void create_objects();
// Position is inclusive of the other 2
- void update(int position,
+ void update(int dir,
int overlays,
int tool_window,
int operation = 0,
void hide_window();
int update_position(double position);
void stop_playback(int wait);
- void refresh_frame(int change_type);
- void refresh_frame(int change_type, EDL *edl);
+ void refresh_frame(int change_type, int dir=1);
+ void refresh_frame(int change_type, EDL *edl, int dir=1);
int destination;
MWindow *mwindow;