int *created = 0,
int redraw = 1);
// Same as before. Provide 0 to Auto arguments to have them ignored.
- void calculate_affected_autos(FloatAuto **x_auto,
- FloatAuto **y_auto,
- FloatAuto **z_auto,
- Track *track,
- int use_camera,
- int create_x,
- int create_y,
- int create_z);
+ void calculate_affected_autos( Track *track,
+ FloatAuto **x_auto, FloatAuto **y_auto, FloatAuto **z_auto,
+ int use_camera, int create_x, int create_y, int create_z,
+ int redraw=1);
void show_window();
void hide_window();
int update_position(double position);