: Thread(1, 0, 0)
{
this->mwindow = mwindow;
+ this->playback_engine = 0;
+ this->playback_cursor = 0;
+ this->gui = 0;
}
}
Auto* CWindow::calculate_affected_auto(Autos *autos,
- int create,
- int *created,
- int redraw)
+ int create, int *created, int redraw)
{
Auto* affected_auto = 0;
- if(created) *created = 0;
+ if( created ) *created = 0;
- if(create)
- {
+ if( create ) {
int total = autos->total();
- affected_auto = autos->get_auto_for_editing();
+ affected_auto = autos->get_auto_for_editing(-1, create);
// Got created
- if(total != autos->total())
- {
- if(created) *created = 1;
- if(redraw)
- {
+ if( total != autos->total() ) {
+ if( created ) *created = 1;
+ if( redraw ) {
// May have to unlock CWindowGUI here.
mwindow->gui->lock_window("CWindow::calculate_affected_auto");
mwindow->gui->draw_overlays(1);
}
}
}
- else
- {
+ else {
affected_auto = autos->get_prev_auto(PLAY_FORWARD, affected_auto);
}
-void CWindow::calculate_affected_autos(FloatAuto **x_auto,
- FloatAuto **y_auto,
- FloatAuto **z_auto,
- Track *track,
- int use_camera,
- int create_x,
- int create_y,
- int create_z)
+void CWindow::calculate_affected_autos(Track *track,
+ FloatAuto **x_auto, FloatAuto **y_auto, FloatAuto **z_auto,
+ int use_camera, int create_x, int create_y, int create_z,
+ int redraw)
{
- if(x_auto) (*x_auto) = 0;
- if(y_auto) (*y_auto) = 0;
- if(z_auto) (*z_auto) = 0;
-
- if(!track) return;
-
- if(use_camera)
- {
- if(x_auto) (*x_auto) = (FloatAuto*)calculate_affected_auto(
- track->automation->autos[AUTOMATION_CAMERA_X], create_x);
- if(y_auto) (*y_auto) = (FloatAuto*)calculate_affected_auto(
- track->automation->autos[AUTOMATION_CAMERA_Y], create_y);
- if(z_auto) (*z_auto) = (FloatAuto*)calculate_affected_auto(
- track->automation->autos[AUTOMATION_CAMERA_Z], create_z);
- }
- else
- {
- if(x_auto) (*x_auto) = (FloatAuto*)calculate_affected_auto(
- track->automation->autos[AUTOMATION_PROJECTOR_X], create_x);
- if(y_auto) (*y_auto) = (FloatAuto*)calculate_affected_auto(
- track->automation->autos[AUTOMATION_PROJECTOR_Y], create_y);
- if(z_auto) (*z_auto) = (FloatAuto*)calculate_affected_auto(
- track->automation->autos[AUTOMATION_PROJECTOR_Z], create_z);
- }
+ if( x_auto ) *x_auto = 0;
+ if( y_auto ) *y_auto = 0;
+ if( z_auto ) *z_auto = 0;
+ if( !track ) return;
+
+ int ix = use_camera ? AUTOMATION_CAMERA_X : AUTOMATION_PROJECTOR_X, x_created = 0;
+ int iy = use_camera ? AUTOMATION_CAMERA_Y : AUTOMATION_PROJECTOR_Y, y_created = 0;
+ int iz = use_camera ? AUTOMATION_CAMERA_Z : AUTOMATION_PROJECTOR_Z, z_created = 0;
+
+ if( x_auto )
+ *x_auto = (FloatAuto*) calculate_affected_auto(track->automation->autos[ix],
+ create_x, &x_created, redraw);
+ if( y_auto )
+ *y_auto = (FloatAuto*) calculate_affected_auto(track->automation->autos[iy],
+ create_y, &y_created, redraw);
+ if( z_auto ) *z_auto = (FloatAuto*) calculate_affected_auto(track->automation->autos[iz],
+ create_z, &z_created, redraw);
}
void CWindow::stop_playback(int wait)
void CWindow::update(int dir, int overlays, int tool_window, int operation, int timebar)
{
- if(dir)
+ if( dir )
refresh_frame(CHANGE_NONE, dir);
gui->lock_window("CWindow::update 2");
// Create tool window
- if(operation)
+ if( operation )
gui->set_operation(mwindow->edl->session->cwindow_operation);
// Updated by video device.
- if(overlays && !dir)
- gui->canvas->draw_refresh();
+ if( overlays && !dir )
+ gui->canvas->refresh(1);
// Update tool parameters
// Never updated by someone else
- if(tool_window || dir)
+ if( tool_window || dir )
gui->update_tool();
- if(timebar)
+ if( timebar )
gui->timebar->update(1);
double zoom = !mwindow->edl->session->cwindow_scrollbars ?