enum
{
DO_MASK,
- DO_FEATHER,
- DO_APPLY
+ DO_FEATHER_X,
+ DO_FEATHER_Y,
+ DO_MASK_BLEND,
+ DO_APPLY,
};
MaskPackage();
~MaskPackage();
- int start_x, end_x, start_y, end_y;
+ int start_x, end_x;
+ int start_y, end_y;
};
class MaskUnit : public LoadClient
MaskUnit(MaskEngine *engine);
~MaskUnit();
- void draw_line(int v, int x1, int y1, int x2, int y2);
- void draw_fill(int v);
+ void clear_mask(VFrame *msk, int a);
+ void draw_line(int x1, int y1, int x2, int y2);
+ void draw_fill();
void draw_feather(int ix1,int iy1, int ix2,int iy2);
- void draw_spot(int ix, int iy);
+ void draw_edge(int ix, int iy);
+ void draw_filled_polygon(MaskEdge &edge);
+ void feather_x(VFrame *in, VFrame *out);
+ void feather_y(VFrame *in, VFrame *out);
+ void mask_blend(VFrame *in, VFrame *mask, float r, float v);
+ void apply_mask_alpha(VFrame *output, VFrame *mask);
+
void process_package(LoadPackage *package);
MaskEngine *engine;
- int start_y, end_y;
+ MaskPackage *pkg;
int mask_model;
- float v, r;
- temp_t *spot;
+ int bc, fc;
+ int start_x, end_x;
+ int start_y, end_y;
};
class MaskEngine : public LoadServer
MaskAuto *default_auto);
int points_equivalent(MaskPoints *new_points,
MaskPoints *points);
+ void clear_mask(VFrame *msk, int a);
+ void draw_point_spot(float r);
void delete_packages();
void init_packages();
LoadPackage* new_package();
VFrame *output;
- VFrame *mask, *temp;
+ VFrame *mask, *in, *out;
MaskEdges edges;
MaskPointSets point_sets;
ArrayList<float> faders;
ArrayList<float> feathers;
int step, total_submasks;
int recalculate;
- temp_t fade[SUBMASKS+1];
+ MaskEdge *edge;
+ float r, v;
+ float *psf;
+ int psz;
};