#include "browsebutton.inc"
#include "filexml.inc"
#include "formattools.h"
+#include "indexable.inc"
#include "keyframe.inc"
#include "mwindow.inc"
#include "preferences.inc"
class BatchRenderJob
{
public:
- BatchRenderJob(Preferences *preferences, int labeled=0, int farmed=-1);
- ~BatchRenderJob();
-
+ BatchRenderJob(const char *tag,
+ Preferences *preferences, int labeled, int farmed);
+ BatchRenderJob(Preferences *preferences, int labeled, int farmed);
+ BatchRenderJob(const char *tag);
+ virtual ~BatchRenderJob();
+ virtual BatchRenderJob *copy();
+ virtual void load(FileXML *file);
+ virtual void save(FileXML *file);
+ virtual int get_strategy();
+ virtual char *create_script(EDL *edl, ArrayList<Indexable *> *idxbls);
void copy_from(BatchRenderJob *src);
- void load(FileXML *file);
- void save(FileXML *file);
- int get_strategy();
+ const char *tag;
// Source EDL to render
char edl_path[BCTEXTLEN];
// Destination file for output
class BatchRenderThread : public BC_DialogThread
{
public:
- BatchRenderThread(MWindow *mwindow);
- BatchRenderThread();
+ BatchRenderThread(MWindow *mwindow=0);
~BatchRenderThread();
void handle_close_event(int result);
BC_Window* new_gui();
void update_active(int number);
void update_done(int number, int create_list, double elapsed_time);
void move_batch(int src, int dst);
+ void start(int do_farmed, int do_labeled);
static void trap_hook(FILE *fp, void *vp);
MWindow *mwindow;
static const char *column_titles[BATCHRENDER_COLUMNS];
static int column_widths[BATCHRENDER_COLUMNS];
int list_width[BATCHRENDER_COLUMNS];
+ int do_farmed;
+ int do_labeled;
// job being edited
int current_job;
// job being rendered