};
#define FEATHER_MAX 100
+// GL reg limit 1024 incls shader param list
+#define MAX_FEATHER 1000
class SubMask
{
void dump(FILE *fp);
char name[BCSTRLEN];
- float fader; // -100 - 100
- float feather; // -100 - 100
+ float fader;
+ float feather;
MaskPoints points;
MaskAuto *keyframe;
};