(*this_aconfig != *aconfig) || (*this_vconfig != *vconfig) ||
!preferences->brender_asset->equivalent(*mwindow->preferences->brender_asset, 0, 1, edl);
+ if( preferences->yuv_color_space != mwindow->preferences->yuv_color_space ||
+ preferences->yuv_color_range != mwindow->preferences->yuv_color_range ) {
+ YUV::yuv.yuv_set_colors(
+ preferences->yuv_color_space,
+ preferences->yuv_color_range);
+ rerender = 1;
+ }
+
+ if( preferences->highlight_inverse != mwindow->preferences->highlight_inverse ) {
+ mwindow->gui->lock_window("PreferencesThread::apply_settings 0");
+ mwindow->gui->hide_cursor(0);
+ mwindow->gui->unlock_window();
+ redraw_overlays = 1;
+ }
+
if( strcmp(preferences->theme, mwindow->preferences->theme) != 0 )
mwindow->restart_status = -1; // reload, need new bcresources
if( strcmp(preferences->plugin_icons, mwindow->preferences->plugin_icons) != 0 )
BC_Signals::set_catch_segv(mwindow->preferences->trap_sigsegv);
BC_Signals::set_catch_intr(mwindow->preferences->trap_sigintr);
BC_WindowBase::get_resources()->popupmenu_btnup = mwindow->preferences->popupmenu_btnup;
+ BC_WindowBase::get_resources()->grab_input_focus = mwindow->preferences->grab_input_focus;
BC_WindowBase::get_resources()->textbox_focus_policy = mwindow->preferences->textbox_focus_policy;
if( mwindow->preferences->trap_sigsegv || mwindow->preferences->trap_sigintr ) {
BC_Trace::enable_locks();
if(redraw_overlays)
{
mwindow->gui->lock_window("PreferencesThread::apply_settings 2");
+ mwindow->gui->show_cursor(0);
mwindow->gui->draw_overlays(1);
mwindow->gui->unlock_window();
}
//printf("PreferencesThread::apply_settings 1\n");
// This doesn't stop and restart, only reloads the assets before
// the next play command.
- mwindow->cwindow->playback_engine->que->send_command(CURRENT_FRAME,
- CHANGE_ALL,
- mwindow->edl,
- 1);
+ mwindow->cwindow->refresh_frame(CHANGE_ALL, mwindow->edl);
//printf("PreferencesThread::apply_settings 10\n");
}