int direction,
PlayableTracks *playable_tracks);
-// Convert position to frame boundry times
+// Convert position to frame boundary times
double frame_align(double position, int round);
// frame align if cursor alignment is enabled
double align_to_frame(double position, int round);
int clear_labels,
int clear_plugins,
int edit_autos);
- void deglitch(double position);
+ int clear_hard_edges(double start, double end);
// Insert the asset at a point in the EDL
void insert_asset(Asset *asset,
EDL *nested_edl,