#include <stdio.h>
#include <stdint.h>
+#include "apatchgui.h"
#include "arraylist.h"
#include "asset.inc"
#include "assets.inc"
#include "audiodevice.inc"
+#include "autos.inc"
#include "awindow.inc"
#include "batchrender.inc"
#include "bcwindowbase.inc"
#include "transition.inc"
#include "transportque.inc"
#include "videowindow.inc"
+#include "vpatchgui.h"
#include "vwindow.inc"
#include "wwindow.inc"
#include "wavecache.inc"
int run_script(FileXML *script);
int new_project();
int delete_project(int flash = 1);
- void quit(int unlock);
+ void quit();
int restart() { return restart_status; }
int load_defaults();
void show_lwindow();
void show_cwindow();
void show_gwindow();
+ void hide_gwindow();
int tile_windows(int window_config);
char *get_cwindow_display();
// void set_titles(int value);
void set_automation_mode(int mode);
void set_keyframe_type(int mode);
void set_auto_keyframes(int value, int lock_mwindow, int lock_cwindow);
+ void set_auto_visibility(Autos *autos, int value);
void set_labels_follow_edits(int value);
// Update the editing mode
int paste_default_keyframe();
int clear_default_keyframe();
+ FloatAuto* get_float_auto(PatchGUI *patch,int idx);
+ IntAuto* get_int_auto(PatchGUI *patch,int idx);
+ PanAuto* get_pan_auto(PatchGUI *patch);
+
int modify_edithandles();
int modify_pluginhandles();
void finish_modify_handles();
int wait_warning();
// Levels
LevelWindow *lwindow;
+ Mutex *run_lock;
// Lock during creation and destruction of GUI
Mutex *plugin_gui_lock;
Mutex *dead_plugin_lock;
// This one happens asynchronously of the others. Used by playback to
// see what frame is background rendered.
int brender_available(int position);
- void set_brender_start();
+ void set_brender_range();
int put_commercial();
void activate_commercial() { commercial_active = 1; }
void commit_commercial();
void init_commercials();
static void add_plugins(ArrayList<PluginServer*> &plugins);
static void delete_plugins();
-//
+//
void clean_indexes();
// TimeBomb timebomb;
SigHandler *sighandler;