int run_script(FileXML *script);
int new_project();
int delete_project(int flash = 1);
- void quit(int unlock);
+ void quit();
int restart() { return restart_status; }
int load_defaults();
int wait_warning();
// Levels
LevelWindow *lwindow;
+ Mutex *run_lock;
// Lock during creation and destruction of GUI
Mutex *plugin_gui_lock;
Mutex *dead_plugin_lock;
// This one happens asynchronously of the others. Used by playback to
// see what frame is background rendered.
int brender_available(int position);
- void set_brender_start();
+ void set_brender_range();
int put_commercial();
void activate_commercial() { commercial_active = 1; }
void commit_commercial();
void init_commercials();
static void add_plugins(ArrayList<PluginServer*> &plugins);
static void delete_plugins();
-//
+//
void clean_indexes();
// TimeBomb timebomb;
SigHandler *sighandler;