#include "bcwindowbase.inc"
#include "canvas.inc"
#include "condition.inc"
-#include "maskauto.inc"
+#include "maskauto.h"
#include "maskautos.inc"
#include "mutex.inc"
#include "mwindow.inc"
void do_fade(Canvas *canvas, VFrame *frame, float fade);
void convert_cmodel(Canvas *canvas, VFrame *output, int dst_cmodel);
- void do_mask(Canvas *canvas,
- VFrame *output,
- int64_t start_position_project,
- MaskAutos *keyframe_set,
- MaskAuto *keyframe,
- MaskAuto *default_auto);
-
+ void draw_spots(MaskSpots &spots, int ix1,int iy1, int ix2,int iy2);
+ void do_mask(Canvas *canvas, VFrame *output, int64_t start_position_project,
+ MaskAutos *keyframe_set, MaskAuto *keyframe, MaskAuto *default_auto);
// Overlay a virtual node on the framebuffer
void overlay(Canvas *canvas,