void boundaries();
Track *drag_handle_track();
void update_clip_number();
+ int load_file(const char *path);
+ int save_file(const char *path);
// For drag and drop events
// The entire track where the dropped asset is going to go
// Edit whose handle is being dragged
Edit *drag_edit;
+// Selected edits clip of grouped drag
+ EDL *drag_group;
+// drag edit of selected edits
+ Edit *drag_group_edit;
+// cursor position in selected edits at start of drag
+ double drag_group_position;
+// top track of selected edits
+ Track *drag_group_first_track;
// Edits who are being dragged
ArrayList<Edit*> *drag_edits;
// Button pressed during drag
// Clip number for automatic title generation
int clip_number;
+// Next group id index
+ int group_number;
// Audio session
int changes_made;
// filename of the current project for window titling and saving
char filename[BCTEXTLEN];
+// title bar background blend
+ float title_bar_alpha;
+
int batchrender_x, batchrender_y, batchrender_w, batchrender_h;
// Window positions
int menueffect_w, menueffect_h;
int transitiondialog_w, transitiondialog_h;
- int cwindow_fullscreen;
- int rwindow_fullscreen;
- int vwindow_fullscreen;
- int zwindow_fullscreen;
int selected_zwindow;
double actual_frame_rate;