else
result = 1;
if( !result ) {
- int width = asset->width;
- int height = asset->height;
asset->actual_width = asset->width;
- if( width ) asset->width = width;
asset->actual_height = asset->height;
- if( height ) asset->height = height;
+ int scale = asset->proxy_scale;
+ if( !scale ) scale = 1;
+ asset->width = asset->actual_width * scale;
+ asset->height = asset->actual_height * scale;
asset->layers = 1;
if( !asset->frame_rate )
asset->frame_rate = 10;