}
-
-
-
-
-
AC3ConfigAudio::AC3ConfigAudio(BC_WindowBase *parent_window,
Asset *asset)
: BC_Window(_(PROGRAM_NAME ": Audio Compression"),
parent_window->get_abs_cursor_x(1),
parent_window->get_abs_cursor_y(1),
- 500,
- BC_OKButton::calculate_h() + 100,
- 500,
- BC_OKButton::calculate_h() + 100,
- 0,
- 0,
- 1)
+ xS(500), BC_OKButton::calculate_h() + yS(100),
+ xS(500), BC_OKButton::calculate_h() + yS(100),
+ 0, 0, 1)
{
this->parent_window = parent_window;
this->asset = asset;
void AC3ConfigAudio::create_objects()
{
- int x = 10, y = 10;
- int x1 = 150;
+ int x = xS(10), y = yS(10);
+ int x1 = xS(150);
lock_window("AC3ConfigAudio::create_objects");
add_tool(new BC_Title(x, y, _("Bitrate (kbps):")));
AC3ConfigAudioBitrate *bitrate;
- add_tool(bitrate =
- new AC3ConfigAudioBitrate(this,
- x1,
- y));
+ add_tool(bitrate = new AC3ConfigAudioBitrate(this, x1, y));
bitrate->create_objects();
add_subwindow(new BC_OKButton(this));
}
-
-
-
-
-AC3ConfigAudioBitrate::AC3ConfigAudioBitrate(AC3ConfigAudio *gui,
- int x,
- int y)
- : BC_PopupMenu(x,
- y,
- 150,
+AC3ConfigAudioBitrate::AC3ConfigAudioBitrate(AC3ConfigAudio *gui, int x, int y)
+ : BC_PopupMenu(x, y, xS(150),
AC3ConfigAudioBitrate::bitrate_to_string(gui->string, gui->asset->ac3_bitrate))
{
this->gui = gui;