{
int row, col, yuv[4], rgb[3], b, c;
UINT64 bitbuf=0;
-
+ memset(yuv,0,sizeof(yuv));
for (row=0; row < raw_height; row++)
for (col=0; col < raw_width; col++) {
if (!(b = col & 1)) {
void CLASS wavelet_denoise()
{
float *fimg=0, *temp, thold, mul[2], avg, diff;
- int scale=1, size, lev, hpass, lpass, row, col, nc, c, i, wlast, blk[2];
+ int scale=1, size, lev, hpass, lpass=0, row, col, nc, c, i, wlast, blk[2];
ushort *window[4];
static const float noise[] =
{ 0.8002,0.2735,0.1202,0.0585,0.0291,0.0152,0.0080,0.0044 };