
filewindow.create_objects();
int result2 = filewindow.run_window();
-
- if(!result2)
- {
- this->thread->load_jobs(filewindow.get_submitted_path(),this->thread->mwindow->preferences);
- this->thread->gui->create_list(1);
- this->thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", filewindow.get_submitted_path());
+ if( !result2 ) {
+ strcpy(thread->batch_path, filewindow.get_submitted_path());
+ thread->gui->batch_path->update(thread->batch_path);
+ thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
+ thread->load_jobs(thread->batch_path, thread->mwindow->preferences);
+ thread->gui->create_list(1);
+ thread->current_job = 0;
+ thread->gui->change_job();
}
- this->thread->gui->flush();
+ thread->gui->flush();
startup_lock->lock("BatchRenderLoadList::run");
gui = 0;
startup_lock->unlock();
}
int BatchRenderLoadList::keypress_event() {
- if (get_keypress() == 'o' ||
- get_keypress() == 'O') return handle_event();
+ if( get_keypress() == 'o' ||
+ get_keypress() == 'O' ) return handle_event();
return 0;
}
}
-
-
BatchRenderList::BatchRenderList(BatchRenderThread *thread,
- int x,
- int y,
- int w,
- int h)
- : BC_ListBox(x,
- y,
- w,
- h,
- LISTBOX_TEXT,
- thread->gui->list_columns,
- list_titles,
- thread->column_width,
- BATCHRENDER_COLUMNS,
- 0,
- 0,
- LISTBOX_SINGLE,
- ICON_LEFT,
- 1)
+ int x, int y, int w, int h)
+ : BC_ListBox(x, y, w, h, LISTBOX_TEXT, thread->gui->list_items,
+ thread->gui->list_titles, thread->gui->list_width, thread->gui->list_columns,
+ 0, 0, LISTBOX_SINGLE, ICON_LEFT, 1)
{
this->thread = thread;
dragging_item = 0;
{
thread->current_job = get_selection_number(0, 0);
thread->gui->change_job();
- if(get_cursor_x() < thread->column_width[0])
- {
- BatchRenderJob *job = thread->get_current_job();
+ int cursor_x = get_cursor_x();
+ BatchRenderJob *job = thread->get_current_job();
+ int col_x = 0, changed = 1;
+ if( cursor_x < (col_x += thread->list_width[ENABLED_COL]) )
job->enabled = !job->enabled;
+ else if( cursor_x < (col_x += thread->list_width[LABELED_COL]) )
+ job->labeled = job->edl_path[0] != '@' ? !job->labeled : 0;
+ else if( thread->gui->use_renderfarm &&
+ cursor_x < (col_x += thread->list_width[FARMED_COL]) )
+ job->farmed = job->edl_path[0] != '@' ? !job->farmed : 0;
+ else
+ changed = 0;
+ if( changed ) {
thread->gui->create_list(1);
+ thread->gui->change_job();
}
return 1;
}
int BatchRenderList::column_resize_event()
{
- for(int i = 0; i < BATCHRENDER_COLUMNS; i++)
- {
- thread->column_width[i] = get_column_width(i);
+ for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
+ thread->list_width[i] = get_column_width(i);
}
return 1;
}
int BatchRenderList::drag_start_event()
{
- if(BC_ListBox::drag_start_event())
- {
+ if( BC_ListBox::drag_start_event() ) {
dragging_item = 1;
return 1;
}
int BatchRenderList::drag_motion_event()
{
- if(BC_ListBox::drag_motion_event())
- {
+ if( BC_ListBox::drag_motion_event() ) {
return 1;
}
return 0;
int BatchRenderList::drag_stop_event()
{
- if(dragging_item)
- {
+ if( dragging_item ) {
int src = get_selection_number(0, 0);
int dst = get_highlighted_item();
- if(src != dst)
- {
+ if( src != dst ) {
thread->move_batch(src, dst);
}
BC_ListBox::drag_stop_event();
-
-
-
-
-
-
-
-
-
-
-BatchRenderStart::BatchRenderStart(BatchRenderThread *thread,
- int x,
- int y)
- : BC_GenericButton(x,
- y,
- _("Start"))
+BatchRenderStart::BatchRenderStart(BatchRenderThread *thread, int x, int y)
+ : BC_GenericButton(x, y, _("Start"))
{
this->thread = thread;
}
return 1;
}
-BatchRenderStop::BatchRenderStop(BatchRenderThread *thread,
- int x,
- int y)
- : BC_GenericButton(x,
- y,
- _("Stop"))
+BatchRenderStop::BatchRenderStop(BatchRenderThread *thread, int x, int y)
+ : BC_GenericButton(x, y, _("Stop"))
{
this->thread = thread;
}
}
-BatchRenderCancel::BatchRenderCancel(BatchRenderThread *thread,
- int x,
- int y)
- : BC_GenericButton(x,
- y,
- _("Close"))
+BatchRenderWarning::BatchRenderWarning(BatchRenderThread *thread, int x, int y)
+ : BC_CheckBox(x, y, thread->warn, _("warn if jobs/session mismatched"))
+{
+ this->thread = thread;
+}
+
+int BatchRenderWarning::handle_event()
+{
+ thread->warn = get_value();
+ return 1;
+}
+
+BatchRenderCancel::BatchRenderCancel(BatchRenderThread *thread, int x, int y)
+ : BC_GenericButton(x, y, _("Close"))
{
this->thread = thread;
}
int BatchRenderCancel::keypress_event()
{
- if(get_keypress() == ESC)
- {
+ if( get_keypress() == ESC ) {
unlock_window();
thread->stop_rendering();
lock_window("BatchRenderCancel::keypress_event");
return 0;
}
+BatchRenderUseFarm::BatchRenderUseFarm(BatchRenderThread *thread, int x, int y, int *output)
+ : BC_CheckBox(x, y, *output, _("Use render farm"))
+{
+ this->thread = thread;
+ this->output = output;
+}
+
+int BatchRenderUseFarm::handle_event()
+{
+ *output = get_value();
+ thread->gui->create_list(1);
+ return 1;
+}
+
+void BatchRenderUseFarm::update(int *output)
+{
+ this->output = output;
+ BC_CheckBox::update(*output);
+}
+