return 0; // return 0 on failure
}
+Edit* Edits::get_edit(int id)
+{
+ Edit *current = first;
+ while( current && current->orig_id != id ) current = NEXT;
+ return current;
+}
+
Edit* Edits::get_playable_edit(int64_t position, int use_nudge)
{
Edit *current;