EDL *edl;
// Categories
-#define CATEGORIES 6
+#define CATEGORIES 7
enum
{
PLAYBACK_A,
RECORD,
PERFORMANCE,
INTERFACE,
+ APPEARANCE,
ABOUT
};
};
public:
PreferencesWindow(MWindow *mwindow,
PreferencesThread *thread,
- int x,
- int y);
+ int x, int y, int w, int h);
~PreferencesWindow();
void create_objects();