void default_window_positions(int window_config=0);
void boundaries();
-
-
-
-
// For drag and drop events
// The entire track where the dropped asset is going to go
Track *track_highlighted;
int cswindow_x, cswindow_y, cswindow_w, cswindow_h;
// subtitle
int swindow_x, swindow_y, swindow_w, swindow_h;
+// binfolder filter window
+ int bwindow_w, bwindow_h;
// error window
int ewindow_w, ewindow_h;
// Channel edit window
int use_hist_parade;
int use_wave_parade;
-
int afolders_w;
int show_vwindow, show_awindow, show_cwindow, show_gwindow, show_lwindow;
int plugindialog_w, plugindialog_h;
int cwindow_fullscreen;
int rwindow_fullscreen;
int vwindow_fullscreen;
-
+ int zwindow_fullscreen;
+ int selected_zwindow;
double actual_frame_rate;